Maerdwyn said:Has promise, still needs tweaking, though, I'd say. (I also will just be thinking out loud here, and haven't had much sleep, so this is all "FWIWYMMV")
Maerdwyn said:+1 Bardic level per ability, combined with the perform-based level limits on when abilities are taken means that one could not advance in bard level each time a chracter level is gained. (probably not a practical concern, as I'm not sure I can guarantee Fredar will make it to 20th level in anything, but at 20th character level, a given character could only obtain 12 bard levels). This option is still a possibility.
Maerdwyn said:Two other possible options:
a) +1 bard level per level of bard spell progression. Again, there is an issue of spell-less bards, and expense. A bard under that system is certainly not going to get very many other skills or feats, etc. as he'll be using almost all his CPs on bard abilities and spells (and can't be good at one without being good at the other.
Maerdwyn said:b)Effective bard level equals Perform Ranks -3. This allows a character to spend a resource (skill points) to get better at only those abilities he wants to purchase, rather than having to purchase other abilities to get good at ones he already has. Also limits bardic level to the character level, and only if perform is maxed out.
Maerdwyn said:As for the entry feat, is there a conceptual difference between the "rage1, 2, 3, trapsense etc." progression and the "inspire courage +1, +2, +3, fascinate, etc." progression ? I guess what I'm asking is what the reasoning is behind requiring an extra feat to get into the bard ability progression, but not into the pregressions of the other classes' abilities? (not saying there isn't any, just wondering how it goes)
Sounds good, but it need not be soon; There's a little matter of surviving 2nd level I need to deal with first, and there was rumor of a TPK floating around not long agodoghead said:There is a simple solution somewhere. I'm going to go away and mull it over.
doghead said:Character Notes for Stagger Lee
* soak * I'm not sure because this is my first run with gng, but this could really hurt. Something like Shield of Faith would help by increasing your Defense (even more). Mobility will as well, but only in specific situations. I'm not that familier with 3.5, so perhaps yopu've thought this all through much better than I. Just wanted to flag it in case.
* Defense * You can use your BAB or BRef. In your case your BRef is much higher than you BAB.
ie: Defense: +5 [+3 BRef, +2 Dex].
* Weapon attacks * Did your melee to hit inc str penalty? This is also reflected in the dam bonus. Added gng crits.
ie melee +0 dagger (1d4-1, 8/+0)
ie ranged +3 dagger (thrown) (1d4-1, 8/+0, 10 ft.)
* skills * you have spent 44 skill points rather than 40.
How do you see Rhys fitting into Killingtom. Its a fairly small town. I imagine there would be only a couple of orders represented there. Of couse, he could just be visiting. If there was a temple in Killingtom, then Rhys would be a little young to be its High Priest. An older Rhys could fill this role. If not, can you let me know what kind of High Priest you see Rhys working with. I was thinking about the Handmaidens. It seems to me that their emphasis on healing would be quite significant in term of how they are viewed by others.
Maerdwyn said:Sounds good, but it need not be soon; There's a little matter of surviving 2nd level I need to deal with first, and there was rumor of a TPK floating around not long ago![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.