OOC Thread for: Warriors of Dawn, Knights of Twilight

Pretty soon everyone will need stats for their characters at 5th level, except the items will remain the same for simplicity's sake. Just change hitpoints, attack/damage bonuses, ability scores, spells known/per day, saves, and any abilities gained by level-hopefully it won't take too long.

Oh yes, please don't post them in the rogue's gallery just yet, I want everyone's normal characters posted before any future postings if possible. Just post the 5th level versions of your char in this thread, you don't have to list out the equipment.

This is all for the Prologue Battle, which will be pretty big and will start this game, after the prologue things will fast forward a bit to the current time where the game will actually start. Consider this a tryout battle to practice out your characters, get used to them and learn to use teamwork with your fellow companions. Nothing that happens in this battle will effect your character's stats, if one dies, he will be ressurected at no level loss by the time the actual game will begin. Expect this battle to start within a week if possible (need char concepts finished, although not backgrounds yet).
 

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Relevant changes:
Melee AB +4, Ranged AB +3
55hp
No Improved Flight feat
Bonded forms: Ash Rat, Dire Bat, Troll
31 shift points
 

Angelo (at 5th level)
Human Level 5 Sorcerer, Chaotic Good

STR 12 (+1)
DEX 16 (+3) (inc. Gloves of Dexterity)
CON 12 (+1)
INT 14 (+2)
WIS 12 (+1)
CHA 19 (+4) (inc. Cloak of Charisma)


Combat Stats:
Base Attack Bonus: +2
Melee: +3 [+2 BAB, +1 STR]
Ranged: +5 [+2 BAB, +3 DEX]
Hit Points: 25 [4 + 4 + 4 + 4 + 4(levels) + 5 (CON)]
Armor Class: 20 [10 + 3 (DEX) + 6 (Mithral Shirt +2) + 1 (Ring of Protection +1)]
Initiative: +2 (+2 DEX)
Movement Rate: 60 feet (30 feet base, doubled by Boots of Striding and Springing)

Attacks per round:
1 Masterwork Light Crossbow (+6 to hit, 1d8 dmg)
or 1 Masterwork Shortspear (+4 to hit (melee) +6 to hit (thrown), 1d8+1 dmg)
or 1 Dagger (+3 to hit (melee) +5 to hit (thrown), 1d4+1 dmg)

Weapons and Armor:
Armor: Mithral Shirt +2 (+6 AC, 10% Spell Failure Chance)
Weapons: Masterwork Light Crossbow (1d8 dmg, Crit 19-20/x2, Rng 80 ft)
Masterwork Shortspear (1d8+1 dmg, Crit x3, Rng 20 ft)
Dagger (1d4+1 dmg, Crit 19-20/x2, Rng 10 ft)



Saving Throws:
Fort: +2 [+1 base, +1 CON]
Ref: +3 [+1 base, +2 DEX]
Will: +5 [+4 base, +1 WIS]


Feats:
Simple Weapon Proficiency (Free for Sorcerer)
Spellcasting Prodigy (1st level feat)
Spell Penetration (Bonus human feat)
Empower Spell (3rd level feat)
Enery Substitution (Sonic) (Bonus 5th level metamagic feat)


Skills:
Bluff +13 (8 ranks, +5 CHA)
Concentration +19 (8 ranks, +1 CON, +10 Ring of Singlemindedness)
Diplomacy +13 (8 ranks, +5 CHA)
Gather Information +7 (2 ranks (cross-class), +5 CHA)
Knowledge (Arcana) +6 (4 ranks, +2 INT)
Spellcraft +10 (8 ranks, +2 INT)


Languages:
Celestial, Common, Draconic.


Special Abilities:
Bonus feat at 1st level.
+1 Skill Point per level.
Favored Class: Any.


Spells:
Spells per day: 6/7/5
Spells Known: 6/4/2/0/0/0/0/0/0/0
DCs: 15/16/17
Arcane Spell Failure Chance: 10% (Mithral Shirt)
Cantrips: Detect Magic, Disrupt Undead, Light, Mage Hand, Prestidigitation, Ray of Frost.
Level 1: Charm Person, Lesser Cold Orb, Magic Missile, Shield.
Level 2: Invisibility, Resist Elements.


Current XP:
Current: 10,000
Next Level: 15,000


------------------------

Familiar: Hawk; CR: ?; Size: T; Type: Animal; HD: 1/2 5d4+5; hp 13; Init: +3; Spd: 10 ft, Fly 60 ft (average); AC: 20 (flatfooted 17, touch 20), Attk: Claws +5 melee (1d4-2 dmg); SA: Empathic Link, Improved Evasion, Share Spells, Speak with Master, Touch; AL: CG; Sv: Fort +2, Ref +5, Will +2; Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 6.
Skills: Listen +6, Spot +6.
Feats: Weapon Finesse (Claws).


