OOC - [Epic] Scions of the Endless Falls - Full

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Kelleris said:
Oh, Wrahn, I think you misunderstood something, or I got confused. You have a +2 LA, just as I do, so you should be in the same situation as me - 29th level with 8,000 XP left to go for the next one. That means you lose the LA stuff and gain one level of something back. I think you were under the impression you would get two levels.

Nah, I understood, I just can't add. I thought 30 was 425,000 not 435,000. Ah well, it is one LA adjustment.
 
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Kelleris-

Wild Shape is limited to the druids hit dice and does not cap at 15. It is clearer in the write up in Masters of the Wild. (though it does mention it in the SRD text)

perivas-

Another thing to note is that your character loses all supernatural and spell like abilities when shapeshifted. This is a good and bad thing because your tree dependence is a supernatural ability.

If you are looking to be primarily a caster, there are a few things you should look into purchasing:

An amulet from the Book of Eldritch Might that increases all your spell DCs by 2 for 50k

A pale green Ioun Stone increases your caster level by 1 for 30,000gp. Deconstructing the item it appears increasing your caster level costs (increase level)squared x 15,000gp. It is probably worth your time to get a +3 caster level item to compensate for your LA. for 135,000gp

By the same note it is probably a good idea to get a strand of prayer bead for the bead of Karma for those annoyingly high SRs.

Another point is that Shapechange, in your particular situation, is probably more powerful than Wildshape. Unless you intend Wildshape to be a very significant part of your character, I would not spend my epic feats on increasing that ability.
 


+2 spell DCs for a 50k amulet? Yoink. I wish I had more of the books we're using.

That is crazy-powerful. Bleh. I still won't take it, though, since nobody's failing saves against my spells anyway.

Wild Shape is limited to the druids hit dice and does not cap at 15. It is clearer in the write up in Masters of the Wild. (though it does mention it in the SRD text)

Well, there ya go. Told you I didn't know much about divine characters. Haven't even had a druid player in a year or two. :heh:

Might want to just go with Wrahn's suggestions, perivas. I'll take a look if you like, but I clearly don't know what I'm talking about.
 


Isida said:
Feats, prestige classes, equipment, spells, and whatnot can be drawn from core books, Book of Vile Darkness/Exalted Deeds, BoEM I, II, and III, BoHM I and II, Savage Species, Manual of the Planes, Planar Handbook, Expanded Psionic Handbook, Hyperconsciousness, all splatbooks, Arms and Equipment Guide, as well as from Dragon magazine #277-#321. My own prestige classes will also be allowed (link in the sig).

Book of Eldritch Might is abreviated BoEM...
 

Ooo...I did not realize the limit on my own hit dice for the wildshape ability. That makes me extremely limited, since the primal forms and the weirds (although I don't quite recall their HD level) are out. I have to seriously reconsider it. Thank you, Wrahn and Kelleris, for pointing these things out.

As for the bead of karma and BOEM, those are both good ideas. With the wildshape limits, I may need a substantial rework of the character.
 

This represents a pretty serious divergence from what you originally posted, mostly with the feats.

*****************************************************
*It assumes that you can delay taking feats until you qualify for them.*
*****************************************************

Isida may want to make some sort of ruling on that.

Anyway this is a much more powerful casting druid. All spells are automatically quickened so you can cast 2 a round. I will post the character as a Pit Fiend (with shapechange) later. I also used the UA variant rule to buy off one of your LA for 7k Experience.


STATS:
Race (ECL) : Dryad (+6)
Class (Level) : ECL 1/Fey 4/Druid 20/Loremaster 2/Hierophant 3
.... Net Level : 30
Alignment : Neutral Good
Deity : God of Nature
Gender : Female
Size : Medium
Speed : 30 ft
Type : Fey
Experience : 436,000

