Here's my character sheet so far (just the crunchies):
Arion Kietsudoku
Male Half-fey/Half-human Bard 22, Ex-assassin 5, (3.0) Duelist 1, Shadowdancer 1
Alignment: Chaotic Good
Patron Deity: Irreligious
Region: Rokugan, Endless Falls
Height: 5’ 9”
Weight: 147 lbs.
Hair: Dirty Blonde
Eyes: Vary by season
Age: 312 years
Str: 21 (+5) [15 base + 6 enhancement]
Dex: 28 (+9) [22 base + 6 enhancement]
Con: 22 (+6) [16 base + 6 enhancement]
Int: 34 (+12) [28 base + 6 enhancement]
Wis: 7 (–2) [7 base]
Cha: 29 (+9) [23 base + 6 enhancement]
Class and Racial Abilities:
Human:
no favored class, additional feat at 1st level, 4 skill points at 1st level and +1 skill point per level thereafter
Half-fey:
low-light vision, immune to enchantment spells and effects, +2 Dex, -2 Con, +4 Cha, charm person at will, hypnotism 1/day, faerie fire or glitterdust 1/day, detect law 3/day, sleep or enthrall 1/day, protection from law 3/day, Tasha’s hideous laughter or suggestion 1/day, confusion or emotion 1/day, eyebite or lesser geas 1/day, dominate person or hold monster 1/day, mass invisibility 1/day, geas or mass suggestion 1/day, insanity or mass charm 1/day, Otto’s irresistible dance 1/day
Bard:
bardic knowledge (+42), bardic “music” (countersong, fascinate, inspire courage +4, inspire competence, mass suggestion, inspire greatness, song of freedom, inspire heroics, and see “equipment,” below), spells
Ex-assassin:
death attack (DC 29), poison use, improved uncanny dodge, +2 save against poison, 3 fighter bonus feats, spells
Duelist:
canny defense
Shadowdancer:
hide in plain sight
Hit Dice: 28d6 + 1d10 + 174
HP: 280
AC: 57 [66 melee] (10 + 5 luck + 5 deflection + 12 Int + 9 Dex [+9 insight] + 2 dodge + 1 monk + 8 armor + 5 natural armor enhancement)
Init: +9 (+9 Dex)
Speed: 40 ft.
Saves:
Fortitude: +28 (6 base, +6 Con, + 4 epic + 5 resistance + 5 luck + 2 morale) [+30 vs. poison]
Reflex: +38 (13 base, +9 Dex, + 4 epic + 5 resistance + 5 luck + 2 morale) [+47 in melee]
Will: +24 (10 base, –2 Wis, + 4 epic + 5 resistance + 5 luck + 2 morale)
Attacks:
BAB: +20/+15/+10
Melee Atk: +51/+46/+41 (1d6+15) [20 BAB + 9 Dex + 9 insight + 7 enhancement + 1 weapon focus + 2 morale + 3 luck]
Ranged Atk: +41/+36/+31 (1d4+5/x2/100 ft./B, Nevermiss) [20 BAB + 9 Dex + 5 enhancement + 2 competence + 2 morale + 3 luck]
Skills:
Balance: +42/+75 [22 invested] (32 ranks + 9 Dex + 4 competence + 3 luck + 11 item familiar + 10 enhancement + 2 morale + 4 synergy)
Bluff: +50 (32 ranks + 9 Cha + 4 competence + 3 luck + 2 morale)
Climb: +34/+67 [22 invested] (32 ranks + 5 Str + 4 competence + 3 luck + 11 item familiar + 10 enhancement + 2 morale)
Concentration: +15/+30 [15 invested] (15 ranks + 6 Con + 4 competence + 3 luck + 2 morale)
Craft (action): +45 (16 ranks + 12 Int + 4 competence + 3 luck + 2 morale + 8 synergy)
Diplomacy: +36 (12 ranks + 9 Cha + 4 competence + 3 luck + 2 morale + 6 synergy)
Disguise: +26/+45 [19 invested] (23 ranks +9 Cha + 4 competence + 3 luck + 2 morale + 4 synergy)
Escape Artist: +18/+50 [32 invested] (32 ranks + 9 Dex + 4 competence + 3 luck + 2 morale)
Hide: +42/+71 [18 invested] (32 ranks + 9 Dex + 4 competence + 3 luck + 11 item familiar + 10 enhancement + 2 morale)
Jump: +38/+71 [22 invested] (32 ranks + 5 Str + 4 competence + 3 luck + 11 item familiar + 10 enhancement + 2 morale + 4 synergy)
Knowledge (history): +26 (5 ranks + 12 Int + 4 competence + 3 luck + 2 morale)
Move Silently: +42/+71 [18 invested] (32 ranks + 9 Dex + 4 competence + 3 luck + 11 item familiar + 10 enhancement + 2 morale)
