[OOC] Dungeon Adv. Path: Life's Bazaar

Very understandable, of course. :)

Anyway, I'm happy you decided to join Carrach's entourage, eh ..., the Fellowship of the mighty Carrach, um ..., our stalwart adventuring party. ;) :D
 

log in or register to remove this ad

Sorry I wasn't more help on the IC post, but am still trying to get into the Tekk mindset, as I don't want to distance him too far at first from how Someone had him created in mind.

However, as he gets more time with the group, and maybe a level or two to bolster his confidence, he will give more opinions on things.

For my two coppers, I say we take the first tunnel that we get to and go from there. At this point, for better or for worse, we need to start moving around with more purpose than lucky rolls..:)

Also, if it comes to it, Tekk will be a constant buffer for those in need, and maybe we can lean on Keygan abit for some "help" money to get something to help us open these doors. Like a wand or something?

V
 

Verbatim.

thanks for piping in!

I was beginning to feel a bit lonely and had just logged on to post something to push ahead when I found your post. Very welcome! :) [So now it's no longer a solitary decision of Carrach. Well, it still is, but ... :p]

Regarding tunnel choice, I've actually one preferred and had already written Carrach's reasoning, but while studying the map I saw that we are missing the rune and wanted to clear that up before moving on.

Regarding the doors, the trouble is not to get them open, but to survive their traps because we have noone with Disable Device. Don't know if there is a wand for that. ;)

As for the "Thekk mindset": I say, go ahead and establish one. Unfortunately there were was not as much party interaction as on some occasions before in the period when we had Someone on the team, so we didn't get much insight into Thekk's character. And even if it had been different, change him! Just look at Carrach, who started out as the "silent loner". :D (not much left of that, eh?!)


Folkert
 
Last edited:

Good point, as he is now a lvl 2 priest, and would have had to have had some interaction with the clergy in town.

Thels, can you give me a rough idea on how long Cass and Tekk had been working together before they got "zapped"?

Also KL, how long has Tekk been in town? Would he have known anything about Ruphus' involvement with the orphanage? Also, would he have known anything about the list of people being kidnapped?

As far as the wand goes, I meant maybe we could lean on Keygan to get either a wand of CLWs, or a wand of Knock to open the doors for us.

Just a few ideas, especially since Carrach seems to have such a way with people...:)

V
 







Remove ads

Top