[OOC] Halfling Quest - [Calling EvilHalfling]

Slippshade said:
Ferrix

It sould be




  • Evan Slipfiddle
  • Mya and Meegan Slipfiddle (Ludo Slipfiddle - Son in Law)​
  • Molle Slipfiddle​
You also missed Sif Peddlefoot, though I have no idea of her relation to the rest of the Peddlefoot Clan


That ended up being a mishap when I adjusted the indents. Ah yes, Sif... I'll try to figure that one out eventually. &'s are reserved for couples, not brothers/sisters.


Should have been


  • Evan Slipfiddle
    • Mya Slipfiddle
    • Meegan Slipfiddle & Ludo Slipfiddle (son in law)
      • Molle Slipfiddle
 

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OK, Ferrix, I've got one for you. Just who are the farmers whose crops have been trashed? We could ask around - but it would have been more sensible to have asked Mero. Of course, we could put it down to youthful enthusiasm and inexperience and actually RP the search. Up to you.

'Nock
 

More characters that I put together...


Magg Wanebur, NG Female Halfling Druid 1; ECL 1; small humanoid; HD 1d8 (8hp); Init +0; Speed 20 feet; AC 13 (+0 Dex, +2 Armor, +1 size), flatfooted 13, touch 11, ACP +0, Spell Failure 0%; Bab +0, Grapple -4; Atk +1 melee (1d4, critical 18-20/x2, scimitar) or +2 ranged (1d3, critical x2, dart, 20 feet); SA: None; SQ: None; SV Fort +3, Refl +3, Will +4; Str 10, Dex 10, Con 10, Int 14, Wis 16, Cha 14.

Skills, Feats & Languages: (24 skill points, 4/2 max ranks) Climb +2 (0 ranks), Diplomacy +6 (4 ranks), Handle Animal +6 (4 ranks), Heal +9 (4 ranks), Hide +4 (0 ranks), Jump +2 (0 ranks), Knowledge: nature +6 (2 ranks), Listen +7 (2 ranks), Spot +5 (2 ranks), Spellcraft +4 (2 ranks), Survival +11 (4 ranks); Self-sufficient; Common, Halfling, Silvan, Druidic, Gnome

Class and Race Features: Small size (+1 size bonus to AC & attack rolls, +4 size bonus to hide, 3/4 carrying capacity, base speed 20 ft., small weapons), +2 racial bonus to Climb, Jump, Listen & Move Silently checks, +1 racial bonus on all saving throws, +2 morale bonus on saving throws against fear (stacks), +1 racial bonus on all attacks with thrown weapons and slings, animal companion, nature sense, wild empathy.

Possessions: Explorer’s Outfit, Leather Armor, Scimitar, 8 Darts, Backpack.

Spells: 3/2 spells per day, Base Save DC 13 + spell level.
0th – cure minor wounds, light, purify food and drink.
1st – cure light wounds, magic fang.

Description: Standing an even 3 feet and weighing 30 pounds, Magg is average for a halfling. The 20-year-old, brown eyed, brunette is most often found wearing a leather skirt and shirt under her leather armor with sturdy leather boots on her feet and a strong leather cloak about her shoulders. She has a backpack on her back and a scimitar hangs from her belt. Magg is almost always accompanied by her wolf companion Yip.

Personality: Magg is best known for her endless smile. She tends to brighten any conversation. Just her presence can cause a heated to debate to quickly turn into a friendly discussion. She often doesn’t even need to speak, but when she does her words are purposeful and well thought out. She tends to be very forgiving of others and is known as a friend to all.

History: Just over eighteen years ago, Clara Wanebur found a basket on the doorstep of her house near the Silvergreen forest. Clara looked inside to find a baby halfling girl within. The attached note had one word on it, ‘Magg’. Not wishing to leave the baby without aid, Clara took her and raised her as her own. As Magg grew it was quickly apparent that she was gifted with great powers over animals. She often goes with Coyo Durgen when he goes on hunting parties during the winter. Yip, her wolf companion, is from a litter of Clip’s. In fact Yip was a present to Magg from Coyo on her 18th birthday.

Magg and Yip can often be found playing with the town children. Magg especially enjoys her time away from the village but also enjoys keeping an eye on the young ones.

Yip, Male Wolf; medium magical animal; HD 2d8+4 (17hp); Init +2; Speed 50 feet; AC 14 (+2 Dex, +2 Natural), flatfooted 12, touch 12; Bab +1, Grapple +2; Atk +3 melee (1d6+1, critical x2, bite); SA: Trip; SQ: Low-light Vision, Scent, Link, Share Spells; SV Fort +5, Refl +5, Will +1; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6.

