[ooc] gng - nameless [4/4]

Stagger, it did get a little confusing as every time someone appeared, someelse seemed to dissappear. Conservation of Energy I suppose.

The build is spot on. There are slots open, and as you seemed to have presented me with a complete character in one elegant swoop, one of them is yours if you want it.

Seonaid, Temujin and Stagger Lee: I'll go over the characters in full later this evening, and post up a little information about the town of Killingtom, where you will all be starting (and the curent pc's arriving soon).

doghead
 

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The Village of Killingtom - a brief overview.

Killingtom lies at the northern edge of the March. It is a frontier village of some 500 souls. They are mostly hunters and trappers, some herders, and timbercutters, and the people who service them. Occasionally, small prospecting expeditions to the mountains to the north use it as a staging point. The village has a reputation for being a fairly rough and ready sort of place. It inhabitants being mostly fairly sturdy and self sufficient types.

There are some farms on the eastern and southern sides of the village that provide the village with the basic staples. To the north lies mostly woods and plains, and beyond that mountains. To the west lies one of the Great Forest. To the south the town of Trolluc and the rest of the March.
 

Character notes for Temujin

*Header* Human Male 2.

*Defense* Sorry this was my bad - could you change 'BDB' to 'BRef' - its easier to keep track of where number comes from that way.
ie Defense: +5 [+3 BRef, +2 DEX, +0 Size, +0 Shield]

*weapon stats* gng uses slightly different crit numbers. In your case:
ie Dagger (1d4+2, 8/+0)
ie Quarterstaff (1d6+2, 10/+0)
ie Dagger (1d4+2, 8/+0, 10 ft.)

*Saves* From the Build notes, you have bought only one increase in fortitude.
ie Saves: Fortitude 1/+3, Reflex 3/+5, Will 1/+3.

*Backstory* I am going to have Owen a native of the capitol of the March Kingdoms. Killingtom is a fair way from anywhere and the last stop on the road to nowhere. Why do you think that he would have gone there/be there? Perhaps he has no money and can't get away. Perhaps he was caught and has been bonded to a year townservice (it doesn't take the local hunters long to track him down - perhaps the guard commander uses his escapes as training exercises).

Nice character all in all. The Toughness feats were a good call I think.
 

Character Notes for Seonaid

* BAB * Should be 1.5 (effectively +1, but keep track of the fractions).
ie L1: bab: 0.5 [auto], +0.5 [2 CP]
ie L2: bab: 0.5 [auto]
This will also decrease your defense and to hit bonuses by one.

* Skills * Got a few more skill points for you. About 30 more.
ie: L1: skill points: 4 [auto] +1 [human] + 6 [3 CP] = 11*4 = 44
ie: L2: skill points: 4 [auto] +1 [human] = 5

* stats * You have a 28 point stat build. You can increase that to 30 points if you want.

Another nice character. I particularly like the incorporation of a family. He is quite young - he may get some stick from the old hands in the village.
 

Character Notes for Stagger Lee

* soak * I'm not sure because this is my first run with gng, but this could really hurt. Something like Shield of Faith would help by increasing your Defense (even more). Mobility will as well, but only in specific situations. I'm not that familier with 3.5, so perhaps yopu've thought this all through much better than I. Just wanted to flag it in case.

* Defense * You can use your BAB or BRef. In your case your BRef is much higher than you BAB.
ie: Defense: +5 [+3 BRef, +2 Dex].

* Weapon attacks * Did your melee to hit inc str penalty? This is also reflected in the dam bonus. Added gng crits.
ie melee +0 dagger (1d4-1, 8/+0)
ie ranged +3 dagger (thrown) (1d4-1, 8/+0, 10 ft.)

* skills * you have spent 44 skill points rather than 40.

How do you see Rhys fitting into Killingtom. Its a fairly small town. I imagine there would be only a couple of orders represented there. Of couse, he could just be visiting. If there was a temple in Killingtom, then Rhys would be a little young to be its High Priest. An older Rhys could fill this role. If not, can you let me know what kind of High Priest you see Rhys working with. I was thinking about the Handmaidens. It seems to me that their emphasis on healing would be quite significant in term of how they are viewed by others.
 

Maerdwyn: I had an idea about the Bardic Music/Bard levels thing. What if Bardic Music acts as the Spellcasting feat for Bards. ie Purchasing Bardic Music 1 allows you to cast spells as a 1st level bard. Bard Music 2 allows you to cast as a 2nd level Bard. The specific Bardic Music abilities would probably be purchased as progression feats.

The down side is that I can see some characters wishing to take the Bardic Music abilities without getting the spellcasting abilities. And it makes getting the particular abilities quite expensive, although each new ability could act as effective +1 increase in you bardic level.

Just thinking out loud here.

the head of the dog.
 

Has promise, still needs tweaking, though, I'd say. (I also will just be thinking out loud here, and haven't had much sleep, so this is all "FWIWYMMV" ;))

+1 Bardic level per ability, combined with the perform-based level limits on when abilities are taken means that one could not advance in bard level each time a chracter level is gained. (probably not a practical concern, as I'm not sure I can guarantee Fredar will make it to 20th level in anything ;), but at 20th character level, a given character could only obtain 12 bard levels). This option is still a possibility.

Two other possible options:
a) +1 bard level per level of bard spell progression. Again, there is an issue of spell-less bards, and expense. A bard under that system is certainly not going to get very many other skills or feats, etc. as he'll be using almost all his CPs on bard abilities and spells (and can't be good at one without being good at the other.

b)Effective bard level equals Perform Ranks -3. This allows a character to spend a resource (skill points) to get better at only those abilities he wants to purchase, rather than having to purchase other abilities to get good at ones he already has. Also limits bardic level to the character level, and only if perform is maxed out.

As for the entry feat, is there a conceptual difference between the "rage1, 2, 3, trapsense etc." progression and the "inspire courage +1, +2, +3, fascinate, etc." progression ? I guess what I'm asking is what the reasoning is behind requiring an extra feat to get into the bard ability progression, but not into the pregressions of the other classes' abilities? (not saying there isn't any, just wondering how it goes)
 



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