LEVEL BREAKDOWN:
1-4: Fey
5-24: Druid
25-26: Loremaster
27-29: Hierophant

ABILITY SCORES
STR 20 (+5) (base 14, +6 enhancement)
DEX 24 (+7) (base 13, +8 dryad, +3 enhancement)
CON 24 (+7) (base 14, +6 enhancement, +4 inherent)
INT 18 (+4) (base 14, +4 dryad)
WIS 42 (+16) (base 14, +4 dryad, +7 level, +12 enhancement, +5 inherent)
CHA 25 (+7) (base 14, +8 dryad, +3 inherent)

SAVES
+28 Fort (+1 dryad, +10 druid, +4 epic, +7 CON, +5 resistance, +1 luck)
+26 Refl (+4 dryad, +5 druid, +4 epic, +7 DEX, +5 resistance, +1 luck)
+40 Will (+4 dryad, +10 druid, +4 epic, +16 WIS, +5
resistance, +1 luck)

BASIC STATS
HP 375 (ECL 1d8 + dryad 4d6 + druid 20d8 + Hierophant 3d6 + Loremaster 2d4 + 210)
AC 44 (+7 DEX, +14 armor, +8 natural armor, +5 deflection)
Touch 22
Flat 37
Initiative +7 (+7 DEX)

MISCELLANEOUS EFFECTS
Damage resistance 15/Adamantine
Spell resistance 32
Immune to criticals
Sequester (without coma)
Blindsight 120 ft.
+1 caster level

BAB +15/10/5
Melee +24/19/14 (+14/10/5 base, +5 epic, +5 STR)
Missile +24/19/14 (+15/10/5 base, +5 epic, +7 DEX)
Grapple +22/17/12 (+15/10/5 base, +5 epic, +5 STR)

SKILLS (70 dryad; 160 druid; 18 Hierophant,16 Loremaster)
Concentration +32
Diplomacy +29
Escape Artist +7
Handle Animal +8
Heal +10
Hide +7
Knowledge (Nature) +10
Knowledge (Religion) +15
Listen +27
Move Silently +7
Spellcraft +30
Spot +27
Survival +7
Use Magical Device +11
Use Rope(1)(2) +7 (+2 with bindings)

FEATS
1: Extended Spell
3: Spell Penetration
6: Quicken Spell
9: Greater Spell Penetration
12: Leadership
15: Blindsight
18: Persistent Spell
21: Epic Leadership
22: Bonus Loremaster Feat: Automatically Quickened Spell (0-3)
24: Automatically Quickened Spell (4-6)
27: Automatically Quickened Spell (7-9)


CLASS ABILITIES
Druid:
Animal companion (+14 HD; +14 NA; +7 Str; 8 tricks; link; share spells;
devotion; multiattack; improved evasion)
Nature sense
Wild empathy
Woodland stride
Trackless step
Resist nature’s lure
Venom immunity
A thousand faces
Timeless body
Wild shape (tiny or huge animal/plant 6/day, huge elemental 3/day)
Spellcasting (druidic 28th; spontaneous: summon nature’s ally)
Languages: Druidic
Weapon Proficiencies: club, dagger, dart, quarterstaff, scimitar, sickle,
shortspear, sling, and spear
Armor Proficiencies: light, medium and shield (no metal allowed)

Hierophant:
Spell Power +3

Loremaster:
Secret: Any Bonus Feat
Lore (+9)


RACE ABILITIES
Fey
+3 natural armor
Damage reduction 5/cold iron
Spell-Like Abilities: At will—entangle (DC 27), speak with plants, tree
shape; 3/day— charm person (DC 27), deep slumber (DC 29), tree stride;
1/day—suggestion (DC 29). Caster level 6th. The save DCs are Wisdom-
based.
Tree Dependent (Su): Each dryad is mystically bound to a single, enormous
oak tree and must never stray more than 300 yards from it. Any who do
become ill and die within 4d6 hours. A dryad’s oak does not radiate
magic.
Wild Empathy (Ex): This power works like the druid’s wild empathy class
feature, except that the dryad has a +6 racial bonus on the check.
Languages: Common, Elven, and Sylvan
Low-light vision
Weapon proficiency: simple and longbow

