[OOC] Shamutanti Hills - psi/gng [3/4]


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I have come to a bit of a deadend in regards to where to take the game next. It was only intended as a one shot to give the psionic rules a try out. And I think it has run out of steam. However, I still like the basic idea and setting, and want to do something with it.

Recently I found some game material based on the Song of Roland. With a little work, it could be adapted to the current setting. But rather than navigate all the way a place where we can pick it up, I was thinking that it might be better to restart, rerecruit, and start a new thread.

Essentially, the loss of the Stone leads to infighting between the Kingdoms, weakening them. Taking advantage of this, the Empire makes its play conquer the Kingdoms. Two of the Kingdoms side with the Empire, and for a while, it looks like the Five Kingdoms will be overrun and conquered. But rallying under the banner of ???, the Kingdoms rally and drive the Empire out, once city at a time. The game begins with the army of the Kingdoms marching towards the last City held by the Empire.

The mechanics would be pretty much as they are now. GNG. Psionic and non-spellcasting (with the exeption of Hype) classes. Original characters could be kept, or new one drawn up. Paraphrasing from the original adventure: [bq]The characters are Kingdom noblity, born into a kind of huge extended aristocratic family. While many choose to enter the knightly class, others choose to serve in other ways, as a priests or bards for example.[/bq]

The characters will start at 5th level. And they will all be tied together by loyalty to one lord, although who I'm not yet sure. It may be the King, an Earl, the Stoneguard, or the church. I'm not sure yet.

So ... ?

thotd
 

Hey, if a change will keep things moving forward that certainly works for me. I like Bendyn and would like to continue with him, just moved up to 5th level.
 

The idea was that characters could be carried over, although new characters could be created if anyone wanted. The new game was also intended to carry through the themes of nobility and a liege loyalty that I saw coming out of the game initially. So characters like Bendyn are perfect.
 

Works for me. I would like to keep ‘Golem’ (aka tinman) and see where the path leads. However, I would like to throw out a small suggestion and ask for the levels to be a bit higher..? Maybe something like 6-7? Gives the chance to experiment with some psionic PrC’s.


-Blood
 

Blood: Cool. That makes two. Hopefully Hype will check in soon.

Golum should be fine, although being one of a kind (at least as far ass anyone knows), many people are going to be at a loss as to how to treat him. In a society very much dominated by hierachical relations, Golum is going to be somewhat of an anomaly. He will probably be seen as more of a possession of one of the other charaters than an individual in his own right by many.

5th level is already getting towards the upper range of my GM experience. While I would like to see some advancement through the course of the game, I want to do it progressively.

Also, with prestigue classes, I am going to require that they have some kind of setting context before OK'ing them. I'll try and look over them to see which one could be used, and how they would fit in. If there is one you are particuarly interested in, let me know and I will give it some thought.

thotd
 

A couple of other things while I remember.

You will need the Ride skill according to the adventure material.

Also, reading the setting material reminded me of a some aspects of the orginal Shamutanti game setting that have kind of gone by the wayside. I'd like to bring them back. Armour should be either light or chain. Not all martial weapons are available to nobles. Those that are: shortsword, light hammer, throwing axe, battleaxe, flail, longsword, warhammer and lance. All kinds of bows are available, as are crossbows. Think pre-christian celtic rather than the more traditional late medieval.

BTW, I'm going to be away for about five days, leaving tomorrow.

thotd
 


OK. Thanks for the notice. Given Bendyn and the Golum are pretty much ready to go, I think I might use the week for recruiting.

thotd.
 

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