(OOC) Fitz's Folly (ToA PBP)


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FitzTheRuke

Legend
Oh, it occurs to me that we should do a single Long Rest before the skill challenge begins. If it's not enough, you can take a second one (and do the getting-the-rod on the third day).

Death Curse: You now must spend Hit Dice to regain HP in a Long Rest (as well as a Short one) and you only regain 1 HD at the end of a Long Rest. Additionally, Short Rests take 2 Hours. Everything else about resting follows the usual book-rules.

... So we need some HD rolls. This will primarily effect Dellrak and Kasqa, and Rodrigo to a lesser extent. If the above seems a bit unclear, it's basically that you get one hit die "for free" (in that you'll get it back at the end of the long rest) but those of you who are beat up will probably net-loose hit dice, even when long resting (unless you get lots of rests in a row).

Now that you're feeding them the crew will regain a level of exhaustion too. Here's how they are doing (still pretty rough, which is why they're getting you to do the skill challenge):

GM:
(Crew)
Thas Bravewing (Captain) HP 20/29 HD 1/4 EX3
Falx (Man-at-arms) AC13 HP 17/38 HD 1/5 EX3
Ra-nas (Navigator) AC13 HP 11/18 HD 0/3 EX3 (Diseased)
Nhar (Crew2) AC11 HP 12/16 EX3 HD 0/2 EX3
Veliod (Crew3) AC11 HP 11/16 EX3 HD 0/2 EX3
Crew "Free" Hit Die Long Rest
Captain: 1D8+1 = [4]+1 = 5
Falx: 1D8+2 = [3]+2 = 5
Ra-nas: 1D8+1 = [3]+1 = 4
Nhar: 1D8+1 = [3]+1 = 4
Veliod: 1D8+1 = [2]+1 = 3

Ra-nas dc11 Con Save vs Shivering Sickness
Save: 1D20+1 = [9]+1 = 10
(Hmm... not today). His healing is halved, so 2 for him.
Ralx will spend an extra Hit Die:
Rest: 1D8+2 = [8]+2 = 10
 

Neurotic

I plan on living forever. Or die trying.
You shouldn't forget healing spells the casters could use and song of rest should save some dice too. Do you have maybe short-stats from combat? I seem to recall one of the hunters was hit...in two days everyone should be close to full and gain at least one HD
 

FitzTheRuke

Legend
You shouldn't forget healing spells the casters could use and song of rest should save some dice too. Do you have maybe short-stats from combat? I seem to recall one of the hunters was hit...in two days everyone should be close to full and gain at least one HD

Right. Just point out what benefit you can offer and we will see how it goes. It's two long tests, but if you want to leave with full resources, you can't use the second day's spells and features. Let's do one day at a time just to see. How much does Myrral's song do?
 



FitzTheRuke

Legend
Sorry - I said "two rolls" when I meant "two rounds". ONE skill roll per character that is involved (the crew will sit this one out as they rest and work on the bow-ship.)
 

Neurotic

I plan on living forever. Or die trying.
2 x 1st level cures = 2 x (1d8+4) and 2 x 2nd level = 2 x (2d8+4) cures on the day we arrived (used dissonant whispers in the fight).
After the first long rest, 3 x1st level = 3 x (1d8+4) and 2 x 2nd level = 2 x (2d8+4)

Plus each short rest +1d6 per rest per person (NOT per HD)

1st level cures: 1D8+4 = [2]+4 = 6
1D8+4 = [3]+4 = 7
1D8+4 = [5]+4 = 9
1D8+4 = [3]+4 = 7
1D8+4 = [1]+4 = 5
- terribly low (avg 42,5 vs 34 rolled)

2nd level cures: 2D8+4 = [3, 8]+4 = 15
2D8+4 = [1, 2]+4 = 7
2D8+4 = [6, 6]+4 = 16
2D8+4 = [6, 3]+4 = 13
avg 52 vs 51 rolled

And Dellrack could cast 3 sets of goodberries at least.
 

Neurotic

I plan on living forever. Or die trying.
This is just Myrrals effect - assuming no new injuries happen, we should be fine with Crysagon LoH, Harbs healing and goodberries without resorting to HD and short rest bonus...Harb could probably save some healing 'charges' too.

Everyone stats after combat without healing:
Dellrack 19/40
Crysagon 36/36
Harb 16/27
Imogen 31/31
Myrral 26/26
Rodrigo 20/36

Kasqa 10/17
Braapp 33/33
Grrol 33/33
Hup'lo 16/16
Qawasha 27/27
Kupalue 9/9
Ukee 3/3

Captain 20/29
Man-at-arms 17/38
Navigator 11/18
Crew 2 12/16
Crew 3 11/16

So, in order of rolls and starting with the most wounded (with party members going first)

Dellrack receives 6 from 1st level cure (after combat)
Dellrack receives 15 from 2nd level cure (after combat)
Dellrack 40/40
Rodrigo receives 7 from 2nd level cure (after combat)
Rodrigo receives 7 from 1st level cure (after combat)
34/36 (-2) <-- goodberries should cure this
Harb receives 16 from 2nd level cure (1st day) <-- overkill :)
27/27
Man-at-arms receives 13 from 2nd level cure (1st day)
30/38 (-8)
Captain receives 9 from 1st level cure (1st day)
29/29
Kasqa receives 7 from 1st level cure (1st day)
17/17
Navigator receives 5 from 1st level cure (1st day)
16/18 (-2)

Dellrack 40/40
Crysagon 36/36
Harb 27/27
Imogen 31/31
Myrral 26/26
Rodrigo 34/36 (-2)

Kasqa 17/17
Braapp 33/33
Grrol 33/33
Hup'lo 16/16
Qawasha 27/27
Kupalue 9/9
Ukee 3/3

Captain 29/29
Man-at-arms 30/38 (-8)
Navigator 16/18 (-2)
Crew 2 12/16 (-4)
Crew 3 11/16 (-5)
 


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