OOC Thread_In the Tall, Dark Pines: a Tale of Braxus


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I've got a character - still working on background, but the basics are here.

Argento Lilham
Homeland: Innismere
Male Human Fighter 1
Alignment: Neutral Good
Height: 6' 0"
Weight: 190lbs
Hair: Red
Eyes: Green
Age: 18

Str: 14 (+2) [6 points]
Dex: 14 (+2) [6 points]
Con: 14 (+2) [6 points]
Int: 13 (+1) [5 points]
Wis: 10 (0) [2 points]
Cha: 8 (-1) [0 points]

Class and Racial Abilties:
1 feat at first level, 4 skill points at first level and 1 skill point at each additional level, 1 Homeland Bonus feat, 1 bonus fighter feat at 1st level, 1 bonus fighter feat on every even level.

Hit Dice: 1d10+2
HP: 12
AC: 16 (+2 Dex, +4 Armor)
Init: +2 (+2 Dex)
Speed: 20ft
Armor Check Penalty: -4

Saves:
Fortitude +4 [+2 base, +2 Con]
Reflex +2 [+0 base, +2 Dex]
Will +0 [+0 base, +0 Wis]

BAB: +1
Melee Atk: +3 (2d4+3, 20/x2, spiked chain)
Melee Atk: +3 (1d4, 19-20/x2, dagger)
Ranged Atk: +3 (1d8, 20/x3, longbow)
Ranged Atk: +3 (1d6+2, 20/x2, javelin)
Ranged Atk: +3 (1d4+2, 19-20/x2, dagger)

Skills:
Climb +1 [3 ranks, +2 Str, -4 encumbrance]
Jump +1 [3 ranks, +2 Str, -4 encumbrance]
Ride +4 [3 ranks, +1 Dex]
Swim -5 [3 ranks, +2 Str, -10 encumbrance]
Craft (Weaponsmithing) +5 [4 ranks, +1 Intelligence]

Feats:
Combat Expertise
Exotic Weapon Proficiency (Chain, Spiked)
Improved Trip
Homeland Feat: Fearless

Languages
Common(Brinnis)

Equipment:
1 Scale mail armor
1 Chain, spiked
1 Longbow
2 Daggers, sheathed on belt
1 Backpack
1 Beltpouch
2 Sacks
2 Waterskins

Carried in backpack:
50 arrows (quiver compartment)
5 Javelins
4 boxes caltrops
2 sunrods
2 flasks of acid
1 flask of alchemist's fire
flint and steel

Carried in sack:
2 tindertwigs
1 bedroll
1 winter blanket
1 block and tackle
50' silk rope
1 grappling hook

Carried in belt pouch:
7gp, 7sp

History: Argento is the son of Brennon Lilham, a famed weaponsmith. (Expert-8) Although he learned some of his father's trade, his heart was more in the tales of adventure and glory that customers of his father would tell him while waiting for their gear. Against his father's wishes, he has taken up arms in search of his own personal glory - not knowing that glory is a fickle beast, and that most who quest end up not in the embrace of glory, but in the embrace of death.

Argento is brash and fearless. He has a tendancy to put his foot in his mouth occasionally, but he's wise enough to know when he's gotten in over his head.
 
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DK32, just a couple of notes, profession is a wisdom skill, not intelligence. Also you might want to note that the character has spot and listen +3 when nevermore is near.
 

DK 32,

Welcome to the Braxus campaign. I have been playing in this setting for some time and it is an excellent place to cut your D&D teeth.

Your stats are off by 2 points. If you notice, you listed the cost for a 14 CON as 4 points when actually it is 6...reducing your Con to 12 will even up your stats and place you within the 25 point restriction.

You did an excellent job of developing your background, by the way.
 

