OOC for on the Merchant's road. (RE-STARTING the Game!! CLOSED)

BTW - Kajamba: thanks.

creamsteak - I agree that 28 points is awfully limiting.
I would LOVE to try that diceroller.
I'm sure we could get more interesting stats than 28 points allows for (and probably more interesting characters, too.)

What do you say, Todd?
You might start a trend with the PbP adventures.
I for one am getting sick of seeing 8 CHA characters unless they're paladins or sorcerers. :( LOL

Are you married to level 1 play?
More interesting to start at level 2.......
It's be even MORE interesting at level 3, but that's probably pushing it. ;)

And I looked up the location - WOW!
That's quite the ways up north west- guess I shouldn't have initially thought up a character from The Vast, eh? ;)
It strains my believability for a 1st level character to come so far west.
I'll have to figure out what I wanna do.
 

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I'm fine either way about the point spread. 28 is cool, more is cool, whatever. It's funny, I'm running a game with the default array, and I only have two characters (out of seven made for the game) with Charisma under 10 (one 8 and one 6 and the 6 is now inactive). Of course, except for the Paladin everyone's Charisma is 10, but...I definitely expected more Ch dumping.

best,
tKL
 

reapersaurus said:
creamsteak - just a quick note about those stats - if you use a bastard sword in two seperate hands, you'll get the penalty for not using a light weapon in your off hand.

-4/-4 Reaper, that's what I'm pretty sure is correct for non-light two weapon fighting.

Not hard to handle, actually. My +3 strength and +1 Base attack are what sets me up to nullify my negative modifiers.

Trust me, I've done this before :). And the Comp bow was just my "optimal choice" weapon. Same for Studded Leather Masterwork.

Just figuring out a plan... if we roll though, I'll probably be something I can mix up more (like a cleric wizard or sorcerer). Point buy just makes me think fighter, because you can pump up a few skills and drop 2-3 of them down to an 8. That's why I'm getting bored of pointbuy just like you... you end up with dump stats that you don't want to be dump stats (I'm fond of 15-16 cha when I can get it).
 


ToddSchumacher said:


A masterwork composite shortbow or Light warhorse, bit and bridle, millitary saddle, and studed leather barding

Thanks much, with that in mind:

Derek StormSword
Str:14 Dex: 14 Con: 12 Int: 14 Wis: 14 Cha: 8(i'll explain this stat in the backstory.
HD: 1d10+1 (11 hp)
Saves, Fort: 3 Ref: 2 Will: 2
AC: 14 (+2 Dex, +2 Leather Armor)
Attacks: Longsword (primary) +1, Shortsword (secondary) +1, or +3 light crossbow
Damage: Longsword 1d8+2, shortsword 1d6+2, light crossbow 1d8
Feats: Quickdraw(human), Dodge (normal), Track (ranger), two-weapon fighting (ranger), ambidexterity (ranger)
Skills: +4 Climb (2 ranks), +4 Craft (caligraphy) (2 ranks), +6 Hide (4 ranks), +4 Jump (2 ranks), +4 Listen (2 ranks), +6 Move Silently (4 ranks), +6 Ride (4 ranks), +4 spot (2 ranks), +4 Use Rope (2 ranks), +6 Wilderness Lore (4 ranks)
Languages: Common, Elven and Infernal
Favored Enemy: Demons
Gear: Longsword, shortsword, light crossbow, light war horse, bit and briddle, millitary saddle, 100ft. silk rope, grappling jook, cold weather clothes, 2 ink vials, inkpen, 10 parchment sheets, scroll case, saddlebags, back pack, 10 trail rations, waterskin, flint and steel, 5 candels, 5 pitons, winter blanket and bedroll, spade, tent, pipe and tobacco, 50 crossbow bolts.

Derek was born 24 years ago, the only child of Arkady and Janalis StormSword. His father was a mercenary who taught Derek the art of stealth and invisibility while he was growing up. His mother was a locally accomplished artists, and taught Derek the fine art of caligraphy, using the elven script. His father (who was rumored to be a member of the ninja of the crescent moon), often left in the middle of the night, only to return 3-4 days later, with no explination forthcoming. Derek, ever the curious one, followed his father one night. They traveled for nearly two days before reaching his father's destination, a very large mansion. Watching from the trees as his father went inside, Derek was alarmed to see explosions inside the house. The next thing he new, his father was running out at full speed with a huge form trailing him. Derek couldn't make it out until it swung it's giant sword, slicing his father's head clean off. The beast then turned and looked eyes with Derek, and he new instantly what it was. The balor took on a mischievous grin and began to slowly walk towards Derek. Wasting no time, Derek fled into the forest and returned home. Once he got there however, he had bairly enough time to pack his things, before the demon and two of his friends were upon his village. They began destroying houses, killing everyone in sight. Derek watched, helpless, as they killed his mother, his friends, eveyrone he knew. In his young foolishness, he attempted to assault one of the lesser demons from his horse. He recieved a huge gash along the side of his face for his trouble. Knowing he had no choice, he turned round and fled west. He did not stop riding until he reached the jewel of the north, Silverymoon. From then on, he vowed to eliminate demons wherever he found them, and he donned a black ninja outfit, partly to remember his father by, and partly to conceal the horrible reminder of that night that lay upon his cheek.
 
