[OOC] Metal Joe / Black Ops d20 Modern - FULL!

KitanaVorr said:


Your guy sounds really good! You might want to make him older though if he's special forces and especially if he's a pilot. A marine combat pilot has to go through 7 years of training at least to fly a plane or helicopter worth a few million.

I don't know what the rules are today, but for a navy pilot that I know, they had at least 4 years of flight school in addition to finishing an engineering degree. Your guy sounds like he went that route.

That's true I was thinking of how old my cousin was when he finished his flight school, but come to think of it, I think he was a transport pilot, not a combat pilot. Let me just edit that, and add the final touch ups.
 

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All right, gear and skills are done. I'll leave vehicles to the assignment. Are we going to setup a rogue's gallery thread?
 

DM_Matt said:
I read in one of the major US newsmagazines that within the next several years US Special Forces will be using weapons similar to the assault rifle in DeusEx: high-tech, reletively short, and with a 20mm grenade launcher underneath the main barrel.

Ashrem: Wraith's feats incorrect. He gets 3 from levels (1,3,6), 1 from human, 1 from profession, 1 bonus feat from strong, simple for free, and the focus and spec from the soldier class. That adds up to 9, which works, BUT, the bonus feat from Strong is restricted pretty much to melee feats, so you'll need to ditch one.

The real life weapon you are reffering to is the OICW

If it is allowed, I would much rather have this. In fact, I think it is planned to be issued standard in 2009.

oicwcasing.jpg


For stats, I would say that it is a:


Exotic Ranged Weapon:
Superior Quality M16 + Superior Quality M79 + Electro-Optical Scope + Range Finder

Distance Programable Detonation - If you take a full-round to dial in the adjustments, the Reflex DC: to avoid the grenades goes from 15 to 20.


How does that sound?

I'm going to have to look at those feats. Thanks for the catch Matt.
 

Updated character:

I may change some things if I can have an OICW. :)

Wraith (John McConnell)
Fast Hero 1/ Strong Hero 3/ Soldier 2
Occupation: Military (Wetwork Specialist)
Experience: 21,000 / 27,000
Action Points: ?
Wealth Bonus: ?

ABILITY SCORES
STR: 14
DEX: 16
CON: 12
INT: 14
WIS: 14
CHA: 8

SAVING THROWS
Fortitude: +5
Reflex: +7
Will: +3

Hit Points: 42
Threshold: 12
Initiative: +2
Base Attack Bonus: +4
Defense: 22

ATTACKS
Unarmed – Att: +6, Dmg:1d4+4

HK MP5 – Range: 50 (w/ Suppressor, Electo-optical Scope, under mounted 40mm grenade launcher, and Laser Sight)
-Single Fire – Att: +10 [+1 w/ laser, +1 within 30’], Dmg:2d6+2
-Burst Fire – Att: +6 [+1 w/ laser, +1 within 30’], Dmg:4d6+2
-Rifle butt – Att: +6, Dmg:1d6+2
-40 mm Grenade Launcher – Range: 70, Att: +3, Dmg: 3d6 in 10’ radius (Reflex DC:15)

Glock 20 x 2 – Range: 40, Att: +8 [+1 w/ laser, +1 within 30’], Dmg: 2d6 (Suppressed w/ Laser Sight)
-Pistol whip – Att: +6, Dmg:1d4+2

Butterfly Knife x2 – Att: +6, Dmg:1d6+2

Stun Gun – Att: +6, Dmg:1d3 (Fortitude Save (DC:15 or paralyzed 1d6 rounds)

TALENTS
Evasion
Melee Smash
Improved Melee Smash

FEATS
Personal Firearms Proficiency (1st Level Profession)
Light Armor Proficiency (1st Level)
Advanced Firearms Proficiency (1st Level)
Simple Weapons Proficiency (1st Fast)
Combat Martial Arts (1st Strong)
Point Blank Shot (3rd Level)
Burst Fire (6th Level)
Weapon Focus: HK MP5 (1st Soldier)
Weapon Specialization: HK MP5 (2nd Soldier)

SKILLS – Number of ranks in parenthesis.

Occupational Class Skills:
Hide (8) +10 (+1 Occupation Bonus, -2 Armor Check Pen)
Move Silently (8) +10 (+1 Occupation Bonus, -2 Armor Check Pen)

Other Skills:
Climb (3) +6 (-2 Armor Check Pen)
Computer Use (1) +3
Demolitions (2) +4
Drive (2) +5
Balance (2) +5 (-2 Armor Check Pen)
Escape Artist (3) +6 (-2 Armor Check Pen)
Jump (3) +5 (-2 Armor Check Pen)
Navigate (1) +3
Knowledge: Tactics (4) +6
Pilot (2) +5
Repair (1) +3
Sleight of Hand (1) +4 (-2 Armor Check Pen)
Survival (2) +4
Swim (2) +4
Tumble (4) +7 (-2 Armor Check Pen)
Craft: Mechanical (1) +3
Listen (5) +6
Spot (5) +6
Search (1) +3
Disable Device (1) +4

