OOC - [Epic] Scions of the Endless Falls - Full

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Wrahn said:
For what it is worth, for the most part I agree. But it is what OneAboveAll wanted, I was just running with it.

No saint template :( (That was the best bang for the LA)

What do people think of the Planetar ECL? I am thinking 16 Racial Hit Dice +10 to +12 level adjust. Using the Tulani (in the BoED to compare it to).

OneAboveAll-

What do you think of a build like like what I posted for Talariel? Why be half Celestial when you can be the whole thing? I am going to make a Build close to Talariel and see what you think.

A problem that occurs to me with this idea is that full celestials are servants of the gods, not scions of the endless falls. While you could explain the celestial rebelling for some reason, it would be a completely different character.

This brings up something else I was wondering about - Isida, are clerical characters still going to be receiving spells from gods? That would be a little odd after they tried to kill us all. Perhaps the Endless Falls infused them with the ability to supply their own magic?

Edit: Also, I added Pilmer's spellbook, so I'm ready to roll.
 
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Isida - Akumunaga is my signature weapon. I posted the write-up earlier in the thread. It can also be found near the bottom of my character sheet. For what it's worth, it seemed to get through the peanut gallery.

Since I obliquely mentioned it and you didn't say anything, I assumed it was okay, until further notice at least.

Zack2216 - Thanks! Does getaway allow a saving throw? If it doesn't, I think I'll grab it. Otherwise, a DC 24 Will save just isn't going to pull its weight.

Wrahn - Yeah, that's what I had in mind. However, there's no real reason Akumunaga's nightmare effect wouldn't affect you. For one thing, the save DCs been more or less the same since I got it, while I doubt this event occurred when you were already 30th level and all geared up. Even if it had, and you had your full listed save bonus, it would have dropped to at best 34 after Rahveon had "all of his possessions stolen, [was] covered in bruises, [and] [had] been unable to sleep for days." That's at least a 1-in-3 shot, and much better if you hadn't yet cheesed up on Holy Liberator.

Also, there's always the natural 1. One of the virtues of that attack is that I can just keep hitting you with it until it drives you crazy or I decide not to use it anymore. It's very assassin-y like that. Presumably you either caught up with me and convinced/coerced me to end the effect, or the resident Faerie Queen told me in no uncertain terms to knock it off.

Actually, I'm kinda bothered by your save bonuses. They're 10-20 points higher than mine, and the holy liberator thing just seems gratuitous in the extreme. At those levels, I don't think a single spell, item, or effect that the entire party can muster can force you to roll higher than a 3 to save.
 
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Isida Kep'Tukari said:
perivas - SR 70?! How did that come about? Also, where can I find the Cosmic Descryer?

Well, there's no limit to the Spell Resistance spell and if you look at the mantles of spell resistance and epic spell resistance, they both adhere to the simple formula (SR rating - 11) * 10,000gp. Therefore, it seems to make sense that one could just keep going with it. I'll dial it back if you want, but it's pretty straight up.

Cosmic Descryer is an epic prestige class from the SRD (or Epic Level Handbook?). I'm not sure myself as I was using just the SRD.
 

Wrahn said:
For what it is worth, for the most part I agree. But it is what OneAboveAll wanted, I was just running with it.

No saint template :( (That was the best bang for the LA)

What do people think of the Planetar ECL? I am thinking 16 Racial Hit Dice +10 to +12 level adjust. Using the Tulani (in the BoED to compare it to).

OneAboveAll-

What do you think of a build like like what I posted for Talariel? Why be half Celestial when you can be the whole thing? I am going to make a Build close to Talariel and see what you think.


I will abide by your better judgement, although I must admit losing out on the saint template hurts a little. I have not seen the Talariel post could you guide me to it?
 

Perivas, while using the guidelines to come up with nifty items is fine, I do think we have a responsibility to the DM and our fellow players to be reasonable. You've basically made yourself immune to any spell or ability that allows spell resistance, which really ties Isida's hands. Just because you can do something doesn't mean you should.
 
