OoC Thread - Strife in Sokara - A solo game for Brother Shatterstone

Jarval said:
I did use the Yahoo account, but I've just resent it from my Netscape one. Hopefully it'll work this time...
Yeah I got the yahoo one it was delayed by like an hour... Which is really slow for email. Even underway my old ship's emails where rarely delayed that long and we had a small pipe, bandwidth, for unclass email.

Jarval said:
And good point on the bard. If you're happy with the rogue, then that's fine with me.
I am, besides if she is a bard it would really be a contradiction if she is to protect one... She would probably outclass them. ;)

Email was replied too. :)

Edit: eBay link
 
Last edited:

log in or register to remove this ad

Brother Shatterstone said:
Yeah I got the yahoo one it was delayed by like an hour... Which is really slow for email. Even underway my old ship's emails where rarely delayed that long and we had a small pipe, bandwidth, for unclass email.
They seem to have been having a few problems with the Yahoo e-mail lately. Half of the time I try to log-in, I get an error message, so who knows what's up.


Brother Shatterstone said:
Well, I guess you really can find anything on eBay! I really didn't think there would be any Fabled Lands books floating around the place, as not a huge number were printed. Good find.
 

Oh, and I've got your e-mail. I'll be replying to it soon, here in the OoC thread, along with some information about the Fabled Lands.
 

Jarval said:
Well, I guess you really can find anything on eBay! I really didn't think there would be any Fabled Lands books floating around the place, as not a huge number were printed. Good find.
Well yeah eBay does rock but the guy is in Australia so who knows if I will really bid upon it. If the print run is really that small then yeah I probably should.
 

Brother Shatterstone said:
I've found a few of the Fabled Land books,1-2 and 4, on eBay but I'm curious about how much of these books are chose your own adventures and how much is like a sourcebook. You link did help but I imagine these books are rather unique. I remember the time machine, AD&D Endless Quest, and the mother of them all "Choose Your Own Adventure."

The Fabled Lands books are a bit of an odd kettle of fish. They are all gamebooks, but they're
structured in such a way to make them almost a sourcebook.

Each book covers a geographical area rather than a story (Book 2 "Cities of Gold and Glory" covers the
kingdom of Golnir, Book 5 "The Court of Hidden Faces" covers the countries of Old Harkuna and
Uttaku, and so on). Within each book, most paragraphs represent either a place or the events that take
place there. So, for example, each city has it's own paragraph, with separate paragraphs for the
marketplace, the temples, the harbour and so on.

To give a concrete example of how this works, below is a scan of paragraph 100 in Book 1 ("The War-
Torn Kingdom")


100

Marlock City is a huge sprawling metropolis, enclosed in a fortified wall said to have been built one
thousand years ago by the ancient Shadar empire. It is the capital city of Sokara. Marlock City was
once known as Sokar, until General Grieve Marlock led the army in bloody revolt against the old king,
Corin VII, and had him executed. The general renamed the city after himself -it is now a crime to call
it Sokar.
The general lives in the old king's palace, and calls himself the Protector-Getieral of all Sokara.
Whereas the old king was corrupt, the general rules with a fist of iron. Some people like the new
regime; others are royalists, still loyal to Nergan, the heir to the throne, who has gone into hiding
somewhere.
Outside the city gates hang the bodies of many dead people - labels around their necks read: 'Rebels,
executed by the state for the good of the people'.
"You'd best behave yourself if you don't want to end up like one of them." grates a guardsman, nodding
toward the swinging corpses, as you pass through the great eagle-headed gates of Marlock City

You can buy a town house in Marlock City for 200 Shards. Owning a house gives you a place to rest, and to store
equipment. If you buy one, cross off 200 Shards and tick the box by the town house option.

To leave Marlock City by sea, or to buy or sell ships and cargo, go to the harbourmaster.

Visit the Three Rings Tavern turn to 158
Visit the temple of Alvir and Valmir turn to 154
Visit the temple of Nagil turn to 71
Visit the temple of Sig turn to 235
Visit the temple of Elnir turn to 568
Visit the market turn to 396
Visit the harbourmaster turn to 142
Go to the merchants' guild turn to 571
Explore the city turn to 138
Visit your town house (if box ticked) turn to 434
Visit the House of Priests turn to 535
Visit the general's palace turn to 601
Travel east towards Trefoille turn to 377
Head south-east towards the Shadar Tor turn to 166
Follow the River Grimm north turn to 99
Journey north into the Curstmoor turn to 175
Head west to the River Grimm delta turn to 579

Then turning to the appropriately numbered paragraph would take you to that location, with its own set of options.
Below is what you’d see if you turned to paragraph 235 to vist the temple of Sig.