Skills, Feats & Tricks: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 (+5); Track, Weapon Focus: Bite; Attack, Come, Defend, Down, Guard, Heel, Track.

Name: Magg Wanebur
Gender: Female
Race: Halfling
Class: Druid
Level: 1
Alignment: Neutral Good

Stats
Str 10 (4 points=12, -2 race)
Dex 10 (0 points=0, +2 race)
Con 10 (2 points=10)
Int 14 (6 points=14)
Wis 16 (10 points=16)
Cha 14 (6 points=14)

Saves
Fortitude +3 (+2 base, +1 race, +0 Con)
Reflex +3 (+2 base, +1 race, +0 Dex)
Will +4 (+0 base, +1 race, +3 Wis)

Hit Points: 8
Initiative: +0 (Dex +0)
Speed: 20 feet
AC: 13 (+0 Dex, +2 Armor, +1 size), flatfooted 13, touch 11
ACP: +0 (leather armor)

BAB: +0
Grapple: -4 (BAB +0, Str +0, Size -4)
MAB +1 (BAB +0, Str +0, Size +1)
RAB: +1 (BAB +0, Dex +0, Size +1) +2 (thrown +1 race)

Skills: (24 skill points, 4/2 max ranks)
Climb +2 (0 ranks, +0 Str, +2 race)
Diplomacy +6 (4 ranks, +2 Cha)
Handle Animal +6 (4 ranks, +2 Cha)
Heal +9 (4 ranks, +3 Wis, +2 Feat)
Hide +4 (0 ranks, +0 Dex, +4 size)
Jump +2 (0 ranks, +0 Str, +2 race)
Knowledge: nature +6 (2 ranks, +2 Int, +2 Nature Sense)
Listen +7 (2 ranks, +3 Wis, +2 race)
Spot +5 (2 ranks, +3 Wis)
Spellcraft +4 (2 ranks, +2 Int)
Survival +11 (4 ranks, +3 Wis, +2 Feat, +2 Nature Sense)

Feats:
Self-sufficient (1st level)

Possessions:
Explorer’s outfit (0 gp, 2 pounds)
Leather Armor (10 gp 7.5 pounds)
Scimitar (15 gp, 2 pounds)
Dart (8) (4 gp, 2 pounds)
Backpack (2 gp, 0.5 pounds)

total (31/50 gp, 14 pound)

--------------------------------------------------

Zickenwiggle Abernathy Moonrock, CG Male Halfling Sorcerer 1; ECL 1; small humanoid; HD 1d4+2 (6hp); Init +3; Speed 20 feet; AC 14 (+3 Dex, +1 size), flatfooted 11, touch 14, ACP +0, Spell Failure 0%; Bab +0, Grapple -6; Atk -1 melee (1d4, critical 18-20/x2, scimitar) or +5 ranged (1, critical x2, dart, 20 feet); SA: None; SQ: None; SV Fort +3, Refl +4, Will +2; Str 6, Dex 16, Con 14, Int 8, Wis 8, Cha 18.

Skills, Feats & Languages: (4 skill points, 4/2 max ranks) Bluff +8 (4 ranks), Climb +0 (0 ranks), Hide +7 (0 ranks), Jump +0 (0 ranks), Listen +1 (0 ranks), Move Silently +5 (0 ranks); Eschew Materials; Common, Halfling

Class and Race Features: Small size (+1 size bonus to AC & attack rolls, +4 size bonus to hide, 3/4 carrying capacity, base speed 20 ft., small weapons), +2 racial bonus to Climb, Jump, Listen & Move Silently checks, +1 racial bonus on all saving throws, +2 morale bonus on saving throws against fear (stacks), +1 racial bonus on all attacks with thrown weapons and slings, summon familiar.

Possessions: Traveler’s Outfit, Dagger, 8 Darts, Backpack.

Spells: 5/4 spells per day, Base Save DC 14 + spell level.
0th – Acid Splash, Light, Prestidigitation, Ray of Frost
1st – Burning Hands, Enlarge Person

Description:

Standing 3 feet 5 inches and weighing 30 pounds, Zickenwiggle is a rather tall and slender halfling. The 22-year-old has grey eyes and ash white hair. He is most often found wearing his red shirt with a fine purple vest, blue wool breeches, sturdy green boots, an orange belt and a yellow cloak. He sometimes has a backpack on his back that is known to contain a dagger and some darts.

Personality:

Zickenwiggle Abernathy Moonrock or ZAM to his friends tends to be a flashy dresser and very friendly. His eloquent speech tends to mesmerize the ladies and he seems to enjoy that. He can most often be found in the Silver Horn Tavern.

