[OOC] Metal Joe / Black Ops d20 Modern - FULL!


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KitanaVorr said:
Silent Snake's age, being born in 1972 is not 26 since the current year is 2015!

;)

Oops!! I'd meant to reconcile that line, but forgot.

Pardon me, while I edit a post. :)

EDIT: All better!! :) Thanks, Kitana!
 
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no rapid shot? darn...oh well, that would have been a bit powerful anyway....

Double Tap is only useful for my superconcealed pistol. My rifle and main pistols are automatics and thus I am using Burst Fire.

What should I take...How about...

Precise Shot: Will I be firing into a melee often? Depends on you guys....

Far Shot: This gives my rifle a range increment of 135, 2d10 dmg, and the chance to do 4d10 at a -4 penalty (offset somewhat by the masterworkness of the gun). That would make me just as good a sniper on a whole as our actual sniper, not to mention allowing me to lay down cover from far away and throw grenades twice as far.

Heavy Weapons Prof: Either with grenade launchers or rockets...It makes me the heavy munitions guy. Caveat: I dont have room to carry much more.

Two-Weapon Fighting: I have some great things going with the rifle, but I CAN go for dual-welding my Barettas...the problem is that i get the same effect as dual-welding by using burst, and taking the -8 total to double-burst might be harsh, being that my to hit with those things is +7. Perhaps that one is for much higher levels.

Anytihng else?
 
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Krizzel said:
On languages...

Kitana brought it up and I can't find it anywhere in the rules either, so here's what I'm going to use:

You automatically speak and read/write your native language.

You _speak only_ a number of bonus languages equal to your INT modifier. If you want to read/write those languages, you have to spend skill points for that.

Any languages beyond that you have to spend skill points on normally (one for speak, one for read/write).
Sweet, three more languages for me! :)
 

DM_Matt said:

Precise Shot: Will I be firing into a melee often? Depends on you guys....

Far Shot: This gives my rifle a range increment of 135, 2d10 dmg, and the chance to do 4d10 at a -4 penalty (offset somewhat by the masterworkness of the gun). That would make me just as good a sniper on a whole as our actual sniper, not to mention allowing me to lay down cover from far away and throw grenades twice as far.

Not a bad range there.

My range without penalty is about 280 ft with my sniper rifle and 60ft with my Eagle. Not to mention I have a Ghille suit and assorted other skills that will make it very difficult to spot me. Hehe hehe I will be your very best friend in battle, my friend, with my precise shot and double tap from a distance.

If Im not moving and they're not running, I can shoot at a minimum four times with my Eagle before someone reaches me. With my sniper rifle, they don't have a chance.

:)

EDIT:

btw I do 2d12 with my sniper rifle and 2d8 with my Eagle
 
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How do yo u get 280? 120 + 60(far shot) +60(scope) =240. BTW, I wasnt counting my scope on that, so I'd have a 180. But sorry I didn't add an almost there anywho....
 

DM_Matt said:
How do yo u get 280? 120 + 60(far shot) +60(scope) =240. BTW, I wasnt counting my scope on that, so I'd have a 180. But sorry I didn't add an almost there anywho....

I did this...

120 rifle + far shot (60ft) so normally without the scope I have a range of 180. But when I use my scope which is 1.5x then I take the 1.5 from the 180 to get 90. Um that makes it 180 + 90 to get 270...uh yeah I can't seem to add correctly there...off by 10...hehe
 

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