[OOC] Psionicle Sign-Up Thread

Creamsteak

Explorer
My Completed Character

Animus Abdicerer (Soul Rebuker in Latin)
Male Human Psionic Warrior (3rd); CR 3; Size M (6 ft., 9 in. tall);
HD 3d8 +9; hp 25
Initiative: +2 (+2 Dex)
Speed: 30 ft.
AC: 14 (+2 Dex +2 Leather Armor)
Attack +4 melee (+5 Longsword 1d8+3), or +4 ranged (+4 Composite Shortbow 1d6)
Saves: Fort +6, Ref +3, Will +2
Allignment: Lawful Neutral
Str 15, Dex 14, Con 16, Int 10, Wis 12, Cha 10 Per 8.
Languages Spoken: Common
Skills, Feats, and Special Abilities: Knowledge (psionics) +3, Move Silently +3, Psicraft +3; Inner Strength x3, Power Attack, and Psionic Weapon; Psychic Crush, Thought Shield, and Mental Barrier.

Summary of Gear and Abilities
Stats at 32 Point buy
Masterwork Longsword (Basic Weapon)
Masterwork Leather Armor (Basic Armor)
Composite Shortbow (Ranged Weapon)
2+2+1 Feats (Normal/Bonus/Human)
12+6 Skills (Normal/Human)

Starting Gold: ------2,700
Skin of Nimbleness--2,000
MW Leather Armor------160
Composite Shortbow----100
MW Longsword----------315
Total Cash------------150

Psionic Powers
0-Control Shadow, Burst, Detect Psionics
1-Compression

Future Psionic Powers
1-Hustle, Feel Light
2-Animal Affinity, Body Equilibrium, Expansion
3-Claws of the Vampire, Danger Sense, Displacement
4-Dimensional Door, Inertial Barrier, Steadfast Perseption
5-Psychic Vampire

Class Progression: Levels 1-4 (Psionic Warrior), Levels 5-10 (Soul Knife), Levels 11-12 (Psionic Warrior), Levels 13-20 (Metamind).

Feat Progression: Weapon Focus: Mind-Blade (6th), Deep Impact (9th), Extend Power (10th), Persistant Power (12th),Rapid Metabolism (15th), Psionic Metabolism (18th).

Special Abilities: Mind-Blade (5th), Sneak Attack +1d6 (5th), Imbed Power (6th), Throw Mind-Blade (6th), Sneak Attack +2d6 (7th), Imbed Psionic Attack (8th), Sneak Attack +3d6 (9th), Sever Life (10th), Free Draw (10th), Weapon Specialization: Mind-Blade (12th), Power Psicrystal 5 (13th), Freely Manifest 1 (14th), Power Psicrystal 7 (15th), Freely Manifest 2 (16th), Power Psicrystal 9 (17th), Freely Manifest 3 (18th), Power Psicrystal 11 (19th), Freely Manifest 4 (20th).

Ability Score Progression: Str 16 (4th), Con 17 (8th), Con 18 (12th), Str 17 (16th), Str 18 (20th).

Skill Progression: Levels 1-4: Knowledge (Psionics), Move Silently, and Psicraft. Levels 5-10: Concentration, Hide, Knowledge (Psionics), Psicraft, and Tumble. Levels 11-12: Knowledge (Psionics), Move Silently, and Psicraft. Levels 13-20: Concentration, Knowledge (Psionics), Psicraft, Remote View, and Tumble.

Base Power Point Scale
Level 1--------2+6------8 PP
Level 2--------3+6------9 PP
Level 3--------4+6-----10 PP
Level 4--------5+6-----11 PP
Level 5--------5+6-----11 PP
Level 6--------8+6-----14 PP
Level 7--------8+6-----14 PP
Level 8-------11+6-----17 PP
Level 9-------11+6-----17 PP
Level 10------16+6-----22 PP
Level 11------21+6-----27 PP
Level 12------26+6-----32 PP
Level 13------33+6-----39 PP
Level 14------40+6-----46 PP
Level 15------47+6-----53 PP
Level 16------56+6-----62 PP
Level 17------65+6-----71 PP
Level 18------65+6-----71 PP
Level 19------74+6-----80 PP
Level 20------74+6-----80 PP

Base Health Point Scale
Level 1------1d8+3-------------11 HP
Level 2------2d8+6-------------18 HP
Level 3------3d8+9-------------25 HP
Level 4------4d8+12------------32 HP
Level 5------4d8+1d6+15--------38 HP
Level 6------4d8+2d6+18--------44 HP
Level 7------4d8+3d6+21--------50 HP
Level 8------4d8+4d6+24--------56 HP
Level 9------4d8+5d6+27--------62 HP
Level 10-----4d8+6d6+30--------68 HP
Level 11-----5d8+6d6+33--------74 HP
Level 12-----6d8+6d6+48--------93 HP
Level 13-----6d8+6d6+1d4+52----99 HP
Level 14-----6d8+6d6+2d4+56---105 HP
Level 15-----6d8+6d6+3d4+60---111 HP
Level 16-----6d8+6d6+4d4+64---117 HP
Level 17-----6d8+6d6+5d4+68---123 HP
Level 18-----6d8+6d6+6d4+72---129 HP
Level 19-----6d8+6d6+7d4+76---135 HP
Level 20-----6d8+6d6+8d4+80---141 HP

Base Attack Bonus/Saving Throw Progression
-----Level-----Base Attack-----Fort-----Ref-----Will
Level 1-----------0----------2----------0----------0
Level 2-----------1----------3----------0----------0
Level 3-----------2----------3----------1----------1
Level 4-----------3----------4----------1----------1
Level 5-----------3----------4----------3----------1
Level 6-----------4----------4----------4----------1
Level 7-----------5----------5----------4----------2
Level 8-----------6----------5----------5----------2
Level 9-----------6----------5----------5----------2
Level 10----------7----------6----------6----------3
Level 11----------7----------6----------6----------3
Level 12----------8----------7----------7----------4
Level 13----------8----------7----------7----------6
Level 14----------9----------7----------7----------7
Level 15----------9----------8----------8----------7
Level 16---------10/5--------8----------8----------8
Level 17---------10/5--------8----------8----------8
Level 18---------11/6--------9----------9----------9
Level 19---------11/6--------9----------9----------9
Level 20---------12/7--------9----------9---------10
 
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GnomeWorks

Adventurer
Osis - crystals are used in the construction of psionic weaponry. If the item you are talking about is psionic in nature, then you can very well use crystal in it's construction.

Crystal is sometimes used in mundane construction (Thri-Kreen throwing wedges come to mind), so depending upon the item you want to construct out of/using crystal, I may allow it. What did you have in mind?
 

"THE HAND OF GOD"

Light Mace


The hand of god is masterwork light mace, It is constructed out of Mitheril(if it's to expensive it'll be steel), its haft twists around and becomes a hand gripping a largish chunk of raw green chrystal.
The haft is about a foot and a half long, it is realtivly thin, and has a delicate look to it. The workmanship on the hand is quite good. It looks, simply to be a mans hand, curled around gripping the crystal. This spiky, raw green crystal has been enchanted to be supernaturally resistant to being broken.

Thats the basic design, i was looking to get a weapon for him that while not having actual enhancement bonus or powers, would be cool, unique weapon. As far as magic items go i usaly prefer to just get a couple small desposable items(if that), when dealing with things not gotten in game. Thats why i'm hesitent to spend 2300 + gp on a magic weapon, it just seems like cheating sometimes.
 

GnomeWorks

Adventurer
An interesting item. B/c you don't want any special enhancements for it, simply for it to look unique, I'll say that it costs double the weapon it would normally be, along with the cost for the mithril (don't double the mithril cost, though).
 


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