[OOC] Metal Joe / Black Ops d20 Modern - FULL!

DM_Matt said:
Shouldnt the undernount weigh less than the full M79, being that stuff like the handle, much of the assembly, etc, is already on the rifle?

BTW, I agree that the range of the undermount should be less.

However, I think that being that this is 2012, we should use the COIW.


Yes, there should be less weight ;) Say 5 lbs for the rifle version and 4 for the SMG version (which would include some on the back to balance out the rifle, I assume).

I will take a look at the OICW when I get around to adding weapons. Like I said, when I do add things I'll give everyone the opportunity to switch feats and abilities to one of the new options if they wish.
 

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More of a character...

BTW, everyone check your encombrance...I tihn kthat some of you might not be unencumbered, which you pretty much MUST be

Str: 14
Dex 16 (including levelup point)
Con 14
Int 12
Wis 14
Cha 8

Def 22
Saves:
Fort: +4
Ref: +8
Will: +5

Fast3/Gunslinger2/Soldier1
Feats: Weapon Focus (SR-25, Beretta 93R), Light Armor Proficiency, Rapid Shot, Point Blank Shot, Personal Firearms Proficiency, Advanced Personal Firearms Proficiency, Burst Fire

Talents/SpecAbils: Evasion, Close Combat Shot, Uncanny Dodge 1

Skills: Demolitions +10 (9r) Hide +12(9r). Move Silently +12 (9r), Profession +3 (1r), Tumble +12 (9r), Slight of Hand +4(1r), Drive +4 (1r), Swim +3 (1r), Spot/Listen +6 (4rx2)

Language: English, Spanish, French, German, Mandarin, Japanese, Arabic, Russian, Hebrew, (8r)

Equiptment: SR-25 (11lbs), Supressor(4lbs), regular and electro-optical scopes (3lbs) Lasers for all 3 main guns (3lbs) SITES M9 (2lbs), 2xBeretta93R(6lbs), random clothing(av 3lbs), 3 flashbangs, and a 3 frag grenade (9lbs), undercover vest (3lbs), electro-optical binoculars(4lbs), combat knife (1lbs), 5lbs C4, 3lbs random detonators, 4lbs Det Cord, Demo Kit (5lbs), Duct tape (1lbs), Cell Phone, flash goggles (2lbs), ear protectors (1lbs), stun gun (1lbs), Backpack(3lbs), Mesh Vest(7lbs) = 81lbs (unencumbered)

He can still fit in a LAW and not be encumbered. He will take one if necessary.

What will our communications method be for the unit? I suggest a Guantlet PDA integrated with a helmet with built-in comm capabilities (secure walkie-talkie, possible sat uplink and GPS. This stuff will soon be stanard in special forces units, and some aspects of it is already in use.
 
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DM_Matt said:
Fast3/Gunslinger2/Soldier1
Feats: Weapon Focus (SR-25, Beretta 93R), Light Armor Proficiency, Far Shot, Rapid Shot, Point Blank Shot, Personal Firearms Proficiency, Advanced Personal Firearms Proficiency, Burst Fire

For the life of me, I can't figure out how you got 9 feats! You get Personal Firearms for having the military occupation...two at 1st level, one at 3rd, one at 6th, one at 2nd level of Fast and weapon focus for 1st level of soldier and again for 2nd level of gunslinger. Added together that's 1+2+1+1+1+1+1=8. How did you get your ninth feat? BTW, you should have the simple weapons feat, which cannot be substituted in any way. I think that you did something wrong.

In addition, you spent one too many points on your ability scores.
 
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Everyone, here's what I'd like for your bio information. I'm going to go set up the Rogues Gallery thread now. Please post the bio plus your stats there, all in one post. Keep the commentary and such in this thread as we continue to finalize the characters.

This is your commanding officer (all of you will start out as Sergeants, BTW - SCTU uses army ranks for all its personnel for simplicity):


Name: Donald F. Anderson
Codename: Mad Dog
Sex: Male
Date of Birth: August 23rd, 1972
Height: 5’10”
Weight: 170 lbs
Hair: Blond
Eyes: Hazel
Ethnicity: Caucasian (American, Swedish/German heritage)

Grade: Major
Primary Specialty: Infantry
Secondary Specialties: Intelligence

Mad Dog grew up in a small Chicago suburb where he worked hard in school and out, protected other kids from bullies, joined the Boy Scouts and played on his school’s sports teams. People were drawn to his go-first, lend-a-hand mentality. And then the Army got hold of him. They took the raw leadership ability and physical aptitude and forged it into a tenacious, no nonsense soldier who’ll leap right into the fray and expect his troops to be right behind. He distinguished himself in Afghanistan, leading a small squad of Rangers on recon missions. They chose him to rebuild Team Bravo because a more dependable, loyal soldier would be hard to find.

Quote: “Failure is not an option!”
 

On languages...

Kitana brought it up and I can't find it anywhere in the rules either, so here's what I'm going to use:

You automatically speak and read/write your native language.

You _speak only_ a number of bonus languages equal to your INT modifier. If you want to read/write those languages, you have to spend skill points for that.

Any languages beyond that you have to spend skill points on normally (one for speak, one for read/write).
 

Note to all: The undermounted grenade launchers are prolly not worth the weight because autofire on a good assault rifle will do the job just as well. I am removing it...others might want to as well.

