[OOC] Elven Navy Delta Squad (Spelljammer)

GruTheWanderer

First Post
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January 22nd
Characters slots filled. Thanks for the interest.
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I'm looking for two new players to join our Spelljammer campaign. This will be the new OOC thread. All previous IC and OOC content is in the game thread:

http://enworld.cyberstreet.com/showthread.php?s=&threadid=24885

Please follow the character creation guidelines in the other thread, with the exception of the following:

New characters have 16,500xp and 14,000gp worth of equipment (4000 is personal and 10,000 belongs to the elven navy).

Current characters include a cyborg vanaran wu-jen, a human fighter, a human monk, and an elven nomad. We lost our cleric. I will favor players who are interested in playing non-PH races.

Edit: Recruitment closed
 
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Hey, Gru — I'm interested. How about a hengeyokai shugenja? I'll whip one up and post it here a bit later for your perusal. Let me know.

Best,
tKL
 



How's this?

Akodo: Male Hengeyokai (Hare) Shugenja (Soshi) 5; CR 6 (ECL +1); Medium Shapechanger; HD 5d6; hp 21; Init +8 (+4 Dex, +4 Improved Initiative); Spd 40 ft.; AC 16 (+4 Dex, +1 ring of protection, +1 bracers of armor); Atk +2 melee (d6-1, MW wakazashi 19-20/x2), +6 ranged (d10, Heavy Crossbow 19-20/x2/120 ft.); SA none; SQ Hengeyokai qualities, shugenja qualities; AL CG; SV Fort +1, Ref +5 (+4 Dex), Will +4; Str 8 (-1), Dex 18* (+4), Con 10 (+0), Int 14 (+2), Wis 10* (+0), Cha 15 (+2). Height 5 ft. 2 in., Weight 132 lb., Age 60. [*Hengeyokai (hare) +2 Dex, -2 Wis. +1 to Dex at 4th level. +2 to Dex (Gloves of Dexterity +2).]

Skills, Languages,and Feats: Alchemy +10 (+2 Int, 8 ranks), Concentration +8 (+0 Con, 8 ranks), Diplomacy +20 (+2 Cha, 8 ranks, +10 Courtier's Obi), Heal +8 (+0 Wis, 8 ranks), Hide +10 (+0 Wis, +10 Cloak of Elvenkind), Knowledge/Religion +10 (+2 Int, 8 ranks), Move Silently +14 (+4 Dex, +10 Boots of Elvenkind), Profession/Herbalist +4 (+0 Wis, 4 ranks), Spellcraft +4 (+2 Int, 2 ranks); Hengeyokai, Common, Giant, Goblin, Elf; Improved Initiative, Point Blank Shot. (24 skill points @ 1st, +24 for levels 2-5; 2 feats: 1st, 3rd).

Special Qualities: Elemental Specialist/Air (Oppositional Element: Earth), Sense Elements 4/day, Base Speed 40 ft., Shapechange 6/day (full round action, 2 forms: hare and hybrid), Low-light Vision (hare form, hybrid form), Speak with Hares (Su, hare form, hybrid form).

Spells Per Day: 6/7/5 (bonus: 0/1/1/1); DC 10+level+2 Cha
Spells Known: s+3+3/s+2+2/s+1+1
Level 0: Daze (s), Ghost Sound, Guidance, Know Direction, Disrupt Undead, Cure Minor Wounds, Dancing Lights
Level 1: Change Self (s), Sleep, Feather Fall, Cure Light Wounds, Endure Elements
Level 2: Honor the Shadows (s), Yari of Air, Cat's Grace

Personal Equipment: Ring of Protection +1, Bracers of Armor +1, Scrolls (4): Cure Moderate Wounds; Wakazashi; Noble Outfit; Backpack; Heavy Crossbow (20 bolts); Signet Ring; Rations (4 days); 39 gp.

Naval Equipment: Boots of Elvenkind (+10 Move Silently); Cloak of Elvenkind (+10 Hide); Courtier's Obi (+10 Diplomacy, OA 140); Gloves of Dexterity +2.

Hare form: CR 6; Tiny Shapechanger; HD 5d6; hp 21; Init +8 (+4 Dex, +4 Improved Initiative); Spd 40 ft.; AC 16 (+4 Dex, +2 size); Atk +2 melee (d3-5, bite); SA none; SQ Low-light Vision, Speak with Hares; AL CG; SV Fort +1, Ref +4 (+3 Dex), Will +0; Str 1 (-5), Dex 19 (+4), Con 10 (+0), Int 14 (+2), Wis 10* (+0), Cha 15 (+2). [Note: All magic items cease functioning while Akodo is in hare form, although he does receive a +10 circumstance bonus to Disguise checks.]

Description: Small and slender, Akodo has brown eyes and light brown hair. In humanoid form, he resembles a very short human with trim hair and slightly pointed ears (almost elven). His eyes sit slightly farther apart on his face than normal. In hybrid form, Akodo resembles a bipedal jackrabbit with mottled light brown fur. He favors loose, comfortable clothing of a somewhat elegant cut (preferably in black, white, navy, or dark green) when humanoid or in the hare-hybrid form. As a hare, he almost perfectly resembles a hare, excepting the intelligence lurking behind his eyes.

