OOC - [Epic] - Scions of the Endless Falls - Full

Wrahn said:
Mysticism domain says that you get your charisma modifier to your saves, if you already possess this ability add +1. Sorry.

Hmmm good point, I pretty much believed what I was told... I would say you are right.

As for your first question, I guess it doesn't matter anymore...

My biggest problem is that I like a PrC that isn't the greatest for epic levels... Any idea on how to place a magic item that would boost flight speed (+20' ft or so) and also a way to increased Maneuverability? (constantly no uses)

I really have no new update just what I posted from before... I sort of tried to reconstruct her a different way and it obviously didn't work.
 

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Technically, the reason they stack in the first place is that Nymph adds your Charisma modifier to all saves, whereas Divine Grace adds an unnamed "bonus equal to her Charisma bonus (if any) on all saving throws)." Those are different things. The Nymph's is like the Monk's Wisdom's bonus to AC, whereas the Paladin's adds an unnamed bonus (like the Barbarian's Rage) that happens to be equal to the Charisma bonus, but is not the Charisma bonus.
 

Rystil Arden said:
Technically, the reason they stack in the first place is that Nymph adds your Charisma modifier to all saves, whereas Divine Grace adds an unnamed "bonus equal to her Charisma bonus (if any) on all saving throws)."

They have it backwards now then... As its written in 3.5 the nymph gets a modifier (which is what the mysticism only gives a +1 to) while the paladin gets a bonus and you would gain your charisma twice.

So I guess Isida gets to rule on this one... It’s a change in the editions, the nymph and paladin’s saves are different, and the example for a +1 is the paladin’s ability, which it now works fine with…

So Isida does granted power from the mysticism domain grant my character a bonus of some type to her charisma or does she only get a +1?
 

Brother Shatterstone,if You couldn't make it with munchkinick PrC ... to make of Your Nymph a combat monster, then don't do it. Why waste Your character ? Make it that way You would like to play it, otherwise it will be all boredom. :\

Wrahn's elefant looks munchkinck, but also have plenthora of flavor included. Despite mish-mash of Classes and PrC classes included to create him. Too complicated mechanics for my liking ... but Rhaveon in himself is likeable, unless he tries to cut Your head off. :p

So, what are main issues troubling You with Your Nymph, BS ? Dr "good" advice ready. :]

Kelleris, it is obvious that Arion heard of Sindol ... guess why He have Epic Reputation ? :)
 

Rikandur Azebol said:
Brother Shatterstone,if You couldn't make it with munchkinick PrC ... to make of Your Nymph a combat monster, then don't do it. Why waste Your character ? Make it that way You would like to play it, otherwise it will be all boredom. :\

I do appreciate the concern, I’m glad your worrying about the game survival, but I’m not really someone who would toss together a character that can do 200 damage on a smite or other uniquely epic mechanical feats... I’m also not one to rollplay instead of roleplay, your more than welcome to go and look at my track record if need be and I’ll even toss up some links to other games I’m in or have been in, but at the same time I do have an obligation to make a character that’s effective for the group.

I’m trying to overcome a LA of +11 when everyone will tell you it’s not really worth it, Isida is very unique and very generous to give Hit Dice for LA and that’s the only reason why one could try to play a nymph…

To be honest as she was written there was little chance she would be effective in combat, and with a LA of +11 being an effective caster is harder also, it could probably be done with a straight advancement in a class but not someone like me who cringes at the thought of making a spell list for an 4th level character or higher and could probably name like 15 spells from the back of the PHB.

Your own character can do 200 points of damage in combat? I think if I’m lucky I could do 40 and have a legitimate chance of hitting an Epic creature.

Do I need the Prestige Domain? To be honest, no probably not, but if I can’t make saves then I’m looking at making another 30 level character… Something I have no desire to do anytime soon… :lol:

Rikandur Azebol said:
Wrahn's elefant looks munchkinck, but also have plenthora of flavor included. Despite mish-mash of Classes and PrC classes included to create him. Too complicated mechanics for my liking ... but Rhaveon in himself is likeable, unless he tries to cut Your head off. :p

And so will my character. :)

Rikandur Azebol said:
So, what are main issues troubling You with Your Nymph, BS ? Dr "good" advice ready. :]

See my above posts... Waiting on a DM rulling and seeing if someone can make a magic item that frees me from the burden of a weak but fluffy PrC.
 

From the Master of the Wild there is the Improved Flying feat, you could get an item that mimics that feat, but there are no clear rules on items that mimic feats (though we do know it is possible for items to do so like the Dark Blue Rhomboid Ioun stone which grants alertness and is priced at 10k, indicating the price to be a base of 5k)

As far as the extra movement goes, don't you already have the boots of swiftness that double your movement? The real problem with that is the Boots of Swiftness are from 3.0 and I am not sure that anything from 3.5 is going to stack with them (most of the spells that increase movement give an enhancement bonus to movement in 3.5, thus don't stack).
That I suppose is Isida's call.

Probably the easiest way to give yourself a constant speed boost is to add 55,800gp to the Boots of Swiftness cost and make the Haste Continuous.
 

Wrahn said:
As far as the extra movement goes, don't you already have the boots of swiftness that double your movement?

Maybe I'm nuking this but their boots and I want her to have increased speed while flying... If the boots grant that I’m happy:

Epic SRD said:
Boots of Swiftness: These shoes grant their wearer a +6 enhancement bonus to Dexterity. The wearer’s speed doubles (this does not stack with any magical or supernatural enhancement to speed), he or she gains the evasion ability (as the rogue class feature), and the wearer’s jumping distance is not limited by his or her height. The wearer gains a +20 competence bonus on Balance, Climb, Jump, and Tumble checks. Three times per day, the wearer can utter a command word to activate the boots’ haste power (as the haste spell, lasts 20 rounds).
Caster Level: 20th; Prerequisites: Craft Wondrous Item, Craft Epic Wondrous Item, cat’s grace, expeditious retreat, haste, jump; Market Price: 256,000 gp; Weight: 1 lb.

Really I just want her to be able to fly faster than she can run… :lol:

Looks like I nuked it... :o

I've seen some rules on magic items and feats; it’s in a sidebar in the Arms and Equipment but its very vague and suggest a cost of 10K for a feat and 5K-10K for any Prerequisite… (That’s from memory and it could be wrong.)

Thanks for the heads up on the feat. :D

Anyone got an idea on how to increased Maneuverability? :)
 

Brother Shatterstone said:
I've seen some rules on magic items and feats; it’s in a sidebar in the Arms and Equipment but its very vague and suggest a cost of 10K for a feat and 5K-10K for any Prerequisite… (That’s from memory and it could be wrong.)

Thanks for the heads up on the feat. :D

Anyone got an idea on how to increased Maneuverability? :)

There's a feat in Complete Adventurer (although not being one of our listed supplements) that increases maneuverability by one category. So going on that sidebar, it'd be about 10k. Seems generally reasonable to me.

There's also a spell in Draconomicon "Wings of Air" which improves a creatures maneuverability by one step. It's a 2nd level sorcerer/wizard spell with a duration of 1 min./level. Thus a continuous item using this spell as it's base would cost: 2*3*2000*2 = 24k.

Combine the two for a two step boost for 34k, would seem good enough.

Also in Draconomicon is an item "Pectoral of Maneuverability" which takes up the vest slot. The ordinary one increases maneuverability by one step and costs 12k, the second one increases maneuverability by two steps and costs 90k.
 

Ferrix, thanks for the info. :D My character only needs one step so I'll probably just go with the cost of 24K for making a new magic item. :D

As you said neither the book the feat is in nor the Draconomicon is in the list of sources we can use and it also costs the most so at least everyone knows I'm being honest with this. :)

Did I nuke the boots? Do they affect all speeds and not just land speed?
 

Brother Shatterstone said:
Ferrix, thanks for the info. :D My character only needs one step so I'll probably just go with the cost of 24K for making a new magic item. :D

As you said neither the book the feat is in nor the Draconomicon is in the list of sources we can use and it also costs the most so at least everyone knows I'm being honest with this. :)

Did I nuke the boots? Do they affect all speeds and not just land speed?

By direct interpretation of the epic SRD description they don't specify what speed and it would probably apply to all, despite how odd it sounds that a pair of boots would affect how fast your wings flap, but hey, it's magic.
 

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