235

The temple of Sig the Cunning, patron of vagabonds, troubadours, lovers, thieves and rogues, is a ramshackle warehouse in the poor quarter. Inside, however, there is so much wealth, it makes you gasp -the idol of Sig, a saturnine two-faced young human of indistinct sex, is covered in gems.
"As you can see, we have been made rich by generous, er, donations!" says a black-robed priest.

Seek an audience with the high priest turn to 113
Become an initiate turn to 437
Renounce worship turn to 563
Seek a blessing turn to 197
Leave the temple turn to 100

And so on. It worked remarkably well, and you could go anywhere ever you wanted, a real change from the stricter structure of most other gamebooks. The setting itself is very well developed, as you would imagine, although only six of the proposed twelve books were published, leaving about half of the world undiveloped. But fortunately the six that were published covered the main northern continent, as well as the Violet Ocean and the island country of Akatsurai. As you said, the Fabled Lands books were a unique idea, foiled by being badly timed in its arrival on the market.


Brother Shatterstone said:
I agree with that both PrCs make perfect sense for Aymara, the Heartwarder is more for the bard like character that loves to perform in her name and honor, and the Watchers of course protect the world form hell. I do like the Watcher PrC but I simply will not plan on being accepted that should be based upon IC actions and IC decisions but Brystasia would definitely consider it an honor if she was selected.

Fair point on not planning to enter the Watchers. Given the fact we’re using the Test Based Entry, there really is not other method of joining than the invite.


Brother Shatterstone said:
I'll think upon her history but I'm mostly opting for the "looking for father but has never meet him." Of course her father could have been a servant of Aymara so the search for her father leads her into Aymara's services. Of course it seems rather wrong to start out as a paladin in a game like that... So maybe I should look a paragon but I as I see there is no paragon for a half-nymph, obviously, or a fey so I would have to work upon something... The human would probably work but if you look the half-elf does have one so who knows. It does make sense for her to be a paragon, though she would be a rare race I imagine her to be a pinnacle of it.

The looking for her father option certainly works for me. It’ll give her an initial sense of purpose, and goal to work towards. As for the paladin/paragon choice, go whichever way suits you best. It shouldn’t take long to work up a paragon class for both the Nymph and the Half-Nymph races, and I’ll follow the Half-Elf mould by giving the choice of taking some human levels as well. OTOH, starting as a paladin/holy warrior isn’t really a problem to my mind, as Brystasia is unusual enough to get Aymara’s attention.


Brother Shatterstone said:
If the elven blades are too much then we can simply swap them out for
other weapons, rapier and short sword respectfully and change her broad groups around and be done with the silly thing. Though if I go racial paragon then their will be little chance for her to learn the exotic weapons as she would lose the extra paladin group.

I can live with the elven blades, but I will point out that the rapier is Aymara’s favoured weapon. Not that I expect Brystasia to use a rapier for that reason, but any spells relating to favoured weapons will be rapier-based.


Brother Shatterstone said:
Oh one thing on the LA rules, we need to double the class levels needed, since gestalts do two levels at a time, not that I would ever take advantage of this.

I’d rather factored in the effect of the LA reduction rules with the Gestalt option. It's straightforwards enough, as you're still only strictly speaking gaining one character level each time you level up anyway, despite gaining the benifits of two classes.


Brother Shatterstone said:
I’m game for the test based PrC and the Defensive bonus looks sweet. I’m curious are we doing the damage reduction for armor too? If not there is no reason for her to ever wear armor. Now where did I put that chain bikini. ;)

If you want to use DR based armour, I'm happy with the idea. I rather like the Defence rules, as the do remove the absolute dependancy on magical armour that comes into play at higher levels. Not that I've got anything against magical items, but I like them to be a removal from the norm, rather than standard equipment.


Brother Shatterstone said:
That does trigger an idea, though it might seem perverted, the Anointed Knight PrC’s test could involve combat while nude. That might sound strange but when you start to think about them coating their bodies in oils it does make a certain amount of sense. "My flesh is strong enough."

I see where you're coming from with the Anointed Knight PrC test. It does make some sense, but I'll just file that idea away for now. After all, we can't have you knowing what the test will be before the event, now can we? ;)


Brother Shatterstone said:
I’m glad you like the flaw, I’m not sure if a -4 is high enough though. Maybe we should rule that her ability bonus does not count for those skills also. I imagine it would be easier for a person with normal charisma to be uncomfortable and lie than a highly charismatic person to lie when uncomfortable with it as their body language would change so much. If that makes sense. I think that could make a social flaw more powerful also and even if there is other party members I suspect Brystasia will always be the center of attention and will be the one speaking for the group in all matters that she has knowledge in. If its arcana someone else can speak, etc.

