hafrogman said:
As regards the rules in general, the stat adjustments and pre-classes raise a few issues with me. Nothing bad, just my opinions and or questions. For example, what happens to them as time passes? Do they go away when you gain 1000 xp and gain your class level? Will Garreth suddenly become an 8 int wizard? Or do they stay until the character ages, and if so, when do they go away? When the character hits adult age, or before? What happens to my +4 int, does it suddenly drop one day, or does my score gradually raise according to age/adult age until I reach my base stat level when it stops growing (this seems to make the most sense, but when do I gain my charisma penalty back then?). I realize that your primary goal for this rule set are to create viable rules for playing children, and not neccesarily for playing characters from childhood into adult hood.
Also, the bonuses and penalties can cause wierd comparitive stats where the 18 base int roughhouser child has an int score of 5 while the 10 base int smart child has a 9 int. Your stat bonuses are chosen by the class you want to go into. An elven archer might want to be a fighter, but as a child will have strength and con bonuses. A brilliant general could be a fighter as well, but have a barely sentient intelligence level.
A possible thought I had is to not neccesarily lock children into a class based on their aptitudes. They pick up a class level at 1000xp in whatever class they like. This means instead of needing a child classification for each class, you just have six, one designed around each stat, like the d20 modern classes. Then you have a sort of background chosen for the child's home and family. This would differentiate between the rural, farm boy strong kid, and the urban, street bully strong kid.
At first I wasn't sure how I took it, but if you do the stat increases the way adult characters get stat increases (level-based), that might work well. I like the idea of lack of level, so it couldn't be that exact method, but something related to aging, or "class" changing? Kids go through a lot, especially between the age of our characters and the adult age in D&D. Changing classes frequently wouldn't be out of the question, in those years. For the stats, perhaps if a character changes class, s/he would get X many stat points to add, but based on class. If you go from Roughhouser to Bright, for example, you wouldn't lose the Roughhouser bonuses, but you would only be allowed to add the Bright ones, thus reflecting the change in focus for the child. In order not to penalize or promote characters who don't change classes, you could work out a time-based or event-based system of changing classes. For example, you can only change class after 6 months of in-game time, or you can only change class if X happens to your character. This would allow Garreth to be a crazy-intelligent adult, but that's okay because he is a crazy-intelligent child.
Unfortunately, my method requires some work based on age, because in order to get from an 8-year-old with an average stat of 6 to a 15-year-old with an average stat of 10+, you need to have a lot of stat advancements.
That being said, I think you should drop the idea of XP for child PC's completely. I'm not sure if that would work well with power gamers, but it's kind of silly for a character to accumulate 1000XP and then go back to zero. Particularly since 1000XP for an 8-year-old human is a lot compared to a 23-year-old dwarf. The ages are comparable, but the time difference is not, not in a D&D game. Theoretically, the two will age at a different rate, thus making up for the huge gap in time, but going 7 years (or so) to get to 15 (or so) and going 20 years (or so) to 45 (or so) is a major problem for in-game XP. It's not as big of a deal in a game with adult PC's because adults mature slower than children. Also, most campaigns don't deal with such amounts of time. I guess that's an argument for both sides, though. If you aren't going to get through 5 or more years of in-game time, it doesn't matter. It's the campaigns that go beyond (adult or children PC's) that have a problem with racial age adjustments.
Some random thoughts from someone, again, who is shaky on mechanics.
