[OOC] Metal Joe / Black Ops d20 Modern - FULL!

Re: ooohhhhh

Ashrem Bayle said:
Kitana ->

I noticed you have the 50 Cal M82.

You know that thing is designed to shoot vehicles and armored targets right? :D

I was watching a special on the SEALs the other day and one of the guys they interviewed was a SEAL sniper.

He said that he had set up over the enemy base and was supposed to disable any vehicles entering or leaving the area. Well the team was spotted approaching the base. One of the terrorists panicked and went for a rocket lancher.

He said he didn't have any other choice but to shoot the guy with the M82.

He said the dude just kinda.... popped. :cool:

Yeah, .50 BMG is one nasty round. I'm pretty sure machine gunners are told not to waste those rounds on infantry, and save them for harder targets. It's a cool round to fire though. My cousin has a single boyes anti-tank rifle converted to .50 and you should see the holes it punches in trees. Awesome! :)
 

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Re: ooohhhhh

Ashrem Bayle said:
Kitana ->

I noticed you have the 50 Cal M82.

You know that thing is designed to shoot vehicles and armored targets right? :D

I was watching a special on the SEALs the other day and one of the guys they interviewed was a SEAL sniper.

He said that he had set up over the enemy base and was supposed to disable any vehicles entering or leaving the area. Well the team was spotted approaching the base. One of the terrorists panicked and went for a rocket lancher.

He said he didn't have any other choice but to shoot the guy with the M82.

He said the dude just kinda.... popped. :cool:

Yep...I LOVE that gun. Also, for those of you who have seen the movie "Navy Seals" with Charlie Sheen, the guy with the codename GOD (which I had thought about using for myself) had the same type of gun I believe...and damn that was great! I can't wait to try it out....

lol...I think you noticed that my character was a marine sniper then a seal sniper? Heh heh...;p I'm assuming that in this future stupid things like not allowing women to be snipers will be taken care of. So I made her the first of each.

EDIT

I wanted to take a smaller sniper rifle with me but I can't carry it and the other things I really need so I decided to take the big one in case we need it. But if anyone wants to help me carry a second sniper rifle...I have one in mind...;)
 
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Have you played America's Army? It is free, and unbelievably realistic.

If you qualify to go to sniper school, you get to qualify with the M24 (Modified Remmington 700. I hunt with one of these in RL) and the M82.

They are both a blast to use in the online game.
 

I had posted earlier that I was trying to put together a sniper/weapons expert/combat medic. Thinking it over a bit and looking through the rules, it appears that I have two options. I had been waiting for the others to post to determine what we need more, but here are the two options I'm considering. I'm hoping you guys can offer some advice as the finalizing my character.

Combat Medic/Heavy Gunner:

Dedicated Hero 4/Tough Hero 1/Fast Hero 1 with a M60 probably and feats such as Advanced Firearms, Exotic Weapon Prof (M60), Strafe, Surgery and Medical Expert

Pros: Able to provide much needed heavy firepower support and be in the middle of the action, allowing me to use my medical abilities immediately after a firefight

Cons: Completely unable to sneak around with the crew.

OR

Combat Medic/Sniper:

Dedicated Hero 6 with a Barrett probably and feats such as Far Shot, Dead Aim, Point Blank Shot, Double Tap, Surgery and Medical Expert

Pros: We don't really have any sit still and shoot from a distance snipers. An out-of-the-immediate action medic will more likely survive and be able to provide the needed medical assistance to the others.

Cons: May not be close enough to use the required medical expertise sometimes.

I also thought about making a more generic medic, but I think that having multiple roles will help the group more so. After all, real medical attention can probably always wait until after the mission.
 
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perivas said:

Pros: We don't really have any sit still and shoot from a distance snipers. An out-of-the-immediate action medic will more likely survive and be able to provide the needed medical assistance to the others.

I'm a sit still and shoot from a distance sniper ;) a shoot from 250 distance with an armor piercing rifle sniper

Anyway we do need a medic! And we could use one more medic too! It does make sense that you're closer to the action, but then we don't want to lose you!

I like them both....

Okay who else wants to take medic? as a secondary skill? Come on....
 

Medic is just about the only thing Wraith can't do. Well, he is very social either.

He is much better at taking people apart than putting them back together again.

I liked your first option Perivas. Wraith makes for an awesome sniper up to about 180' so I think we have the sniper angle covered.

We have nothing however, in the way of a heavy gunner. With my new gun, I touch on that role a little, but I could use the help.

Hey! If you had a strength of 22 or so, you could carry the M2HB! :eek:
 
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I say going for the heavy weapons / medic angle would be the best. Sure, you couldn't sneak much, but:

A) Once the M60 opens up, sneaking's over anyway. :D

B) We won't need medical attention untill after sneakiness fails, either.

He'd be like Doc and Roadblock all rolled into one!!
 
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M60s really are not that good from a ame point of view. 2d8, range 100, can only fire on auto but has a mondo clip.

When we have two guys with 2d10, range 90, masterwork stoners, esp with weapon focus and spec and far shot, I dont think that the M60 is particularly necessary.

A guy that focuses on rocket/grenade launchers and medical stuff would be better.

We dont need cover fire or autofire.we need high explosives at range.

Alterntively, if you pack very light and focus on str, you actually CAN carry an M60HB...remember: bakpacks and mesh ests re your friends.....
 


Various errata from Charles Ryan, on the WotC boards:

http://boards.wizards.com/community/ultimatebb.php?ubb=get_topic;f=291;t=001118


Many interesting (and many less interesting) things in there. Relevant to the current discussion:

M-60 should do 2d10 damage.

Also, on Far Shot and scopes, they _do_ stack. Having both effectively multiplies the range increment by 2.25. I will probably implement some of the advanced scopes he suggests as well, though not yet.


Another ruling of my own, or more a clarification as I think most of you are using it already. The strength bonus from the backpack and the mesh vest can stack for the purpose of determining encumbrance. Also, on the gun accessories equipment list they have a listing for 'box magazine.' Rather than worry about weight of ammo, you just need to total the weight of each extra magazine you've got (the one in the gun is 'free'). Each magazine is half a pound.

If anyone does take up an MG and wants to carry ammo belts or boxes, then I'll have to house rule in something for that.
 

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