With regard to the Nievity flaw, I'm perfectly happy with a -4 penalty, but you write it up however you like. I get where you're coming from with removing the ability score bonus as well, so do it if you want.


Brother Shatterstone said:
As for my power gaming… Any objects to the +6 to charisma instead of
the +4? :D

And go on then, you can have that extra +2 to Charisma if you want :) Free your inner Munchkin!
 

Brother Shatterstone said:
Well yeah eBay does rock but the guy is in Australia so who knows if I will really bid upon it. If the print run is really that small then yeah I probably should.
Don't feel obliged to by the books just because you're playing a game set there. Don't get me wrong, the books are fantastic, but I can provide you will the information about the setting you'll need, and you can find everything else out during play.
 

I've just e-mailed you a map of the Fabled Lands. It's about a 250k file, so it's a bit too large to post as an attachment on EN World. I'll post some info about each countries some time tomorrow.
 

Jarval said:
The Fabled Lands books are a bit of an odd kettle of fish.

They do look to be extremely awesome and unique and if I did by them they would just be for this game. You've seen my D20 library right? Well it isn't the only wing in the library... ;)

Jarval said:
Fair point on not planning to enter the Watchers. Given the fact we’re using the Test Based Entry, there really is not other method of joining than the invite.

Yup, if events take her their then it will be an honor and a privilege.

Jarval said:
It shouldn’t take long to work up a paragon class for both the Nymph and the Half-Nymph races, and I’ll follow the Half-Elf mould by giving the choice of taking some human levels as well.
I have some ideas on this... I'll put them to "paper" soon I promiss.

Jarval said:
OTOH, starting as a paladin/holy warrior isn’t really a problem to my mind, as Brystasia is unusual enough to get Aymara’s attention.

Hmmm that does make sense also... Even the urge to serve a goddess can reach deep into a forest.

Jarval said:
I can live with the elven blades, but I will point out that the rapier is Aymara’s favoured weapon. Not that I expect Brystasia to use a rapier for that reason, but any spells relating to favoured weapons will be rapier-based.
Good point, I hadn't thought of that. I'll have to look at my future choice of spells but I imagine this shouldn't be an issue.

Jarval said:
I’d rather factored in the effect of the LA reduction rules with the Gestalt option. It's straightforwards enough, as you're still only strictly speaking gaining one character level each time you level up anyway, despite gaining the benifits of two classes.
Sounds good, I was thinking that one would need oh say 6 levels in the same class for the level to trigger. Your way makes much more sense. (I have the habit of making things to tough)

Jarval said:
If you want to use DR based armour, I'm happy with the idea. I rather like the Defence rules, as the do remove the absolute dependancy on magical armour that comes into play at higher levels.
Their would be a need for it or theirs no juftaction for ever where armor. Why take the Armor Check penities?

Look at column D, this would be your typical warrior skill. Now Nightscale +5 (AC 7) would never be worth having as by the time you could afford it your Defense Bonus is already more than it could offer.

Now your typical first level fighter would only benift from wearing armor if he wore the fallowing: Half-Plate*, Full Plate*

* This also depends upon a Dex bons. With a +2 Dex your better off without Half Plate.

Everything else would just be a wasite of time... So why would their even be armor in this world? No king would pay that kind of money to protect his troops.

Now if armor also provides DR then yeah I would rather take that Half Plate over a loin cloth any day.

Thats how I see it at least. :) I think its a smart idea to go with it.

If we do go with DR for Armor what kind of a DR would Nightscale give? (none or 1/-?


Jarval said:
Not that I've got anything against magical items, but I like them to be a removal from the norm, rather than standard equipment.
I love to see magical items. :D But I like them to be special also.

Jarval said:
I see where you're coming from with the Anointed Knight PrC test. It does make some sense, but I'll just file that idea away for now. After all, we can't have you knowing what the test will be before the event, now can we? ;)
Oh I agree I just sort of tossed it out their cause it jumped into my head.

Jarval said:
With regard to the Nievity flaw, I'm perfectly happy with a -4 penalty, but you write it up however you like. I get where you're coming from with removing the ability score bonus as well, so do it if you want.

I like the flaw with the ability score bonus being removed as with a 38 point by system I don't have any real flawed ability scores.

Jarval said:
And go on then, you can have that extra +2 to Charisma if you want :) Free your inner Munchkin!
Sweet! :) I might give it back to you as I have an idea but I need to look at it on paper first.
 

Jarval said:
I've just e-mailed you a map of the Fabled Lands.

Got it. :)

Jarval said:
It was spread over a double page spread, but I've joined the two parts, and it looks kind-of-alright.