------------------------

Auto Combat:
1) Magic Missile it.
If I go below 10 hp, I'll turn myself Invisible, and summon the Deva to cure me. Then I'll flee, with celestial cover.
 
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Relevant changes
Saves decreased
1 less point of charisma
18 less HP
3 fewer ranks in perform
Only knows invisibility for 2nd level spells

No more run feat
There's also a BAB decrease, but he never attacks anyway.
 
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Changes made to be only 5th level.
HP: lose 48
Saves: -1 to all
Lose uncanny dodge(flank) and only gets 1 rage/day
-3 to WL, Jump, Intim, Listen
-1 to Str
total of -4 attack and -2 damage
Loss of Improved Crit
 

HP: lose 16 hit points
Saves: -1 to Fort and Ref
Lose Weapon Specialization and Icy Burst
Lose 2 from BAB
-2 to all skills
Lose leadership

and

Attacks: Longsword +14/+9 melee; or Mighty Composite Longbow +13/+8 ranged
Damage: Longsword 1d8+8, Mighty Composite Longbow 1d8+6

becomes

Attacks: Longsword +12/+7 melee; or Mighty Composite Longbow +11/+6 ranged
Damage: Longsword 1d8+6, Mighty Composite Longbow 1d8+6
 
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That's fine Draco, everyone has approx 4 days to get their level 5 stats, prologue thread will be started in 1-2 days, but we won't start immediately with a fight (tho shortly into the scene yes) giving about 4 days to work with here before the stats for the combat are needed.
 

5th level version of Darcis:

Darcis
Cansin, Antipaladin5
Lawful Evil with Neutral tendencies

Stats
STR 14 (+2)
DEX 12 (+1)
CON 12 (+1)
INT 14 (+2)
WIS 10
CHA 23 (+6)

COMBAT
Base Attack Bonus - +3
Melee Attack Bonus - +5
Ranged Attack Bonus - +4
Attack w/Darksoul - +9
Damage w/Darksoul - 2d6+5

Initiative - +5
HP - 45
AC - 23 (+11 armor, +1 dex, +1 deflection [ring])

SAVES
Fort - +10 (+3 base, +1 con, +6 cha)
Will - +9 (+3 base, +6 cha)
Ref - +8 (+1 base, +1 dex, +6 cha)

EQUIPMENT
The Darksoul (+3 Greatsword w/Darksoul ability; DC=19) [18,350 gp]
+3 Full plate [10,650 gp]
Cloak of Charisma (+2) [4,000 gp]
Ring of Protection (+1) [2,000 gp]
1,000 gp

SPECIAL WEAPON ABILITY - DARKSOUL
On a successful critical hit with a weapon with this ability, the opponent must make a Fortitude save [DC = 10 + enhancement bonus + charisma modifier of wielder] or have an equal chance (50%) of receiving 1 negative level or being instantly slain; either way, the user of the sword gains 5 hit points.
A weapon with this ability also seems impervious to most forms of damage.
This ability can also affect intelligent undead - however, they are immune to the negative level, and they must make a Will save instead of a Fortitude save.

CANSIN/ANTIPALADIN ABILITIES
Acid and Fire Resistance 5
+2 to Bluff [included in Skills section] and Search checks
Entropic Shield 1/day as cleric of level
-----
Detect good (60' radius)
Dark Blessing (Apply charisma mod to saves)
Harm Touch (Deal damage by touch equal to 30 points [level x cha mod] using negative energy)
Divine Health (Immune to all normal disease)
Aura of Courage (Immune to fear, allies within 10' get +4 vs. fear)
Smite Good (Get +6 on attack and deal +5 damage to good creatures, 1/day)
Command Undead (9/day, as though -2 level [3rd], as though an evil cleric)

SKILLS [Ranks in brackets]
Bluff +14 [6]
Concentration +7 [6]
Intimidate +12 [6]
Knowledge (Religion) +8 [6]
Spellcraft +8 [6]

FEATS
Fated
Weapon Focus (Greatsword)
Improved Initiative

SPELLS (Bard progression)
Per day - 5/5/3
Known - 6/4/3

0th (16): arcane mark, inflict minor wounds, resistance, daze, detect poison, read magic
1st (17): cause fear, doom, shocking grasp, true strike
2nd (18): darkness, desecrate, inflict moderate wounds

LANGUAGES
Common, Infernal, Abyssal
 
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When you get the chance try to email me some instructions on the map, in the case that I don't get time to go over it in chat with you. Just refer to the dimensions (30 x 30 for instance), and then mention the locations of things as best you can (A1, B1, etc works best for accuracy, but I can work with jsut about anything).
 

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