History: In all truth, Akodo got onto a spelljamming ship by mistake. One day, while exploring the lands around his ancestral home, he hopped on board a wagon while in hare form. As it turned out, the wagon was trading with some interplanetary smugglers and Akodo soon found himself in orbit. One of the smugglers kept him as a pet, "training" him to do tricks, and generally humiliating the hell out of the hengeyokai shugenja. When the smugglers got into sudden, violent trouble with the Imperial Elven Navy, Akodo turned on his master and took down three or four of the smugglers, only to be captured by the elves and brought in for questioning and study. After discerning the extent of his powers and abilities, the elves have decided to put him to use in service of the Navy — the only questions are where and how.

Personality: Inquisitive, curious, somewhat bashful, indubitably naive, people tend to trust and dismiss Akodo. Because of the disarming appearance of a 5 foot tall bipedal jackrabbit, he stays in his hybrid form most of the time — he feels that it gives him an advantage in negotiations, as well as his preference for the particularly keen eyesight of the form. He's most interested in the liberation of oppressed peoples and the struggle of the proletariat against the noble classes. On the whole, he has trouble taking orders, but can stomach the idea if he feels that the actions being taken are for the general good as he sees it.

Edit — Fixed Reflex and Will Saves to account for Dexterity and Level, respectively (Dex mod is +4, 5th level Shugenja has a +4 base for Will).
 
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Kajamba, thanks for responding so fast. I'd say Akodo is in.

GE, you might consider:

goblins, hobgoblins, kobolds, merfolk: ECL 0
derro dwarf: ECL 1
duergar, drow, locathah, lizardfolk, gnoll: ECL 2
sahuagin, triton, svirfneblin gnome, bugbear: ECL 3

I have every intention of future adventures taking place in acquatic and subterranean environments. The only race the elves could not tolerate would be orcs.
 

GruTheWanderer said:
Kajamba, thanks for responding so fast. I'd say Akodo is in.

GE, you might consider:

goblins, hobgoblins, kobolds, merfolk: ECL 0
derro dwarf: ECL 1
duergar, drow, locathah, lizardfolk, gnoll: ECL 2
sahuagin, triton, svirfneblin gnome, bugbear: ECL 3

I have every intention of future adventures taking place in acquatic and subterranean environments. The only race the elves could not tolerate would be orcs.

Hey Gru!

I've been following the game thread since the beginning (mainly because our SJ game with gamecat fell through and I needed the fix :) ). Man, that last battle with the Hydra was awesome!

I'd be glad to join if you'll have me. How would a drow fit in? I'm thinking that or any one of the ECL3 races. I never get a chance to play them on the boards because usually everybody starts their campaign at 1st level. The drow idea REALLY appeals to me, but I'd like your take on why they'd be there... (i'm not a munchkin, honestly). Hope I'm in. Let me know.

edited to fix spelling and to comment on the hydra
 
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GruTheWanderer said:
Kajamba, thanks for responding so fast. I'd say Akodo is in.

Good deal. I've been reading through the game thread — it looks like it'll be wicked fun. :)

Best,
tKL
 

mirthcard said:


Hey Gru!

I've been following the game thread since the beginning (mainly because our SJ game with gamecat fell through and I needed the fix :) ). Man, that last battle with the Hydra was awesome!

I'd be glad to join if you'll have me. How would a drow fit in? I'm thinking that or any one of the ECL3 races. I never get a chance to play them on the boards because usually everybody starts their campaign at 1st level. The drow idea REALLY appeals to me, but I'd like your take on why they'd be there... (i'm not a munchkin, honestly). Hope I'm in. Let me know.


Hey mirthcard,

Thanks for the compliment. I was looking forward to that fight. ECL 9 (although I would consider it 10) creature vs. 5 level 5 characters.

I think I can stretch and make room for another. Actually, I was considering extending the number of players to twelve and then having two missions run at the same time. That way the team could decide who would be best for each mission. The trick would be resolving the missions at the same time.

Regarding the drow, I would imagine there might be a few in the Elven Navy for the same reason the US has Iraqi among their special forces: Knowledge of the enemy (or possible enemy). This is granting the elves a certain amount of wisdom they don't often show in fantasy settings, but in my campaign the Elven Navy realizes that it is not the superpower of the spheres anymore. It needs to win on intelligence and wits rather than raw power. So it would make sense to have a few drow around, both for their skills and their background. They might be reviled by the elves at large, but Delta Squad sees past the skin color.

In my campaign, drow and other light sensitive races (derro, duergar) are as much at home while spelljamming as others. It is the combination of the sun through the atmosphere which pains them. Thus they do not need totally enclosed ships. So you may suffer penalties during the day on planetside missions, but not while fighting ship to ship. (After all, in reality no one should be be exposed to direct sunlight in space - fantasy space must be different).

Beyond that, I would ask you to consider why a drow might end up working for the elves. You will probably find yourself fighting other drow at some point.

Derek
 


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