[ooc] gng - nameless [4/4]

DrZ

On page two there was some feedback and a couple of questions on Nate. Once thats done and the [rg] thread is updated, could you let me know so I can tick him off my list.
 

log in or register to remove this ad

I really like the "landless landcarl" idea a lot, but for some reason it's striking me as -- unfair? ridiculously stereotyped? just plain ridiculous? I'm all for playing what makes me happy, but in this case, I feel like it's too silly. I don't know. Thoughts?

He would be a Tender, yes. All white meat. City bred? I don't know (again/still).

--If you need to start without me, feel free. Don't have my books handy, will look into the SRD online. Character will be done by Friday, but that's days off.
 

Apologies everyone for the slightly manic posts.

I went back and pulled up the spell point system. But I realised that it is going to generate quite a few questions. Perhaps later, when we have the [ic] thread up and running we can consider it.

Maerdwyn, it occured to me that we could just use one of the full spellcaster's Spells per day and Spells known tables. Spellcasters are not my strong point, so I'm not sure which would be the most appropriate off the top of my head. What do you think?
 

doghead, I don't have too many real concerns :) (plus, I was just plain screwed up earlier; my thinking is a little clearer now )

Fredar is pretty much ready to go - In character, he has no specific plan. I'm happy leaving things a little up in the air out of character, too.

I'm Still evaulating whether Bardic Music makes much sense to go for - As it stands, I'm not real sure it does. This is what we talked about earlier:

well it's not really a quote; more like a condensation said:
Bardic Music - +2 Perform, +2 Diplomacy, and is the Prereq for the other bardic Music abilities. 5CP
Inspire Courage, Counterspell, etc. would all be progression feats, 4CP each.
Many bardic abilities are "powered" by bard level - the bonus granted by inspire courage, the DC of the Suggestion save, etc. How would that work in this system - would it be a separate fat every time the bonus went up? How many times a day could the abilities be used (standard that you get a number of total Bardic Music uses equal to 1/day/bard level)?

But when it comes down to it, a standard Bard's (not the point, I realize, just for comparison) 1st level music abilities would cost 17CP, but you'd also get the skill bonuses, and possibly three uses per day (one per feat, rather than one per bard level?) rather than one. (5cp for bardic music, 4 each for the music effects).

Might make more sense to go for a sorcerer spell progression, and take only charm type spells with V,S components (represented by the playing and/or singing) to "simulate" bardic music instead - 5cp for the sorcerer progression, granting up to 7 0th and 5 1st level spells.
 

Seonaid said:
I really like the "landless landcarl" idea a lot, but for some reason it's striking me as -- unfair? ridiculously stereotyped? just plain ridiculous? I'm all for playing what makes me happy, but in this case, I feel like it's too silly. I don't know. Thoughts?

He would be a Tender, yes. All white meat. City bred? I don't know (again/still).

Sorry. I'm not sure I understand what you mean.

Seonaid said:
If you need to start without me, feel free. Don't have my books handy, will look into the SRD online. Character will be done by Friday, but that's days off.

Thanks Seonaid. We'll see how things go.
 

doghead said:
Maerdwyn, it occured to me that we could just use one of the full spellcaster's Spells per day and Spells known tables. Spellcasters are not my strong point, so I'm not sure which would be the most appropriate off the top of my head. What do you think?
Was writing while you posted, and I think we hit on the same idea:

Me said:
Might make more sense to go for a sorcerer spell progression, and take only charm type spells with V,S components (represented by the playing and/or singing) to "simulate" bardic music instead - 5cp for the sorcerer progression, granting up to 7 0th and 5 1st level spells.
I think bard goes best with sorcerer - although some of the class abilities might still be available via the Bardic Music Feat-->Suggestion progression, for example, with all the other requirements (perform ranks, etc) still in place.
 

I just went back to the [rg] thread and realised Fredar is done for level 2. So we are good there. Nate is basically done appart from a few details and an [rg] update. Craddoc is mia. Right. We can get the originals and Fredar out of the town who's name I can't remember (Trolluk?) and into to Killingtom. There we can intergrate Seonaid's and Temujin's characters.

Tomorrow.

Maerdwyn said:
Fredar is pretty much ready to go - In character, he has no specific plan. I'm happy leaving things a little up in the air out of character, too.

I'm Still evaulating whether Bardic Music makes much sense to go for - As it stands, I'm not real sure it does. This is what we talked about earlier: ...

Maerdwyn - once the [ic] thread is running and the dust has settled, we'll sort out the bard option (and any other options people are considering for level 3). I agree, it does does need some thought.
 

Sorry for the confusion. Lack of sleep = lack of coherence.

1) Would a landless landcarl be too stereotypical? Not in your world, necessarily, but in general.
2) I haven't decided yet if I want him to be from the city.
3) He would be a Tender, assuming the order would have him.
 

Ability increases will be handled per normal (level-dependent)?

Edit: Garival appears to be done . . . only thing left is the OK and a back story, which is waiting on the OK and any suggestions for ease of transition.
 
Last edited:

On my first lvl build, when I put Combat Expertise [entry], I didn't mean an entry lvl feat. Don't we get a feat upon creation? thats what I meant by entry...

I will fix my 2nd lvl build right away. :uhoh:
 

Remove ads

Top