SPELLS
0th (6 per day): create water x2, detect magic x2, light, read magic
1st (5+4 per day): cure light wounds x2, detect animals or plants x2,
entangle x2, longstrider, obscuring mists x2
2nd (5+4 per day): animal messenger x2, barkskin x2, bull’s strength x2,
gust of wind x3
3rd (5+4 per day): call lightning, consecrated harrier x2, cure moderate
wounds x2, dominate animal, greater magic fang x2,
neutralize poison
4th (5+4 per day): air walk, dispel magic, flamestrike x2, freedom of
movement, ice storm, last breath x2, scrying
5th (5+3 per day): baleful polymorph x2, commune with nature x3, deathward,
regenerate moderate wounds, wall of fire
6th (4+3 per day): antilife shell, greater dispel magic x2, stone tell,
transport via plants, wall of stone x2
7th (4+3 per day): creeping doom, firestorm, heal x3, true seeing, windwalk
8th (4+3 per day): control plants x2, earthquake, finger of death x2,
whirlwind, word of recall
9th (4+2 per day): elemental swarm, foresight, invulnerability to elements
x2, shapechange x2

ARMOR
Absorbing Wild Leather Scale Armor (Elven Leafweave) +4 (AC +7, DEX +7,
penalty +0, 30ft.)
Wild Dragonhide Large Shield of Arrow Deflection +5 (AC +7, penalty –2)

WEAPON
Force Scimitar of Distance, Returning and Throwing +5 (+27/22/17 melee
atk, +29/24/19 ranged atk, 1d6+10 dmg, 18-20/x2)

EQUIPMENT
1,440,000gp Periapt of Epic Wisdom +12
600,000gp Rod of Invulnerability
501,187gp Staff of the Hierophant
300,000gp Ring of Sequestering
200,385gp Force Scimitar of Distance Returning and Throwing +5
175,000gp Mirror of Mental Prowess
137,500gp Tome of Clear Understanding +5
110,000gp Manual of Bodily Health +4
90,000gp Belt of Mighty Prowess +6 Enhancement bonus to Strength and Con
101,085gp Absorbing Wild Leather Scale Armor (Elven Leafweave) +4
100,750gp Wild Dragonhide Large Shield of Arrow Deflection +5
97,950gp Ring of Three Wishes
82,500gp Tome of Leadership and Influence +3
75,000gp Gem of Seeing
50,000gp Cloak of Greater Displacement
50,000gp Ring of Protection +5
46,505gp Javelin of Obliteration x5
30,000gp Orange Prism Ioun Stone
20,000gp Luck Stone
18,012gp Javelin of Greater Lightning x12
9,000gp Gloves of Dexterity +3
16,000gp Collar of Resistance +4
10,000gp Druid’s Vestment
7,400gp Bag of Holding (Type III)
3,000gp Bag of Tricks (rust)
1,800gp Efficient Quiver
1,950gp Scroll of Heal (13th level)
900gp Bag of Tricks (gray)
-----------
4,275,924gp Total

Note: Due to some Errata the cost of additional powers on an item are base cost for the highest and 1.5 cost for the rest, which lowered the cost of your belt. Also a +3 Dex item is 9k not 18k

Things I would suggest acquiring:

36,000 +6 intelligence item. I actually already assumed you had it since it is necessary to get the bonus feat from Loremaster. :)

135,000 Item that grants +3 Caster levels

50,000 Amulet that grants +2 to spells DCs

25,800 Standard Set of Prayer beads
 

I would rather you take your feats when you get them, instead of "saving" them, as it usually ends up with someone having a ton of high-level feats. And that usually ends up throwing balance out of whack somewhere.
 

Isida Kep'Tukari said:
I would rather you take your feats when you get them, instead of "saving" them, as it usually ends up with someone having a ton of high-level feats. And that usually ends up throwing balance out of whack somewhere.

Fair enough. I tend to agree.

So perivas, You might want to consider taking the Improved Spell Capacity feats, getting 10th, 11th and 12th level spells slots with their associated bonus spells for your wisdom.

It requires a more complicated spell list and you might want to consider changing out extend and persistent spell with empower and (insert your favorite meta magic feat here) to open up more choices to use with your new upper range of spells.
 

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