[OOC] Halfling Quest - [Calling EvilHalfling]

Tailspinner said:
A few questions in order to better update my halfling monk.

How old is the villageof Amblestock?

How long ago did Neb and Iss live or are they still around?

Amblestock is probably about 150 years, although it's population has only really increased within the last 80 or so years. The Peddlefoots which first established the village have passed on or disappeared in some respect or another.

Neb and Iss first left the village about twenty years ago when they were about 20 themselves. They've been back on various occasions, the most recent known return was about five years back.
 

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Presented for your enjoyment:

Hugh Highdumple, Master Baker, proprietor of Highdumple's Bakery.

Highdumple's Bakery has been a feature of life in the village for three generations. Highdumple's has always boasted the best bread and the finest sticky buns for hundreds of miles around. (Not that many of the villagers have been more than twenty miles from home - but you know what I mean! ;)) Halfling housewives have lusted after the Highdumple recipe for as long as the Bakery has been in existence. There was even a break-in some forty years ago, when the Highdumple yeast strain was stolen - but the perpetrator, when apprehended, was sitting in her kitchen amidst a pile of baguettes, weeping in frustration because her bread still didn't have that Highdumple texture and lightness.

Ferrix's eyes only![SBLOCK]The Highdumple secret lies in a magical tradition. The Bakers in the family are also Adepts, who make use of the family treasure - a modified prestidigitation cantrip (Light as Air) which acts as a superior yeast, ensuring that all Highdumple products are light and airy - even those using wholemeal and wholegrain, even the soda bread recipes. Of course, they still use yeast in their baking - it is the combination of magic and mundane which gives the results - and the yeast adds its own distinctive flavour to the product.

This is the reason Hugh always bakes on his own, and has not yet taken on an apprentice, despite many requests from eager parents, some of whom would love to cash in on the Highdumple reputation. Family tradition states that the secret cantrip is taught to the eldest son - since daughters may choose to take up their husband's name and ...[/SBLOCK]
"The lightest bread to grace your table" has been the boast of none but the Highdumples for generations!

Hugh lives on his own, his parents having died about fifteen years ago, and his sister having married and moved far away. He has neither wife nor children - and this at an age (45) when most villagers think he should have both.

Hugh is a bit slow. He is lethargic by nature, and content simply to bake his bread and then sit quietly in the corner of his shop, dozing from time to time, then waking to chat with his customers. Or if the night has been a particularly hard one, he makes his way to his bed, leaving the care of the shop to Alton Highlea's mother, Talia, who works there from early morning until dusk, selling the wares and tidying the premises and even, because she is kindhearted, cooking a meal for the amiable baker.

Whether Hugh is in the shop or not, his cat Squeak (named on a whim at the time that young Bubbles Greenbottle's naming ceremony was the talk of the community) seems a permanent fixture on a pile of sacking in the corner. Squeak is a match for his master - usually comatose and, even when awake, slow-moving and deliberate, unflappable by any intrusion of noisy life into the sanctum of the bakery. He even seems to have trouble finding the energy to clean his fine, long, black fur - so that there's frequently a smear or two of flour marring the darkness of his coat. Some of the youngsters in town have taken to calling him "Streak" - a nickname no doubt originating with the quick wit of young Jerran Kimble. But Hugh doesn't care - and if Squeak does, no-one's ever heard him complain about it.

Ferrix's eyes only![SBLOCK]Squeak is Hugh's familiar, and spends the night hours hunting mice in the bakery - as any good baker's cat would do. While it provides some entertainment, it is not, however, Squeak's favourite pastime - that still remains sleeping! - and Squeak is always encouraging Hugh to develop a new spell to add to his repertoire. "If you can cast Protection from Evil," goes Squeak's logic, "then why can't you cast Protection from Mice? That would surely be a sensible spell for a baker to know?" Hugh just agrees. It is a good idea, after all - but there never seems to be enough time to research it.

