[OOC] Metal Joe / Black Ops d20 Modern - FULL!

I must say, the homebrew and the OA are the least likely.

WoT is good because there's a large source material. Supers is good because it's another excuse to use D20M and 4CtF, and 4CtF is on sale for only $5 - and I already own it :). Cobra would be cool, but I'm not sure if I can handle a dual game - though having folks be Vipers would be awesome. :)
 
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Rocket launcher is very good ;) Now someone has a reasonable chance of hitting those tanks I put in...


Umm...anyway, yeah...

Well, I just finished a massive spreadsheet and I've got Black Wolf in it now. Taking a break for a few posts then I'll start listing any fixes I see.
 

Black Wolf needs the following:

  • middle name, if any
  • only one primary specialty, so PMOS (primary) = sniper, SMOS (secondaries) = infantry, computer expert
  • list occupation (right after levels)
  • list hit dice (2d6+4d8+0)
  • hit points = 34
  • action points = 39
  • list melee (+5) and ranged (+7) bonuses
  • Research should be +11 (synergy doesn't always apply
  • 15 str for purposes of encumbrance => 66 lbs max for light load, so you're at max ;)
  • list gear locations: worn, carried, vest, backpack, etc.; keep in mind common sense and how much weight the vest and pack will hold
 

Krizzel said:
Black Wolf needs the following:

  • middle name, if any
  • only one primary specialty, so PMOS (primary) = sniper, SMOS (secondaries) = infantry, computer expert
  • list occupation (right after levels)
  • list hit dice (2d6+4d8+0)
  • hit points = 34
  • action points = 39
  • list melee (+5) and ranged (+7) bonuses
  • Research should be +11 (synergy doesn't always apply
  • 15 str for purposes of encumbrance => 66 lbs max for light load, so you're at max ;)
  • list gear locations: worn, carried, vest, backpack, etc.; keep in mind common sense and how much weight the vest and pack will hold

Okee dokee will change tommorrow night...right now...SLEEP calls!
 


For everyone:

You all get an encrypted walkie-talkie for your squad communications. This is built into your helmet if you have one (and helmets don't count towards encumbrance as far as I'm concerned as long as you're wearing it), or it can come as an earbug and a wire microphone. The antenna and electronics are either built into the helmet or your mesh vest, as the case may be. These walkie-talkies count as zero weight, but they can't be removed from the gear they're built into.

Secondly everyone has a PDA and GPS receiver. This comes together as a single unit, especially built for the Tango teams. They're built to be much sturdier than normal, so the PDA side has a lot less functionality than a normal PDA. I'll give exact details later, but this is just to let you know that if you want to do computer work you need separate equipment.

The PDA/GPS gear comes as either a 'gauntlet' or a flat piece that goes in a flip-down pocket on the front of your vest. This latter arrangement lets you swing the PDA down and away from your chest to use it, then flip it back up when you're done (attaches with some kind of silent velcro). This also ties into your comm net (sofware essentially runs it, though the comm electronics, and the GPS too, can be used 'manually' when necessary).

Everyone should have fatigues (under clothing, 3 pounds). You should also have a knife of some kind, and some MREs (trail rations, 12 per pound - take fractions if you like).

You need a satellite phone to communicate back with headquarters or pretty much anyone else who's beyond a few miles. There should probably be two people with one of these in the squad, but you don't really need more than that.

Extra space can always be used to carry extra ammo for the other people in the squad, especially extra rockets or HMG belts.

Also, it's good to have a little space open on at least one member of the squad for things you might pick up during the mission, or special equipment headquarters will give you depending on the mission.

Finally, though it's not a hard rule, everyone should probably try to stay at a light load.
 

I'll just call the GPS I've already listed my PDA/GPS item. And, woo hoo, I can take the weight off my walkie-talkie!!

Say, are helmets armor or are they seperate? If so, what do they do?
 

Benjamin Johnathon Smith, Male Smart Hero 6
Nick: Zeus
Occupation : Military(Drive and Pilot are class skills, Personal Firearms Proficiency)

Str: 12 (4 Points)
Dex: 14 (6 Points)
Con: 10 (2 Points)
Int: 16 (8 Points, +1 level)
Wis: 14 (6 Points)
Cha: 12 (4 Points)

Def: 14 HP: 6d6=26

Rep: +2
BAB: +3
+5 to hit, 2d6 damage (Beretta)
+5 to hit, Soporific (Dart-gun)
+5 to hit, 10d6 damage (LAW Rocket)

Saves: Fort:+2 Refl:+4 Will:+5
Init: +2

AP: 39

Talents: Linguist, Plan, Exploit Weakness

Skills(Total/ranks): Craft:Mechanical(+12/9), Repair(+13/8), Search(+12/9), Navigate(+12/9), Drive(+12/8), Pilot(+12/8), Decipher Script(+12/9), Knowledge:Tactics(+12/9), Computer Use(+13/8), Demolitions(+13/8), Disable Device(+13/8), Treat Injuries(+10/8), Read Language (Russian, Spanish, French), Speak+Read Language(Korean, German)

Languages: English, Russian, Spanish, French, German, Korean
*Rus/Jap/French speak from int bonus, read from skill points*

Feats: Simple Weapons Prof(start), Personal Firearms Prof(Occupation), Vehicle Expert(Bonus),
Cautious(Bonus), Gearhead(Bonus), Far Shot, Dead Aim, Advanced firearms Proficiency, Exotic Firearms Proficiency(Rocket Launcher)

Equipment:
backpack
fatigues, worn
6 flash-bang
Dart-gun w/ Soporific darts. +7 to hit (Injury Poison. Fort save: DC 20. Initial: Paralysis 2d6 minutes. Secondary: Unconsciousness 1d3 Hours.
2 mags darts
Beretta 92F
2 box mags
black box
night vision goggles
12 MREs
6 thermite grenades
Medical kit
GPS-PDA
mesh vest
3 LAW Rockets
walkie talkie

Benjamin is the kinda guy who stays back and tells everyoen what to do, keeping his handy explosive stuff ready in case his team needs some... cover fire. He got his nickname, 'Zeus', because of how he stays out of the way calling the shots and raining down fire/thunder on his enemies.
 
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Well, a quick thought on languages for Zeus - I don't think we have anyone who speaks Korean, and I'm not sure about Spanish.
 

garyh said:
I'll just call the GPS I've already listed my PDA/GPS item. And, woo hoo, I can take the weight off my walkie-talkie!!

Say, are helmets armor or are they seperate? If so, what do they do?


I didn't see helmets in the armor section, though I didn't look around for them either.

Probably I'll just play it as a roleplaying/special circumstances factor. For example, if someone tries to knock you out from behind by hitting you on the head, a helmet might give you a bonus to your Fort save. Similar things. I don't intend for the helmet to be necessary though.

BTW, just got done putting Snake into the spreadsheet and everything looks good at first pass - except the equipment. I got 111 lbs somehow! :p

I tried to eyeball each section individually then, and I got 3 lbs over in the carried section (did you count your fatigues?), 46.5 total in the vest section (gotta be where the problem is), and spot on for the back pack.

I'll try to figure it out in the morning...I think I'm too tired to right now ;) I'm guessing it might have something to do with the grenades or ammo, but not sure.
 

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