OOC - [Epic] Scions of the Endless Falls - Full

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You don't have to remove all non-standard bonuses. Just go with this guideline - If it's cool keep it. If it's way too cool, ditch it. I don't mind if you have one or two with odd bonuses, I just don't want to see them everywhere. Okiday? :)
 

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Had a question about pilmer, where'd he get immunity to all forms of energy, can't find it in his equipment list or anything like that.

Same question regarding the immunity to mind-affecting things.
 

It's from the spells he casts everyday, Energy Immunity and Mind Blank. I explained it in the notes at the bottom.
 
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Isida,

If you are allowing the amulet of Retribution, how much would an item cost that would make a person immune to the effect?

Also while we are on the subject, do you allow the spell Mantle of Egregious Might (BoEM1 pg 22) in your game? I would suggest you disallow it, but I am compelled to ask.
 

Kangaxx-

All skill bonuses that the DMG allows you to make are competence bonuses. Competence bonuses do not stack.

Also, maybe I am dense, but why does your wizard have a bunch of druid (only) spells memorized?

If you are looking for the cost of getting more spells in your spellbook, they talk about it a little in the DMG (I can't find it in the SRD) and have the base of 50gp per level of spell you want to copy from another mage. (It is a lot cheaper than buying scrolls).
 

Wrahn said:
Kangaxx-

All skill bonuses that the DMG allows you to make are competence bonuses. Competence bonuses do not stack.

Also, maybe I am dense, but why does your wizard have a bunch of druid (only) spells memorized?

If you are looking for the cost of getting more spells in your spellbook, they talk about it a little in the DMG (I can't find it in the SRD) and have the base of 50gp per level of spell you want to copy from another mage. (It is a lot cheaper than buying scrolls).

I was wondering about those druid spells also. Also note that the DMG guidelines are guidelines, not hard facts, so if you want insight bonuses into skills, or other types I'd imagine you could get them at x2 price.

For scribing spells into your spellbook it gets expensive really fast. To get access to a spell from another mage it's 50gp per level of the spell, or 25gp times the spell level times the caster level for a scroll (i.e. cheaper for 1st level spells), plus 100gp per level to scribe it into your own spellbook (as each page is 100gp and it takes one page per level, even 0 level spells take a page). Each non-magical spell book has 100 pages, costs 15gp, weighs 3 lbs. You might want to invest in a spellbook that is really hard to be destroyed (energy immunities, etc.), I forget but there's a great d20 book out there that gives all kinds of costs and stuff for making spiffy custom spellbooks.

Cheapest cost per level to add additional spells into your spellbook
0th level: you have them all supposedly
1st level: 125gp [25gp (scroll) + 100gp (1 pg)]
2nd level: 300gp [100gp (borrow) + 200gp (2 pgs)]
3rd level: 450gp [150gp (borrow) + 300gp (3 pgs)]
4th level: 600gp [200gp (borrow) + 400gp (4 pgs)]
5th level: 750gp [250gp (borrow) + 500gp (5 pgs)]
6th level: 900gp [300gp (borrow) + 600gp (6 pgs)]
7th level: 1050gp [350gp (borrow) + 700gp (7 pgs)]
8th level: 1200gp [400gp (borrow) + 800gp (8 pgs)]
9th level: 1350gp [450gp (borrow) + 900gp (9 pgs)]
 

Wrahn said:
Isida,

If you are allowing the amulet of Retribution, how much would an item cost that would make a person immune to the effect?

Also while we are on the subject, do you allow the spell Mantle of Egregious Might (BoEM1 pg 22) in your game? I would suggest you disallow it, but I am compelled to ask.

This is our window into non-enhancement type based stat bonuses, don't ban it *sniff sniff*

You feel threatened by someone who'll cut your melee damage in half and kick it back at you? (j/king)
 

Ferrix-

A few notes on your items

Amulet of the Great Mind (Power Preservation (-2pp), DC?s +2) (147,000gp)
-Amulet of the Arcanist (50,000) +2 DC on spells

Sacred Mithril Shirt +1 of Heavy Fortification (+5 sacred bonus to saves) (105,650gp)
-Adding sacred bonus to armor is suspect. It would usually cost bonus slots (ie +3 bonus). I would move the +5 sacred bonus somewhere else, but I wouldn’t have too big of a problem with it either. It is just “cleaner” from a rules perspective.


Ring of the Shattering Mind (manifester level +3, evasion) (172,500gp)
-Just out of curiosity, where did you come up with the 25,000gp cost for evasion?


Shoes of Slippery Motion (continuous hustle, freedom of movement) (186,000gp)
-I am not sure if you can make hustle continuous. It does not have a duration. (7x4x2,000x1.5 = 84,000 + 2x4x2,000x4x1.5 = 96,000 = 180,000)
 

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