[ooc] gng - nameless [4/4]

Pretty sore?

Characters recover one non-lethal pip per minute of rest. Fredar will have time to get out of staggered before the meeting (Jarred: -2 penalty to most rolls). Nate will probably be back around Not Affected by the time the meeting starts. The meeting wont be particularly strenuous so you'll probably be back to Jolted after 10-15 minutes or so and back to Not Affected after about half an hour.
 

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TH, just make sure that we haven't got crossed lines, you can jump in whenever you want. You don't need to wait for an introduction from me.

That said, I'm going to start finishing up the meeting tomorrow. I apologise for the slow pace of posting at this end at the moment.
 

Yeah, I know, but I've been holding off due to work business. However, it seems that work consists of rush-lull, rush-lull, I'll have Cromwell entering the town soon. What precisely do you want him to tell the sargeant about his orders, or anything else? Sealed letter?
 
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TH, [sblock]I don't think that Cromwell would be sent on to join the seventh. It would be too dangerous to send him alone. And the guard captain at Trolluc would be unwilling to commit more men to the journey. ie "A squad has been sent already, that is enough. You can stay here until new orders arive, then join the Seventh."

Through Argent's intervention and advocacy, Cromwell has been cleared of wrong doing, or found guilty of only a minor offence. So he is free to go back to duty. Perhaps, as you mentioned, busted down to corporal, perhaps a whipping. And thus Cromwell's bind. The guard captain hasn't exactly ordered Cromwell to stay, but won't give orders for him to continue on to Killingtom and rejoin the Seventh. Leaving Trolluc would be a violation, but not rejoining the Seventh would be a greater one? An unpleasant choice for Cromwell. A conflict of duties. A dilemma, and I do like the odd dilemma now and then. It gives the game flavour.

So, assuming that Cromwell would choose to rejoin the Seventh, this is how I would like to play it. Thus no written orders.

Of course, if you think Cromwell would choose to stay in Trolluc (and I know how characters can be willful at times), then this is obviously not a workable scenario and we would need to rework it.[/sblock]
 
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Doghead,
Cromwell will definately rejoin the Seventh. And leave a note explaining his reasons for the guard captain, because that's the kind of stiff necked guy he is. Ha!

Should Cromwell be there when they return?
 
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A Heads Up.

It looks like I'm going to be away from the keyboard for about a week. At this point looks like it will be from the 9th to the 14th of December. During this time I suspect that my internet access will be minimal.

the head of the dog.
 

Apologies.

I haven't forgotten about you guys, I have been procrastinating. The usual stuff - work, life etc has been leaving me a little flat.

If you are still here when I return, I will give the game a big kick-a-long.


the head of the dog.
 



I have been dodging this for too long now.

I find running a game a lot harder than playing in one, and at the end of the day it is much easier to front up as Saanath, my merchant adventurer, or Lucan, my human pit fighter, than as the GM, the font of all things. Seeing me post everywhere but here, as players in nameless, must irritate the hell out of you. It would me. Which brings us to the reason for this little confession. If you want to step down in order to invest your energies with someone more reliable, I will understand.

There are currenty 8 in game: Nate, Fredar, Cromwell, Craddoc, Hadarook, the goblin sharman and her two guards. Morning approaches the hill top ruins.

So its now time to put up or shut up shop, to see who's hot and who is not here.

thotd
 

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