PC Name : Scathach
----------------------------------------------------------
Player Name : nameless
Email : cnlmyou@yahoo.com
----------------------------------------------------------
Race : Dan'an Sidhe
Class : Hexblade 1
Level : 1
XP's : 0
Age, gender : 281 years, Male
Alignment : Chaotic Neutral
Patron Deity :
--------------------------------------------------------
Strength : 14(+2) 6p
Dexterity : 15(+2)+2 5p
Constitution : 10(+0)-3 5p
Intelligence : 12(+1)+1 3p
Wisdom : 8(-1) 0p
Charisma : 16(+3)+2 6p

----Combat------------------------------------------------
Hit Points : 10
Current damage:
Armor Class : 15 = 10 + 2(Dex) +3(Armor)

Initiative : +2
Base attack : +1
Melee attack : +3
Ranged attack: +3
Speed : 30 feet

Saving Throws
Fortitude : +0 = +0(Base) +0(Con)
Reflex : +2 = +0(Base) +2(Dex)
Will : +1 = +2(Base) -1(Wis)

Elven Thinblade
Attack Bonus : +3
Damage : 1d8+3 (two-handed)
Critical : 18-20/x2
Type : Piercing

Flute
Attack Bonus : +3
Damage : 1d6+3 (two-handed)
Critical : x2
Type : Bludgeoning

Studded Leather Armor
Armor Bonus : +3
Max Dex : +5
Armor Check : -1
Weight : 20 lbs.


----Feats & Special Abilities-----------------------------
Low-light Vision
+2 to Spot/Listen/Search
Automatic search for secret doors
Weapon Familiarity
Immune to sleep, +2 racial bonus against enchantment
Blood of the Dan'an Sidhe (Change Self 2/day, CL 3)

Hexblade's Curse 1/day (Will DC 13)

Exotic Weapon Proficiency - Elven Thinblade
----Languages---------------------------------------------
Common
Sidhe
Elder

----Skills- Total (Ranks + Ability + Misc)
Bluff +7 (+3 Cha +4 Ranks)
Intimidate +7 (+3 Cha +4 Ranks)
Perform (Wind Instruments) +7 (+3 Cha +2 Ranks +2 circumstance)
Perform (Dance) +5 (+3 Cha +2 Ranks)

----Equipment----------------------
Studded Leather Armor
Elven Thinblade
Masterwork Steel Flute (bashes like a light mace)
Dagger
Small Steel Mirror
Backpack
Flint & Steel
5 Torches
Whetstone

----Coins on Hand------------------------

Location of Coin on Body:
Platinum :
Gold : 1
Electrum :
Silver : 9
Copper :

------------------------------------------

Background: Scathach is a capricious upstart among the Sidhe. That is to say, compared to the generally disinterested and content elders of his people, he wishes to make his mark on the world. Headstrong and convinced of his own superiority, Scathach has yet to learn fear. He journeys to the lands of Men because his homeland is, in his opinion, hopelessly stagnant and requires an outside viewpoint. Any patriotism attributed to Scathach is misinterpreted- his ego is first and foremost, and in his opinion the world was made for his sole enjoyment.

He isn't particularly large or small for a Sidhe, at 6'1" and 150 lbs. The religion of humans amuses him and, despite any inappropriateness, he wears a long tailored red garment that is similar enough to cause confusion, though not identical to, the robes of many high clergy (think of a Cardinal in the Catholic church) over his black studded leather armor. At his waist is a fine sword of exclusively elven make, and a beautifullly inlaid long (over 2 feet) steel flute hangs from his belt as well.
 
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I fixed up my stats. Instead of dropping con I dropped strength and intelligence each by a point. William spent most of his days working on the field and has gotten into very good shape.

Thanks for the compliment on the background. But to be honest, I'm not sure if I really like it. It's a good origin and a good length but something about the writing style just irks me. I can never seem to make a background as good as they sound in my head.
 

Jackson Forsythe
Level 1 Human Fighter (Dortlund)

Str: 14 +2
Dex: 13 +1
Con: 14 +2
Int: 12 +1
Wis: 10
Chr: 10

Hits: 12
BAB:+1

Saves:
Fort: +4....Ref: +1....Will: +2

Feats:
Fearless (homeland), Weapon Focus: Scimitar, Iron Will, Dodge

AC: 17 (10 + 4 (chain) +2 (shield)+1 dex )
20' Movement
Weapon:............Hit.........Dam.........Crit
Scimitar.............+4..........d6+2.......18-20/x2
Light Flail...........+3..........d8+2.........x2

Skills:...................Ranks..........Stat..........Total
Climb....................2................2...............4(2)
Handle Animal.........2................................2
Ride.....................2.................1..............3
Craft(weaponsmith)2.................1..............3
Craft(calligraphy)...2.................1..............3
Search.................2................1...............3
Sense Motive........1.................................1


Equipment:
Scimitar
Chain Shirt
Flail,light
Shield Heavy Wooden
Backpack
Bedroll
10 Torches
Whetstone
5 Days Travel Rations


65 Gold
2 Silver
 
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What's the party so far? As I can see, so far we have:

2 Human Fighters
1 Sorceror
1 Druid or Shaman
1 Hexblade

Is this right?