Perform (act): +23/+41 [18 invested] (23 ranks + 9 Cha + 4 competence + 3 luck + 2 morale)
Perform (comedy): +50 (32 ranks + 9 Cha + 4 competence + 3 luck + 2 morale)
Perform (dance): +38/+71 [22 invested] (32 ranks + 9 Cha + 4 competence + 3 luck + 11 item familiar + 10 enhancement + 2 morale)
Perform (oratory): +41 (23 ranks + 9 Cha + 4 competence + 3 luck + 2 morale)
Sense Motive: +11/+14 [3 invested] (7 ranks –2 Wis + 4 competence + 3 luck + 2 morale)
Sleight of Hand: +64/+75 (32 ranks + 9 Dex + 4 competence + 3 luck + 11 item familiar + 10 enhancement + 2 morale + 4 synergy)
Spellcraft: +46 (25 ranks + 12 Int + 4 competence + 3 luck + 2 morale)
Tumble: +27/+47 [20 invested] (25 ranks + 9 Dex + 4 competence + 3 luck + 2 morale + 4 synergy)
Languages: Common, Rokugani
Feats:
Deflect Arrows [IB]
Snatch Arrows [IB]
Dodge (HB)
Obscure Lore (Flaw: Gullible)
Weapon Finesse (1)
Item Familiar (3)
Combat Expertise (6)
Mobility (AB)
Weapon Focus (rapier) (AB)
Arcane Strike (9)
Combat Reflexes (AB)
Craft Masterpiece Performance (12)
Single Blade Style (15)
Practiced Spellcaster (18)
Permanent Emanation (zone of silence) (21)
Weaver of Symphonies (24)
Battle Dance (27)
Spells per Day:
Spells Known:
Save DC: 19 + spell level
0th – dancing lights, footpad’s grace (DR302), ghost sound, glittering razors (DR302), light, prestidigitation
1st – comprehend languages, feather fall, grease, harmony (S&S), undetectable alignment
2nd – alter self, cure moderate wounds, heroism, misdirection, tongues
3rd – blink, haste, fear, glibness, sculpt sound
4th – dimension door, freedom of movement, legend lore, ruin delver’s fortune (WotC), zone of silence
5th – false vision, improvisation (S&S), mislead, persistent image, shadow walk
6th – analyze dweomer, animate objects, heroes’ feast, programmed image
Equipment:
Akumunaga, the Serpent’s Nightmare [574,715 gold pieces]
charm of the Mugenaga clan (+10 enhancement bonus on all Balance, Climb, Hide, Jump, Move Silently, Perform (dance), Sleight of Hand checks) [100,000 gold pieces]
cloak of defense (+5 resistance bonus to saves, +5 deflection bonus to AC, +5 enhancement bonus to natural armor) [325,000 gold pieces]
greater bracers of throwing [25,000 gold pieces]
greater luck stone (possessor gains a +3 luck bonus on saving lesser crown of mastery [153,000 gold pieces]
metamagic rod of disguise [11,000 gold pieces]
metamagic rod of quickening [75,500 gold pieces]
ring of regeneration [90,000 gold pieces]
throws, ability checks, skill checks, and attack rolls) [180,000 gold pieces]
sacred scrolls of the Mugenaga clan (grant improved kuji-kiri; see below) [110,000 gold pieces]
devil’s own luck (+5 luck bonus on saves and AC) [150,000 gold pieces]
fruits of Mottlegrasp’s orchard (already eaten) [687,500]
lightning hands (grants the Deflect Arrows and Snatch Arrows feats; doesn’t use a slot] [8,000 gold pieces]
perfected chakras (+6 enhancement bonus to Strength, Dexterity, Constitution, Intelligence, and Charisma; doesn’t use any slots) [288,000 gold pieces]
personal pocket dimension (25 slotless, easy-access heward’s haversacks see below; doesn’t take an item slot) [75,000 gold pieces]
protector’s instinct (+8 armor bonus to AC, reflecting armor special ability; doesn’t take up a slot) [338,000 gold pieces] predator’s instinct (as monk’s belt; doesn’t use a slot) [26,000 gold pieces]
shadow mastery (as robe of stars, plus may cast silent image at will as a caster of your character level; doesn’t use a slot) [120,000 gold pieces]
unchained soul (+3 caster level) [168,750 gold pieces]
Money:
Appearance:
Personality:
Background: