(OOC) Fitz's Folly (ToA PBP)


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I'm playing a UA beast master in another game, and it's a hoot.

Also, given some of the posts above, I hope it's okay if I share this blog post I read a few days ago about playing loners. I think this is good advice generally (something I wish I'd seen years ago), but it's particularly important in a pbp -- even if the characters are loners, we as players need to work together towards a goal and communicate clearly if we are to have momentum. So far I think we're doing great, but I'd hate to lose it.
 


I'm playing a UA beast master in another game, and it's a hoot.

If the GM is a bit hesitant in adopting the UA ranger in full (it's a bit potent), it might be possible to keep the PHB base class but use the UA beastmaster subclass? I haven't studied it in depth but it might be a viable option.

Also, given some of the posts above, I hope it's okay if I share this blog post I read a few days ago about playing loners. I think this is good advice generally (something I wish I'd seen years ago), but it's particularly important in a pbp -- even if the characters are loners, we as players need to work together towards a goal and communicate clearly if we are to have momentum. So far I think we're doing great, but I'd hate to lose it.

Very good post indeed!
 

I play a UA ranger in an IRL game. I like it. The only problem I have with it is the advantage on Init combined with advantage on attacks vs enemies who haven't acted. Too much synergy for level one. But we don't even use Init here...
 

I'm playing a UA beast master in another game, and it's a hoot.

Also, given some of the posts above, I hope it's okay if I share this blog post I read a few days ago about playing loners. I think this is good advice generally (something I wish I'd seen years ago), but it's particularly important in a pbp -- even if the characters are loners, we as players need to work together towards a goal and communicate clearly if we are to have momentum. So far I think we're doing great, but I'd hate to lose it.

The article was good (no boob or butts though, he said.. oh nevermind), I like that the loner is a starting point for character development and you could grow out of it, perhaps. I only think your character's need to study may be the Achilles heel here. I don't worry about you not participating IC or OOC, but your character wanting to take a few days to watch someone die, that may get in the way of adventuring - could this become a downtime activity??

Are we going to get downtime activities??

I'm here to help your character grow, so if you wish to whisper secrets with Dellrak, plan on them not being secret long. (haha)
 
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The UA Ranger does improve the PHB remarkably.

1) +2 to dmg vs your favored enemy, +4 at lvl six - that right there is enough for me
2) Primal Awareness - adds in wild empathy from 3e
3) Coordinated Attack - much better that both the Ranger and the companion can attack in the same turn and the Ranger gets two attacks

Just to name a few.

My original build was to be a two-weapon fighting, colossal slaying, whirlwind of attacks. And so as not to make anything difficult I may just continue on with that and RP my poor Animal Handling later as I try to tame some pack-dinos, before our trips into the jungles.
 



Since we are talking about rules... a humble proposal, and some grumbling

1: The machette: I think the game should have this as a weapon - a 1d6 slashing simple weapon (strenght-based). Comparable to the mace or the hand axe (can't be thrown though). It's simple because it's not something you do fancy swordplay with - you just hack away.

Grumbling: I don't like the 2-weapon style in 5e, as it doesn't really convey the sword and dagger style properly at all. The main-gauche was a parrying tool. You sometimes used it to stab if the foe was inside your guard (ie too close to stab with the rapier). It wasn't you attack with both weapons affair, it was about defense. I took a rapier and buckler because it reflects the *spirit* of that fighting style, even though that was done far lest often. Ah well.
 

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