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Krug Stormhammer, M Dwarf (Mountain) Rogue1; Size:M; hp 7; Init +3; Spd Walk 20'ft.; AC ; Atk = +1 melee, +3 ranged; SA:Stonecunning | Save +2 vs. poison | Save +2 vs. spells | +4 dodge vs. giants | +2 on Appraise of stone/metal items | +2 on stone/metal Craft check,Sneak Attack +1d6; AL:CG; SV Fort 0, Ref +2, Will 0;
Str 12, Dex 16, Con 12, Int 14, Wis 12, Cha 8
Height 4' 4 inches, weight 154 pounds
Skills and Feats:Appraise +4/2, Balance +4/2, Craft (Locksmithing) +4/2, Craft (Trapmaking) +6/4, Disable Device +6/4, Forgery +4/2, Hide +7/4, Innuendo +2/1, Listen +2/1, Move Silently +7/4, Open Lock +7/4, Search +6/3, Spot +5/3, Tumble +4/1, Use Rope +4/1
Feats: Point Blank Shot

Armor: Chain Shirt (+4/ Armor Check Penalty: -2), Helmet
Weapons: Masterwork Light Crossbow (+4/1d8 - 19-20x2) and 40 bolts, Battleaxe (+1/1d8 - x3), Dagger (+1/1d4 - 19-20x2)
Items: Backpack, Masterwork Thieve's Tools, Artisan's Tools, 5 pints Oil, 2 weeks trail rations, Pouch with 15 gp, 7 sp, Bedroll, Blanket, Hemp Rope, Shovel, 4 Torches, Waterskin, Hunk of Cheese, 5 caltrops

Description: Krug is dressed in a suit of splotchy chain, with holes in his armor. His boots and shirts are ripped and moth-eaten in the worst places. His beard is unkempt and apparently, and the helmet that barely hangs on his head is dented and shoddy. There is a faint overripe smell emanating from him, though not so overpowering that it would be easily detectable. His smile reveals rows of messy teeth that remind the viewer of a smashed keyboard, and his overpowering breath odor is possibly a dangerous weapon in itself. The only thing he keeps in good condition on him is his crossbow, which is a family heirloom he is quite proud of.

History: Krug never quite fit in with the rest of the dwarves in the Stormhammer clan. He wasn't strong and mighty like his cousin Edgred, and his father sent him to the ranks of the Bolters, the Crossbow guard which was considered one of the lowest ranking of dwarven army units. However, the smart dwarf developed an interest in trapmaking, and even once came upon a book of goblin traps which he hid and studied to learn their tricks. He developed great skills in trapmaking, but he still never fit in even with the Bolters. It didn't help that he had the hygience habits of a troglodyte, and one day he decided to pack up his goods and go off to find some adventure. He's been making a decent living as a locksmith and a trapmaker, though his last trap resulted in a very angry aristocract who activated it and fell right into a pit of hot oil...
 
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reapersaurus said:
BTW - Kajamba: thanks.

creamsteak - I agree that 28 points is awfully limiting.
I would LOVE to try that diceroller.
I'm sure we could get more interesting stats than 28 points allows for (and probably more interesting characters, too.)

What do you say, Todd?
You might start a trend with the PbP adventures.
I for one am getting sick of seeing 8 CHA characters unless they're paladins or sorcerers. :( LOL

Are you married to level 1 play?
More interesting to start at level 2.......
It's be even MORE interesting at level 3, but that's probably pushing it. ;)

And I looked up the location - WOW!
That's quite the ways up north west- guess I shouldn't have initially thought up a character from The Vast, eh? ;)
It strains my believability for a 1st level character to come so far west.
I'll have to figure out what I wanna do.

I think I stick with 28 points and 1st level. The character isn't all in the stats you know. I was tempted to go with the standard array, but figured players would want more variety. 28 points are plenty. On that note, Reapersaurus, I think Killian has too many points spent. I count 30, please re-check your figures.

As for location...there seems to be a whole lot of portals in the realms, could be characters from far away used one or two.

The regional equipment for Icewind dale (the North) is mastercraft studded leather and a potion of hiding or a mastercraft Battleaxe, heavy mace, or longsword.

A mighty composite longbow (+3) costs 500gp...pretty sure thats out of any starting gp. and only mighty composite longbows (+2) are given out as regional equipment.

At this point we have the following characters:

Aravalir Celincoer, Elf Paladin
Killian Maxwell, Human Fighter
Derek Stormsword, Human Ranger
Krug Stormhammer, Dwarf Rogue (should be fun with the paladin)

there is room for two more...
probably a druid
and maybe another human fighter

I was hoping for a wizard or sorcerer in there but, not a problem.

I'll wait a day or so to see if the last two party members solidifies before I start the adventure thread.

Any other questions?
 
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