After looking at it for a few minutes I could see where it was joined based upon a slight change in color but besides that it looks good. :)
 

Nymph_Paragon

Okay,

Most of this was removed from the Chosen of Sune template I was working on but I wasn't really sure what else to do with a full blown Nymph who has an ECL +7 (It states on pg. 46 that a more powerful paragon is expectable for a higher ECL race.

I don't see anything broke, or well seriously broken, in this and I think all of its in the nature of the nymph its all non-combative and/or defensive in nature. (My notes are in bold.)

Nymph_Paragon.jpg


Instead of giving a skill bonus I thought that this was a better way for a Nymph to avoid combat. I actually made this power. :D

Aura of Majesty (Su): To look upon a nymph is too look upon beauty itself, and those who gaze find it hard not to be enchanted. This ability affects all intelligent creatures within 30 feet of the nymph. Non-evil, non-hostile creature that looks upon the nymph must make a will saving throw versus DC (10 + ½ character level + charisma modifier) or have their attitude changed one step closer to helpful. Creatures that are already helpful are not effect by this aura. The nymph can suppress or resume this ability as a free action.

This was a feat inside Mongoose Publishing’s Encyclopedia Arcana: Enchantment. It has seen use in the other game but PA ruled that a saving though vs. will was needed. It's actually works out to be the same DC as the one for awesome beauty power in the half-nymph template. The feat is in its entirely here.

Stunning Beauty (Enchantment)

Your magical powers of seduction and attraction have become so subconscious, they occur constantly. Those who see you are often taken aback, hesitating a few moments before acting against you.

Prerequisites: Fair Visage or Charisma 18+, 5 + ranks in Bluff.

Benefit: This feat affects only beings that would be attracted to you (i.e. same or similar race, sexually attracted, etc. The Games Master's discretion has final say in whether this feat applies.)

Any being that tries to target you with an attack or spell during a surprise round loses the ability to act and must wait to do so until normal initiative is rolled. During normal initiative, if you have not yet acted in a given round when someone targets you with a spell or attack he must delay his initiative until it matches yours.

This is a power I made for the Chosen's own protection as the chosen wasn't all that powerful of a combatant so I really never saw this power as being an effective offensive weapon but simply as a way to escape over zealous suitors and unwanted lovers.

Kiss of the Enchantress (Su): With this kiss a nymph can charm the target just as if she had cast the appropriate charm spell. If the kiss is opposed a successful grapple and pin check or the target must be prone. A target that willing accepts the kiss does not give up his saving throw to oppose his charm spell. This ability uses the nymph character level, including racial hit dice, as its caster level and can be used a number of times per a day equal to her charisma modifier.

Anyhow it's probaly to powerful but at least it gives you a number of things to look at. :)

As of note was this:
True Beauty, Your appearance is such that any creature that views you will be attracted to you regardless of race or sexual preference. While this attraction is not overwhelming, it allows you to use abilities dependent on attraction on any sentient creature.

And a more powerful Lips of Rapture from the Heartwarder class...

Lips of Greater Rapture (Su): When the chosen uses lips of rapture, it dispels (not merely suspends) the effects of fatigue, exhaustion, and nausea in the target. It also gives the recipient temporary hit points equal to 1d8 + your caster level (maximum 1d8+10), just as if you had cast an aid spell upon them. These temporary hit points has a duration of 1 minute/level, just like aid, rather than the 5-round duration of the other modifiers from the lips of rapture. The recipient does not gain the morale modifier from the aid spell. This ability replaces the Heartwarder ability and the chosen can use it a number of times per day equal to her charisma modifier


And lastly some bardlike music kisses.

Kiss of Courage (Su): With this kiss the chosen can inspire courage in a willing ally by bolstering them against fear and improving their combat abilities. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At the chosen 8th level, and every six levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Kiss of Courage is a mind-affecting ability that can be used another of times a day equal to the chosen’s charisma modifier divided by 3. Example: a chosen with a charisma of 28 could use this ability 3 times a day.


Kiss of Greatness (Su): With this kiss the chosen can inspire greatness in a willing ally by granting them extra fighting capability. A creature gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependant. This effect lasts 1 round for each charisma bonus the chosen possesses. Kiss of Greatness is a mind-affecting ability that can be used another of times a day equal to the chosen’s charisma bonus divided by 3. Example: a chosen with a charisma of 28 could use this ability 3 times a day.

Kiss of Heroics (Su): With this kiss a chosen can inspire tremendous heroism in the recipient. A creature so inspired gains a +4 morale bonus on saving throws and a +4 dodge bonus to AC. This effect lasts 1 round for each charisma bonus the chosen possesses. Kiss of Heroics is a mind-affecting ability that can be used another of times a day equal to the chosen’s charisma bonus divided by 3. Example: a chosen with a charisma of 28 could use this ability 3 times a day.

Enjoy. :)
 
Last edited:

Remove ads

Top