Kelleris
Explorer
Ferrix said:How about we just go with the standard rule of x2 for a no-slot item as that is how they are listed in the game?
I second that. My take on it is that you gain the impossibility of the "item" being physically destroyed (which rarely happens anyway, except to weapons and armor) and lose the ability to loan and (more importantly) sell and upgrade the item. It strikes me as a wash overall.
As for the items, I'll explain my pricing once I'm on a computer with a better connection than this nasty dial-up modem. However, I will say that I was just generally expecting that 800,000 gold would be sufficient for making up for any +/- differences that come up.
I just want to know how the raw numbers and feat selections look. They'll be around there in the end, maybe plus or minus 2 points or so. I haven't played epic before, so I would like to know what's high for this level, what's low, and what's merely "eh." Please?

Oh, by the way. While the chakras are considered an epic item, they don't get the price multiplied by 10 just for that reason. That's just the convention they follow for the higher bonuses. As long as you don't break into any of the wiggy bonuses of epic levels, you still use the same pricing guidelines you always did. Why do you think things like those boots of swiftness cost as much as they do? Surely you don't think that the base price was only 25,600 for them? The bonus to Dex alone costs more than that!
All the epic thing means is that it requires Craft Epic Wondrous Item to make and a caster level of at least 21. By itself, that does nothing at all to the price.
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