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Name:
Race: Trumpet Archon (Outsider, Lawful, Good)
Class: ECL 8/Outsider 12/Cleric 6/Hierophant 3/Contemplative 1
Alignment: Lawful Good
Height:
Weight:
Eyes:
Hair:
Complexion:

Strength 34 (+12) (13, +10 Race, +5 Inherent, +6 Enhancement)
Dexterity 26 (+8) (10, +6 Race, +4 Inherent, +6 Enhancement)
Constitution 34 (+12) (12, +12 Race, +4 Inherent, +6 Enhancement)
Intelligence 20 (+5) (10, +6 Race, +4 Inherent)
Wisdom 44 (+17) (16, +6 Race, +5 Level, +5 Inherent, +12 Enhancement)
Charisma 28 (+9) (12, +6 Race, +4 Inherent, +6 Enhancement)

Hit Points: 540 (8d8 + 12d8+7d8+1d6+2d8+360)

AC 68 (10, +8 Armor, +19 Natural, +5 Deflection, +17 Wisdom, +8 Dexterity, +1 Unamed)

Attack: 51/51/46/41/36 (20 BAB, +12 Strength, +5 Weapon, +5 Epic, +1 Competence, +4 Morale, +1 Haste, +3 Luck)

Damage: 1d6 Fire + 1d6 Cold + 1d6 Acid + 1d6 Sonic + 1d6 Electrical + 2d6 + 26 (+18 Strength + 3 Luck + 5 Enhancement) +1 Con damage +2d6 versus Evil

Saves:

Fort +49 (16 Base +12 Con, +5 Resistance, +9 Cha, +1 Epic, +1 Luck, +1 Competence, +4 Morale)
Reflex +40 (10 Base, +8 Dex, +5 Resistance, +9 Cha, +1 Epic, +1 Luck, +1 Competence, +4 Morale, +1 Haste)
Will +54 (16 Base, +17 Wis, +5 Resistance, +9 Cha, +1 Epic, +1 Luck, +1 Competence, +4 Morale)


Racial Abilities

—Darkvision out to 60 feet and low-light vision.
—Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save DC 28. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.
—Immunity to electricity and petrification.
— +4 racial bonus on saves against poison.
—Magic Circle against Evil (Su): A magic circle against evil effect always surrounds an archon (caster level 22).
—Teleport (Su): Archons can use greater teleport at will, as the spell (caster level 14th), except that the creature can transport only itself and up to 50 pounds of objects.
—Tongues (Su): All archons can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
—Spell-Like Abilities: At will—detect evil, continual flame, message. Caster level 12th.
—Trumpet (Su): An archon’s trumpet produces music of utter clarity, piercing beauty, and, if the trumpet archon wills it, paralyzing awe. All creatures except archons within 100 feet of the blast must succeed on a DC 26 Fortitude save or be paralyzed for 1d4 rounds. The archon can also command its trumpet to become a +4 greatsword as a free action.
—Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish)
—A trumpet archon’s natural weapons, as well as any weapons it wields, are treated as good-aligned and lawful-aligned for the purpose of overcoming damage reduction.
—Spell Resistance: 39
—30ft Ground movement
—90ft Flight (good)
—+10 Str, +6 Dex, +12 Con, +6 Int, +6 Wis, +6 Cha
—+14 Natural Armor
—Damage Reduction 10/evil

Class Abilities:

Prestige Domain: Access to the Mysticism domain
Divine Health: Immune to all disease magical and otherwise
Divine Reach 2: A hierophant with this ability can use touch spells on targets up to 30 feet away. If the spell requires a melee touch attack, the hierophant must make a ranged touch attack instead. Divine reach can be selected a second time as a special ability, in which case the range increases to 60 feet.
Bonus Metamagic Feat: Quicken Spell
Domain Powers:
Good: Cast Good spells at +1 Caster Level
Mysticism: Charisma Bonus to saves

Feats:

Extend Spell (1st),
Persistent Spell (3rd),
Spell Penetration (6th),
Greater Spell Penetration (9th),
(12th),
Improved Spell Capacity (15th),
Improved Spell Capacity (18th),
Improved Spell Capacity (21st)
Quicken Spell (Hierophant Bonus spell)

Skills:


Concentration 43 (25 Ranks, +12 Con, +1 Luck, +1 Competence, +4 Morale)
Diplomacy 41 (24 Ranks, +9 Cha, +2 Synergy, +1 Luck, +1 Competence, +4 Morale)
Handle Animals 38 (15 Ranks, +17 Wisdom, +1 Luck, +1 Competence, +4 Morale)
Heal 27 (4 Ranks, +17 Wis, +1 Luck, +1 Competence, +4 Morale)
Hide 29 (15 Ranks, +8 Dex, +1 Luck, +4 Morale)
Knowledge (Religion) 35 (24 Ranks, +5 Int, +1 Luck, +1 Competence, +4 Morale)
Listen 40 (17 Ranks +17 Wis +1 Luck, +1 Competence, +4 Morale)
Move Silently 29 (15 Ranks +8 Dex, +1 Luck, +4 Morale)
Perform (wind inst.) 30 (15 Ranks +9 Cha +1 Luck, +1 Competence, +4 Morale)
Sense Motive 44 (21 Ranks +17 Wis, +1 Luck, +1 Competence, +4 Morale)
Spellcraft 35 (24 Ranks +5 Int, +1 Luck, +1 Competence, +4 Morale)
Spot 40 (17 Ranks, +17 Wis, +1 Luck, +1 Competence, +4 Morale)
Use Rope 29 (15 Ranks, +8 Dex, +1 Luck, +1 Competence, +4 Morale)


Spells:
Base DC: 27 Caster Level: 27 Domains: Sun, Good, Mysticism
6/10+1/9+1/9+1/9+1/9+1/7+1/7+1/7+1/7+1/3+1/3+1/3+1

0. Detect Magic, Create Water, Mending, Guidance, Purify Food and Drink, Read Magic
1. Bless, Santuary, Divine Favor, Doom, Command (x2), Eyes of the Avoral (BoED99), Ray of Hope (BoED105), Vision of Heaven (BoED111), +Protection from Evil
2. Calm Emotion, Lesser Restoration (x2), Silence, Augury, Elation (x2) (BoED98), Hold Person, Remove Paralysis, +Spiritual Weapon
3.Daylight, Searing Light, Dispel Magic, Invisibility Purge, Speak with Dead. Remove Disease, Remove Curse, +Magic Circle against Evil
4. Recitation (x2)(DotF), Sending, Greater Magic Weapon, Neutralize Poison, Sword of Conscience (BoED109), Blood of the Martyr (BoED92) +Holy Smite
5. Persistent Divine Favor, Extended Greater Status (BoED100), Flame Strike, Slay Living, Greater Command, Righteous Might, Dispel Evil, Plane Shift,
6. Heal (x5), Banishment, Greater Dispel Magic, +Heroes Feast
7. Righteous Wrath of the Faithful (DotF), Holy Word, Repulsion, Destruction, Righteous Smite (BoE106)(x3),
8. Persistent Freedom of Movement, Persistent Divine Power, Discern Location, Antimagic Field, Fire Storm, Spread Contentment (BoED107),
9. Persistent Righteous Might, Miracle, Extended Holy Aura, Mass Heal, True Resurrection, Gate,
10. Persistent Quickshift (BoED104), Quickened Heal (x2), +Extended Greater Aspect of Deity
11. Persistent Shield of the Archons (BoED107), Quickened Righteous Smite (x2),
12. Quickened Firestorm, Persistent Greater Spell Immunity,

Possessions:

137,500 +5 Book of Strength
110,000 +4 Book of Dexterity
110,000 +4 Book of Constitution
110,000 +4 Book of Intelligence
137,500 +5 Book of Wisdom
110,000 +4 Book of Charisma

36,000 Gauntlets of Dexterity (+6 Enhancement to Dex)

55,500 Belt of Health (+6 Enhancement Bonus to Constitution, Monk’s Belt)

1,497,700 Circlet of Epic Wisdom, Charisma and Disguise: (+6 Enhancement Bonus to Charisma, Disguise Self at will)

162,500 Cloak (+5 Deflection, +5 Resistance bonus to Saves, and +5 Natural Armor)

332,000 Amulet: As Bracers of Armor +1 of Heavy Fortification and Soul Fire (BoED), Greater Acid and Cold Resistance)

203,000 Adamantine Holy, Screaming, Shocking, Frost, Flaming, Corrosive Great Sword +1 of Wounding (1d6 Fire, Acid, Cold, Sonic, and Electrical damage, +2d6 Holy Damage, +1 Con Damage)

0 Trumpet: This six foot long silvery trumpet allows the use of the Trumpet ability of the Trumpet Archon, but in someone else’s hands it is a useless lump of metal. As a free action a trumpet archon can change it into a +4 Great Sword.

180,000 Glasses of True Sight: These normal looking glasses let any who wear them see the world as it truly is. (Continuous effect: Psionic True sight)

120,000 Boots of Haste: Continuous Haste
30,000 Figure of Perfection: This 2inch tall figure appears as a more perfect version of the owner granting greater competence in most endeavors: +1 Competence Bonus to attack rolls, skills, saves and ability checks

260,000 Shirt: (Continuous effect: Greater Heroism) +4 Morale Bonus to Hit, Skills, and saves, Immune to Fear, + 13 HP

135,000 Vest of Greater Magic: (+3 Caster Levels)

64,000 Bracers of Armor +8

240,000 Ring of Fire Immunity
240,000 Ring of Sonic Immunity
20,000 Luckstone
2,000 Handy Haversack

7,300 unspent.

Spell cast Daily : Greater Magic Weapon on Great sword, Persistent Divine Power, Persistent Divine Favor, Persistent Freedom of Movement, Persistent Quickshift, Persistent Spell Immunity (Unholy Word, Word of Chaos, …), Persistent Shield of the Archons.

Not all the spells are chosen.
 
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Originally I skipped over Akumunga's description, but curiosity got the better of me after reading the discussion of the nightmare ability. After looking at the sword, I'm baffled. First of all, in Arion's hands it is a +11 weapon, which has a base price of 2,420,000, nearly double the price listed. The fact that it's worse for anyone else isn't a restriction. If anything, it's an advantage.

Secondly, the nightmare ability is ridiculous. The DC should be 30, not 42. (10 + level 10 spell + 10 cha mod) The sword's ability is less restricted than the spell, not more, since it removes the 10 minute casting time and requirement that the target be sleeping. Finally, the duration seems to be permanent rather than instantaneous. So an arcane caster hit by it could never prepare spells again. Ever. That makes me weep, and I'm not even the dm. And I won't even go into figuring the price of a 10th level spell usable at will. I hate to be bringing up rules problems at this late date, especially after Isida's warning, but this one made my brain hurt.

On completely unrelated note; Perivas, what does Caira's ring of sequestering do? I always thought that spell was pretty useless.
 

Kelleris-

In deference to Isida's request, my only reponse in reference to Rahveon's saves and the relative "cheese" of the Holy Liberator is Nuh uh!

Not sleeping is another protection from the nightmare spell. Rahveon, as already stated, was not sleeping during that time period, he would not have been effected.

What do you think would have happened? I am not trying to ruin a good story, I just don't think Rahveon would be effected overly much by that particular ability. As written it is a stalemate between the two, with Arion actually having the upper hand in the story. (Tricking Rahveon into a dangerous situation and escaping)
 

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