M-16A2 Range 80 AvDam 9 ToHit: 0
SR-25 Range 90 AvDam: 11 ToHit: +1
M79 Range 70 AvDam 10.5 ToHit: -4 w/o feat

Note that poeple will also tend to have Weapon Focus/Spec with their main rifle, too, as opposed to the grenade launcher.

The grenades will harm things that require explosives, but if that is all they are good for, heavier munitions like rockets are much better at that.

To blow doors open n stuff we dont need launchers, just normal demo stuff.

A better option is the LAW...for the weight of an M79 and 5 grenades one can get 2 LAWs, which do 10d6 and ignore 10 pts of hardness.
 
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Krizzel said:
On languages...

Kitana brought it up and I can't find it anywhere in the rules either, so here's what I'm going to use:

You automatically speak and read/write your native language.

You _speak only_ a number of bonus languages equal to your INT modifier. If you want to read/write those languages, you have to spend skill points for that.

Any languages beyond that you have to spend skill points on normally (one for speak, one for read/write).

Cool!! That's two more skill points I get to spend, now that I don't have to pay to speak Japanese and Mandarin. :)

I'll get my PC formatted and on the Rogues Gallery thread ASAP.
 

Here's both of my proposed characters, revised. We just have to figure out which one is best suited for this team.

Nikki Anuet, Female Charismatic1/Fast3/Strong2
Occupation : Military(Hide, Move silent class skills. Bonus feat:Personal Firearms Prof.)

Str: 14 (6 Points)
Dex: 16 (8 Points +1 level)
Con: 10 (2 Points)
Int: 12 (4 Points)
Wis: 12 (4 Points)
Cha: 14 (6 Points)

Speed: 40

Def: 19 HP: 1d6+3d8+2d10=38

Rep: +3

BAB: +4
+7 to hit, 1d6+3 damage (Unarmed, lethal or nonlethal)
+7 to hit, 2d6 damage (Beretta 92F)
+7 to hit, Soporific (Dart-gun)

Saves: Fort:+4 Refl:+6 Will:+2
Init: +3

AP: 33

Talents: Charm, Increased Speed, Improved Increased Speed, Melee Smash

Skills(Total/ranks): Hide(+12/9), Move Silent(+12/9), Bluff(+7/5), Diplomacy(+7/5),
Drive(+9/6), Pilot(+9/6), speak+read (5 languages:Russian, Spanish, Japanese, 2 more)

Languages: English, French, Russian, Spanish, Japanese, 2 more

Feats: Simple Weapons Prof(starting) Personal Firearms Prof.(occupation), Combat Martial Arts(Bonus), Brawl(Bonus), Aircraft Operation, Vehicle Expert, Point Blank Shot, Knockout Punch

Equipment:
Backpack
Fatigues(2 sets)
Formal Wear
Casual Wear
6 Flash-bang Grenades
Concealable Camera
Concealable Microphone
Concealable Video Camera
Dart-gun w/ Soporific darts. +7 to hit (Injury Poison. Fort save: DC 20. Initial: Paralysis 2d6 minutes. Secondary: Unconsciousness 1d3 Hours. Purchase dc: 15.*
Beretta 92F Handgun
Black Box
Night Vision Goggles
Steel Handcuffs + key
Trail Rations

[size="+2"]OR:[/size]

Benjamin Smith, Male Smart 6
Occupation : Military(Drive and Pilot are class skills, Personal Firearms Proficiency)

Str: 14 (6 Points)
Dex: 14 (6 Points)
Con: 10 (2 Points)
Int: 17 (10 Points, +1 level)
Wis: 10 (2 Points)
Cha: 12 (4 Points)

Def: 14 HP: 5d6+1d8=28

Rep: +2

BAB: +3
+8 to hit, 1d8+3 damage (Brass Knuckles)
+6 to hit, 2d6 damage (Beretta)
+6 to hit, Soporific (Dart-gun)

Saves: Fort:+2 Refl:+4 Will:+3
Init: +2

AP: 45

Talents: Linguist, Plan, Exploit Weakness

Skills(Total/ranks): Craft:Electronic(+12/9), Craft:Mechanical(+12/9), Repair(+14/9), Search(+12/9), Navigate(+12/9), Drive(+13/9), Pilot(+13/9), Decipher Script(+14/9), Knowledge:TBD(+12/9), Computer Use(+14/9), Demolitions(+14/9), Disable Device(+14/9), Speak Cree, Speak+Read Language(4),

Languages: English, Russian, Japanese, Cree, French, 4 others

Feats: Simple Weapons Prof(start), Personal Firearms Prof(Occupation), Vehicle Expert(Bonus), Cautious(Bonus), Gearhead(Bonus), Brawl, Knockout Punch, Impoved Brawl, Point Blank Shot

Equipment:
Backpack
Fatigues(2 sets)
Casual Wear
6 Flash-bang Grenades
Dart-gun w/ Soporific darts. +7 to hit (Injury Poison. Fort save: DC 20. Initial: Paralysis 2d6 minutes. Secondary: Unconsciousness 1d3 Hours. Purchase dc: 15.*
Beretta 92F Handgun
Brass Knuckles
Black Box
Night Vision Goggles
Trail Rations
 
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I think taht the DM needs to suggest whther ou rmissions would necessitate a spy or a pilot....hard ot tell without knowing that. I tihnk that Ben could benefit from a meatier weapon, btw, like an MP5, or, becuase he is carrying so damn little and wil loften be holding down the fort (vehicle), he might want to be the heavy weapons guy with the LAWs n stuff...
 

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