Hugh (halfing Expert 3, Adept 2, AL: NG) typically prepares three Light as Air cantrips when he rises at 3.00am to start the day's baking. His first level spell varies according to need but will usually be either Protection from Evil or Cure Light Wounds.[/SBLOCK]
Hugh may be slow but he's certainly not stupid. He has listened carefully to Talia's concerns over the curious behaviour of her son, and from time to time offers words of comfort and encouragement. He knows that there is usually more to a person than meets the eye. He also knows that often, in the difficult years of transition from child to young adult, the best thing is to wait, and to listen, and to accept without judgement or impatience the mercurial changes of mood.

He brings this same calm acceptance to the depredations of young Eddie Mossback on his stock. Indeed, Hugh has long baked extra loaves which he places in the corner near the door, out of sight of the counter. A little smaller than usual, they slip easily under a jerkin. It's only when Eddie gets too greedy - or when he's too hungry to be careful - that Hugh sniffs loudly and mumbles (which is as close as he gets to a reprimand). Eddie's not bad - he's just in a tough situation. Still, the boy will bear watching - just in case he makes the mistake of thinking that shoplifting is a way of life!
 

Out of curiosity. . .

Am I the only one that thinks, in addition to blonde Bubbles, the village needs to have her two friends, the brunette Buttercup and redheaded Blossom?
 
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Logeanisty A. Logfellar, CG Hafling Rogue level 1; ECL #; small and humanoid; HD d6 (6 hp); Init 10; Speed 20 feet; AC 17 (+4 Dex, +2 Armor, +0 Shield, +1 other), flatfooted 13, touch 15, ACP #, Spell Failure 0; Bab +#, Grapple +#; Atk melee (1d3+2, critical 19-20 x2, dagger) or ranged (1d3+6, critical x2, sling); Full Atk: ; SA: ; SQ: ; SV Fort +1, Refl +7, Will +2; Str 12, Dex 18, Con 10, Int 12, Wis 12, Cha 10.

Skills and Feats:
Appraise (Int), +1 (0 ranks)
Balance (Dex) +4 (4 ranks)
Bluff (Cha), (0 ranks)
Climb (Str) +3 (4 ranks)
Craft (Int), +1 (0 ranks)
Decipher Script (Int), +1 (0 ranks)
Diplomacy (Cha), (0 ranks)
Disable Device (Int) 2, +1 skill +1 (0 ranks)
Disguise (Cha), (0 ranks)
Escape Artist (Dex), +4 (0 ranks)
Forgery (Int), +1 (0 ranks)
Gather Information (Cha), (0 ranks)
Hide (Dex), +8 (4 ranks)
Intimidate (Cha), (0 ranks)
Jump (Str), +3 (4 ranks)
Knowledge (local) (Int), +1 (0 ranks)
Listen (Wis) , +3 (3 ranks)
Move Silently (Dex), +6 (4 ranks)
Open Lock (Dex), +4 (4 ranks)
Perform (Cha), (0 ranks)
Profession (Wis), +1 (0 ranks)
Search (Int), +1 (4 ranks)
Sense Motive (Wis), +1 (0 ranks)
Sleight of Hand (Dex), +4 (0 ranks)
Spot (Wis) , +1 (3 ranks)
Swim (Str),+1 (0 ranks)
Tumble (Dex) +4 (4 ranks)
Use Magic Device (Cha), (0 ranks)
Use Rope (Dex), +4 (0 ranks)

Feat: IMPROVED INITIATIVE

Possessions: Crossbow light, (20) Bolts, sickle, dagger, leather armor, backpack, bedroll, Flint & steel, signet ring, pouch, belt, water skin, thieves' tools, Traveler's outfit,
(10) candles, signal whistle, (4) caltrops, (4) bells, (10) fish hooks, smoke stick.

{All Money used}

Description:
Age: 23
Weight: 25
Eyes: Hazel green
Hair: Brown
Chaotic Good
Standing 3’ he is about average height with a slightly muscular build although few notice it because he tends to hide behind a cloak. Although Log does not have striking of even a good looking face his heart makes more than up for it. He is a good soul though slightly haywire.

