a big (but pretty useless) post
Maerdwyn said:
Has promise, still needs tweaking, though, I'd say. (I also will just be thinking out loud here, and haven't had much sleep, so this is all "FWIWYMMV"

)
Fun Where In What You Might Make Verks?
Maerdwyn said:
+1 Bardic level per ability, combined with the perform-based level limits on when abilities are taken means that one could not advance in bard level each time a chracter level is gained. (probably not a practical concern, as I'm not sure I can
guarantee Fredar will make it to 20th level in anything

, but at 20th character level, a given character could only obtain 12 bard levels). This option is still a possibility.
Taking any form of class progression is going to demand a fair bit of sacrifice. Any character taking following a spellcasting progression is going to have to sacrifice quite a lot as it will cost them 4 CP of their 8 CP per level. The goes for most of the other main class ability 'limited' progressions like Rage [9 steps], Wild shape [13'ish* steps] and Sneak Attack [10 steps]. These have a somewaht limited number of progressions available, so characters can specialise till they complete the progression or they can alternate between progressing their speciallity and improving other areas. I'm happy with this.
From fairly early on I realised that while you can build some sweet combinations, you are not going to get the breadth of a class based character. The leanness of the characters was part of the appeal for me.
* This one going to need some though for the higher levels as well.
Maerdwyn said:
Two other possible options:
a) +1 bard level per level of bard spell progression. Again, there is an issue of spell-less bards, and expense. A bard under that system is certainly not going to get very many other skills or feats, etc. as he'll be using almost all his CPs on bard abilities and spells (and can't be good at one without being good at the other.
Maerdwyn said:
b)Effective bard level equals Perform Ranks -3. This allows a character to spend a resource (skill points) to get better at only those abilities he wants to purchase, rather than having to purchase other abilities to get good at ones he already has. Also limits bardic level to the character level, and only if perform is maxed out.
I've thought about this approach. It does mean that if an high level character with quite a few ranks in perform took Bardic Music, he may be more effective than a charcter who has had Bardic Music for a number of levels. Is this a problem? Mechanically probably not. Conceptually it seem a little backwards. But it does seem to be the most straightforward.
Maerdwyn said:
As for the entry feat, is there a conceptual difference between the "rage1, 2, 3, trapsense etc." progression and the "inspire courage +1, +2, +3, fascinate, etc." progression ? I guess what I'm asking is what the reasoning is behind requiring an extra feat to get into the bard ability progression, but not into the pregressions of the other classes' abilities? (not saying there isn't any, just wondering how it goes)
This is a good point. Having Inspire courage a progression better parallels some of the abilities of the other classes. The use of Bardic Music as an entry was just a hold over from the original rules.
OK, to summarise
The basic issue is the manner in which the Bardic Music abilities are aquired, and determining the Bard Level in order to calculate the # of times a day they can be used.
Bardic Music Abilities:
Countersong (Su): 3 ranks,
Fascinate (Sp): 3 Ranks, 1 creature + 1 per 3 bard levels.
Inspire Courage (Su): 3 Ranks, +1 (+2 at 8th, +3 at 14th, and +4 at 20th)
Inspire Competence (Su): 6 Ranks, not affected by level.
Suggestion (Sp): 9 Ranks, Will saving vs (DC 10 + 1/2 bard level + Cha modifier)
Inspire Greatness (Su): 12 Ranks, 1 ally, 2 at 12th, 3 at 15th, 4 at 18th
Song of Freedom (Sp): 15 Ranks, caster level equals bard level
Inspire Heroics (Su): 18 Ranks, 1 creature + 1 at 18th.
Mass Suggestion (Sp): 21 ranks.
OK. It seems a little odd, but using Perform -3 as the effective Bard level does work in a reverse engineering way.
With the classless system, I was looking to give character's the ability to progress key abilities more quickly than was possible in the class system, but to limit automatic progressions.
The perform skill prereqs make Bardic Music one area in which characters will not be able to specialise in and learn quicker than in the standard class system. Its also has quite a few abilities scale with level. Humm. Tricky.
There is a simple solution somewhere. I'm going to go away and mull it over.