LANGUAGES
English
Japanese
German

GEAR

On Person
Fatigues and Mesh Vest, Range pack, HK MP5 w/ Suppressor, electo-optical Scope, under mounted 40mm grenade launcher, and Laser Sight, Glock 20 w/ Suppressor and Laser Sight, Butterfly Knife x 2, Cell Phone, PDA Gauntlet (with GPS Mapping Software), Night Vision Goggles, Bolt Cutter, Demolitions Kit, Duct Tape, Lock Pick Kit, Electrical Toolkit, Multipurpose Tool, Binoculars (Electro-optical), Chemical Light Stick x 5, Compass, Penlight, GPS Receiver, 150’ Rope, Rations (1 lb.), Radio Detonator x 2, Walkie-Talkie ear piece, Fiber Optic Peeper, Fragmentation Grenade x 4, Smoke Grenade x 3, Semtex (2 lbs.), Flashbang x 4, Undercover Vest

Ammunition
HK MP5 Magazine (9mm) x 10 (30 rounds / clip)
Glock 20 Magazine (10mm) x 3 (15 rounds / clip)
Fragmentation Grenades x 4
Smoke Grenade x 3
40mm Grenades x 5


BACKGROUND & DESCRIPTION

Age: 30
Height: 6”0”
Weight: 198 lbs.
Eyes: Ice Blue
Hair: Black (Military High and Tight)
Distinguishing Features: Back, neck, and forearms are covered in tribal art tattoos. Left arm has a strand of razor wire weaving in and out of a tribal pattern tattoo.

RECORD
Born: August 29th 1980
Joined Marines: 1998
Joined Force Recon: 2002
Honorably Discharged: 2008
Recalled to Duty (SCTU – Team Tango Bravo): 2009

Born in Atlanta Georgia as the first and only son of a Marine general, John was raised from birth in a military environment. Immediately after turning 18, he joined the Marines and began climbing the ranks.

After his four-year tour, he re enlisted and signed up for Force Recon. He served in over 100 missions, specializing in counter terrorism and elimination. Of note, John was the sole survivor of four of these missions, all of which he completed, and gained a reputation as a very capable lone wolf.

John’s stint in Force Recon ended when he was forced to shoot his CO. During what should have been a simple reconnaissance mission in Moscow, he discovered that his CO had been paid to “look the other way” when they came upon a Serpent Legion cell’s artillery transport.

John refused to be bought off. He broke away from his unit in an attempt to reach a safe location in which he could communicate the situation back home. Lost in the Russian forests, John eventually backtracked and infiltrated the Serpent Legion’s own base and sent out the message from their own computers.

During the incident, John was attacked and almost killed by his CO. Shot and bleeding, John fought his CO in hand to hand combat. The fight ended in John’s favor, his CO lay dead with a crushed throat.

Returning home, military politics resulted in John’s honorable discharge. A year later, John received a phone call and was recruited for the new SCTU, Tango Bravo team.
 
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I need to bow out of this one.

Sorry Krizzel.
I'm not going to be able to post a character until at least tomorrow, so I think I need to bow out of this one (fun though it looks).
Please give my spot to another deserving player.
I don't want to hold you folks up any longer.
Damn you, work!!!

Thanks, Ron.
Maybe when reinforcements are needed, I can get into a sequel etc...
 

Even without the OICW, check out the SR-25 in the UMFA preview that Krizzel posted....its an improved M16 thats masterwork, does 2d10, and has a range of 90 (80 for the carbine)...the clips a little smaller (20) and its heavier (11lbs, 8 Carbine), but overall its much better than the M16.
 

Uriel - NP ;) We probably won't end up starting for a day or two anyway. I plan to set up the rogues gallery tonight, then work on getting everyone's characters finalized to my satisfaction. I will probably start an IC thread tomorrow, but the real action won't get going until friday probably. So if its just a little extra time you need, it should be okay.

Otherwise, I'm not going to fill up your slot (since we've still got seven people anyway). So if you want to jump back in down the line it should be alright.
 

On weapons, equipment, etc...

For now, I'm going to allow nothing outside of the core book, web enhancement, and the Ultramodern Firearms preview. I want to get things started before I start messing with adding stuff.

Undermounted Grenade Launchers:
- on a rifle, treat it as an M-79 but with a 50' range increment; it holds one shot, and reloading is a full round action
- on an SMG, the same but with only a 30' range increment; some SMG's cannot fit one on at all, so check with me first (MP5 is ok, but MP5-K is too small)

I may adjust the ranges later depending on how it works out in the game, but whatever I do I want using an M-79 to be better than an undermount.

In addition to 40mm frag grenades, you many also use smoke and flare versions. Treat them as the same weight.
 

As far as the public knows, the SCTU doesn't exist. Only the President, Joint Chiefs, and the Special Counter-Terrorism Oversight Comittee are in the know (and their key aides, of course).

If you're captured or killed, all knowledge of you will be disavowed. Have a nice day :p
 

Shouldnt the undernount weigh less than the full M79, being that stuff like the handle, much of the assembly, etc, is already on the rifle?

BTW, I agree that the range of the undermount should be less.

However, I think that being that this is 2012, we should use the COIW.
 

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