History:

ZAM is a fairly new resident of Amblestock. He arrived just over 5 years ago with a band of performers and fell in love with the little village. When the group moved on he decided to stay. He made a deal with Evan Slipfiddle to allow him to stay. He does daily shows of his prestidigitation in return for lodging.

Name: Zickenwiggle Abernathy Moonrock
Gender: Male
Race: Halfling
Class: Sorcerer
Level: 1
Alignment: Chaotic Good

Stats
Str 6 (0 points=8, -2 race)
Dex 16 (6 points=14, +2 race)
Con 14 (6 points=14)
Int 8 (0 points=8)
Wis 8 (0 points=8)
Cha 18 (16 points=18)

Saves
Fortitude +3 (+0 base, +1 race, +2 Con)
Reflex +4 (+0 base, +1 race, +3 Dex)
Will +2 (+2 base, +1 race, -1 Wis)

Hit Points: 6
Initiative: +3 (Dex +3)
Speed: 20 feet
AC: 14 (+3 Dex, +1 size), flatfooted 11, touch 14
ACP: +0 (no armor)

BAB: +0
Grapple: -6 (BAB +0, Str -2, Size -4)
MAB -1 (BAB +0, Str -2, Size +1)
RAB: +4 (BAB +0, Dex +3, Size +1) +5 (thrown +1 race)

Skills: (4 skill points, 4/2 max ranks)
Bluff +8 (4 ranks, +4 Cha)
Climb +0 (0 ranks, -2 Str, +2 race)
Hide +7 (0 ranks, +3 Dex, +4 size)
Jump +0 (0 ranks, -2 Str, +2 race)
Listen +1 (0 ranks, -1 Wis, +2 race)
Move Silently +5 (0 ranks, +3 Dex, +2 race)

Feats:
Eschew Materials (1st level)

Possessions:
Traveler’s Outfit (0gp, 1.25 pounds)
Backpack (2gp, 0.5 pounds)
Dart (8) (4gp, 2 pounds)
Dagger (2gp, 0.5 pounds)

total (8/75 gp, 4.25 pounds)
 

Boddynock said:
OK, Ferrix, I've got one for you. Just who are the farmers whose crops have been trashed? We could ask around - but it would have been more sensible to have asked Mero. Of course, we could put it down to youthful enthusiasm and inexperience and actually RP the search. Up to you.

'Nock

Mero metioned Mrs. (Lyra) Mellar,
and I figured my local Knowledge skill would tell me relevent details. Or we could just make ome up...
 


Thanks for the two added residents, although I'll probably end up altering them slightly.

For the farmers, well you know Mrs. Mellar is one of them. I was hoping you'd do some of the search yourselves, as you didn't ask, I forgot to add a little bit I had meant to to my last post. Adding it now.

Maybe it'll help kick start you.
 
Last edited:


And three more residents...

This makes at least one of every type of player class from the Players Handbook now.

Ben Lostfield: Ben has been a farmer for many years, inheriting his farm from his father. He known as a good farmer and helps support the village with his crops every year. He has only one child, Huggia. Ben is sad that his only child hasn't turned out to be a good farmer. But she is a good hunter and helps suppliment the goods that the farm brings to market with her hunting trips.

Marie Bandyflak-Lostfield: Ben's wife, Marie, is known for her sweet potato pies. She is rather portly but is a really nice lady who often hands out free pie to anyone who comes to visit. The Lostfield farm is frequented by many of the children of the village. Her only daughter iis Huggia because she has been unable to conceive since then.

Huggia Lostfield, CN Female Halfling Barbarian 1; ECL 1; small humanoid; HD 1d12 (12hp); Init +3; Speed 25 feet; AC 17 (+3 Dex, +1 size, +3 armor), flatfooted 14, touch 14, ACP -3, Spell Failure 20%; Bab +1, Grapple +0; Atk +5 melee (1d6+3, critical 19-20/x2, longsword) or +3 melee (1d6+3, critical 19-20/x2, longsword) & +3 melee (1d4+1, critical 19-20/x2, short sword) or +6 ranged (1d4+3, critical x2, shortspear, 20 feet); SA: None; SQ: None; SV Fort +3, Refl +4, Will +0; Str 16, Dex 16, Con 10, Int 10, Wis 8, Cha 12.

Skills, Feats & Languages: (16 skill points, 4/2 max ranks) Climb +6 (4 ranks), Handle Animal +5 (4 ranks), Hide +4 (0 ranks), Intimidate +5 (4 ranks), Jump +2 (0 ranks), Listen +1 (0 ranks), Move Silently +2 (0 ranks), Ride +4 (1 rank), Survival +1 (2 ranks), Swim -2 (1 ranks); Two-Weapon Fighting; Common, Halfling

Class and Race Features: Small size (+1 size bonus to AC & attack rolls, +4 size bonus to hide, 3/4 carrying capacity, base speed 20 ft., small weapons), +2 racial bonus to Climb, Jump, Listen & Move Silently checks, +1 racial bonus on all saving throws, +2 morale bonus on saving throws against fear (stacks), +1 racial bonus on all attacks with thrown weapons and slings, fast movement, illiteracy, rage 1/day.