If that's the case I'll definitely opt for a rogue. Have him up
 

tentative character

OK here's what I have on my character initially.

I havcent decided exactly where he's from or grew up. My general idea is to have him from Necrovidia but grew up in a large city either nearby or in Necrovidia. What cities would you suggest? I'm thinking of a large, cosmopoliton city. Hajavik perhaps?

Also, could you describe the geography of Necrovidia a bit more? Is Dortlund part of it or neighboring it? What are the other bordering lands?

Here's the character so far. When I understand the geography better I'll give a name, background, and might make soem changes.

Code:
[b]Timur Yamaltin[/b]

Male Human Rogue

Alignment: CG
Size: Medium
Deity: is not religious

Abilities
Str: 10 +0 (2p) 
Int: 14 +2 (6p)
Wis: 10 +0 (2p)
Dex: 15 +2 (8p)
Con: 12 +1 (4p)
Cha: 11 -- (1p)

Level: 1
BAB: 0
Grapple: +0
Speed: 30'
Init: +6
XP: 0
HP: 7

		Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor: 		10    +2          +2    +                16
Touch: 		10                +2    +                14
Flatfooted: 	10    +2                +                13

	Base  Mod  Misc  Total
Fort: 	0    +1    +0      +1
Ref: 	2    +2    +0      +4
Will: 	0    +0    +0      +0


Weapon                  Attack   Damage      Critical
Short Sword               +0       1d6          19-20 x2
Short Bow                 +2       1d6           x3
Dagger                    +0       1d4           19-20x2
    (thown)               +2       1d4           19-20 x2

Note-+1 on attacks with ranged weapons at 30' or closer

Skill Points: 44       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Hide                     4      2    2     +8
Move Silently            4      2    2     +8
Listen                   4      0    0     +4
Climb                    4      0    0     +4
Tumble                   4      2          +6              
Balence                  4      2          +6
Jump                     4      0    0     +4
Search                   4      2          +6
Disable Device           4      2    2     +8
Open Locks               4      2    2     +8
Decipher Script          3      2          +5
Sleight of Hand          1      2    2     +5

Languages: Common, Sidhe, Dortish, Necrovidian

Feats
Point Black Shot, Improved Initiative, Sneak Thief

Equipment:               Cost  Weight
                         (gp)  (lbs)
Leather Armor            10    15
Short Bow                --    2 
20 Arrows                0.2   3
Dagger X2                4     2
Short Sword              10    2
Thieves' Tools,          100   2
    masterwork
Backpack                 2     2
Rope, Silk               10    5
Sack x2                  0.2   1
Torch x3                 --    3
Pouch, belt              1     0
Flint and Steel          1     0
Explorer's Outfit        10    8
Waterskin                1     1
Grappling Hook           2     4
2 Flasks of Oil          .2    2
 
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Hey Guys,

Great characters so far. Thanks for jumping as quickly as you did. I believe I will close this now with Johnsemlak being the last character in the group. A few comments...


Nameless_excellent concept for a sidhe wanderer. I'll give you a bit of back ground later on today.

Johnsemlak_There really aren't any cities in Necrovidia, but Hajavik in neighboring Dortlund is quite large, I believe a large city in fact by std DMG definitions. It's quite likely that your young Rogue grew up there as there would be a substantial number of hjalmar refugees who have sought a better life there. Check out my brief description of Necrovidia in the game thread if you haven't already. If you need more info, I can provide that later today. I have a very simple map of the lands of braxus that I'll attach here in the OOC thread later on today.

I'll try to work the group into the story today as well.
 

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