Personality:
Although kind log finds that he always needing a challenge. He tends to take up challenges to make people smile. HE works especially hard on Kiylea to see even a crack of a smile. Another challenge it takes up is that of catch and release. Some what of a clepto Log will randomly take small insignificant things to see if he can and then returns it exactly where it was after a while. He prides himself in always returning what he takes. So it goes without saying that he is always watched when he is around although he tends to have a big smile across his face. He especially likes to try to borrow shuriken from Amber by “accidentally” running into her.

History:
Log was raised in a rather poor farming house. Though they never had many luxuries they still lived rather comfortably. Log was given the name of Logeanisty because his father saw the becoming of a legend in him and so it started. A rather long and weird name log decided that he just liked log or log-a-log if you wanted to tie in his entire name or was just chatting with friends or if he wanted to leave his name after taking something. A hard worker his father made log work hard also. With that log learned a sense of work and also a time for play. As a kid Log found that he was prone to be quick and nimble from working in the field and also the joy and challenge of moving and taking things with no ones notice. Although not completely separated from every one log is one that weveryone knows who he is. He plays and hangs around with the others in the city but he usually finds himself ether hanging around Ironspoke’s house trying to figure out riddles or puzzles or making mischief and causing grief to Mero Brandyworthy all in good fun of course.
 
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Excellent Boddynock! I was actually going to expand upon Hugh Highdumple, but you've done most of the work for me.

Although, I think I'll veto the Buttercup and Blossom requests. That's just going to lead to one too many jokes and comments.

On a side note:

Character Submission is Closed*

* Except for Krug's character
 


If anyone wants to follow suit like Boddynock and write up some more for those NPCs mentioned (doesn't have to be as long, just a short paragraph 2-3 sentences) and some of the places, it means your little villages comes together even more sharply.

Ringly
: His father
Alton: Talia and Rory, Rory's Woodshop
Jerran: Lester and Amelia, Milo, General Store*
Kiylea: Tolbat and Brighteyn, Older Brother
Bubbles: Finnigan and Mya, Brothers, Molle Slipfiddle, Greenbottle Brewery
Jyn**: Quo and Lilooty, Okk and Ko, General Supply Store*
Eddie: Batlow and Mona, Harrow

* There really should only be one general store
** Jyn if you are chosen you'll be getting some important information on the Peddlefoots
 

I'm not really sure how to resolve the general store issue. I don't really have any interest in Jerran being part of the Peddlefoot family, so that leaves out simply merging the two sets of parents into one and making Jerran/Jyn siblings. I'm not really sure how much business could be generated in such a small village, which is why I had the local store being sort of a partime thing to support the trading enterprise. I suppose it could be split into trading and selling, but that would involve removing the gnomish traders that seem to be the reason Jyn's parents run the store in the first place. Anybody got any other suggestions that I've overlooked?

I guess I can't really write up my family until this is resolved.
 

Quo Peddlefoot: Quo grew up in Amblestock but like many Peddlefoots got the adventuring bug at an early age. He is known as a fairly good ranger. However, after adventuring for about seven years he returned to his village with his new wife Lilooty. They have three children and are independently wealthy due to some phenomenal luck from their adventuring days.

Lilooty Jyneefurr Leafhead-Peddlefoot: Lilooty Jyneefurr Leafhead met Quo Peddlefoot while adventuring. She is known as an accomplished fighter. They soon fell in love and were married. They decided to return to Quo's hometown and raise a family. She is originally from Piai.

Ko Peddlefoot: Ko is the oldest child of Quo and Lilooty. He has been a member of the village militia for five years now. He aspires to marry a local girl and one day be head of the militia. First he needs to decide which local girl to court.

Okk Peddlefoot: Okk is the middle child of Quo and Lilooty. he has just completed his second year as Veryl Tillbough's assitant. He hopes to one day open his own smithy in another village. But first there is plenty more he can learn from Veryl.
 
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