Possessions: Traveler’s Outfit, Hide Armor, Longsword, Short Sword, Backpack, 2 Shortspears, Bedroll, Flint & Steel, 50 feet of Silk Rope, Waterskin, Sunrod

Description:

Standing 2 feet 11 inches and weighing 30 pounds, Hugia is just a rather normal halfling. The 23-year-old has piercing violet eyes and soot black hair. She is most often found wearing her hide armor over her clothes. She has a Halfling sized longsword on her left hip and short sword on her right hip. She usually has a backpack on her back that contains her gear. She is most often in the company of Smee her beagle.

Personality:

Huggia, although a nice young woman, chooses to avoid most others. She prefers to keep to herself and spends most of her time with Smee. She enjoys training the beagle to do interesting things.

History:

Huggia is the only child of a farm couple that live outside of the village. She has grown up on the farm, but has not learned much from her parents about farming. She just doesn’t seem to have the knack for it. She has become quite the hunter, though, and along with her faithful beagle makes frequent trips into the wilds to hunt wild game.

Smee, Male Beagle; small animal; HD 1d8+2 (6hp); Init +3; Speed 40 feet; AC 15 (+1 size, +3 Dex, +1 Natural), flatfooted 12, touch 14; Bab +0, Grapple -3; Atk +2 melee (1d4+1, critical x2, bite); SA: -; SQ: Low-light Vision, Scent; SV Fort +4, Ref +5, Will +1; Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6.

Skills, Feats & Tricks: Jump +7, Listen +5, Spot +5, Survival +1 (+5); Alertness, Track; Come, Fetch, Heal, Perform, Stay, Track.

Name: Huggia Lostfield
Gender: Female
Race: Halfling
Class: Barbarian
Level: 1
Alignment: Chaotic Neutral

Stats
Str 16 (16 points=18, -2 race)
Dex 16 (6 points=14, +2 race)
Con 10 (2 points=10)
Int 10 (2 points=10)
Wis 8 (0 points=8)
Cha 12 (4 points=12)

Saves
Fortitude +3 (+2 base, +1 race, +0 Con)
Reflex +4 (+0 base, +1 race, +3 Dex)
Will +0 (+0 base, +1 race, -1 Wis)

Hit Points: 12
Initiative: +3 (Dex +3)
Speed: 25 feet
AC: 17 (+3 Dex, +1 size, +3 armor), flatfooted 14, touch 14
ACP: +0 (no armor)

BAB: +1
Grapple: +0 (BAB +1, Str +3, Size -4)
MAB +5 (BAB +1, Str +3, Size +1)
RAB: +5 (BAB +1, Dex +3, Size +1) +6 (thrown +1 race)

Skills: (16 skill points, 4/2 max ranks)
Climb +6 (4 ranks, +3 Str, +2 race, -3 ACP)
Handle Animal +5 (4 ranks, +1 Cha)
Hide +4 (0 ranks, +3 Dex, +4 size, -3 ACP)
Intimidate +5 (4 ranks, +1 Cha)
Jump +2 (0 ranks, +3 Str, +2 race, -3 ACP)
Listen +1 (0 ranks, -1 Wis, +2 race)
Move Silently +2 (0 ranks, +3 Dex, +2 race, -3 ACP)
Ride +4 (1 rank, +3 Dex)
Survival +1 (2 ranks, -1 Wis)
Swim -2 (1 ranks, +3 Str, -6 ACP)

Feats:
Two-Weapon Fighting

Possessions:
Traveler’s Outfit (0gp, 1.25 pounds)
Hide Armor (15gp, 12.5 pounds)
Longsword (15gp, 2 pounds)
Short Sword (10gp, 1 pound)
Hunting Dog (25gp, n/a)
Backpack (2gp, 0.5 pounds)
2 Shortspears (2gp, 3 pounds)
Bedroll (1sp, 1.25 pounds)
Flint & Steel (1gp, 0 pounds)
Silk Rope, 50ft (10gp, 5 pounds)
Waterskin (1gp, 1 pound)
Sunrod (2gp, 1 pound)

total (83.1/100 gp, 28.5 pounds)
 

Major kudos* to Tailspinner for all of the effort and help.

I wish the real life players I usually play with back home were as nicely collaborative as this in our joint projects.

*Kudos give no mechanical benefit, they are a mere farsical representation of your DM's esteem.
 


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