Starring...
Atanatotatos as... Belleros (Swordmage)
hafrogman as... Gutwick (Rogue)
nerdytenor as... Krik (Ranger)
Redclaw as... Heskrash (Paladin)
Shayuri as... Mask (Wizard)
and
Sparky as... The Friendly GM
Toranthar is a homebrewed Points of Light setting. World building is one of my favorite things to do as a DM, but I tend to have more ideas than I know what to do with and a campaign is ultimately about players. So this campaign I 'recruited' campaign ideas first by asking players what THEY wanted to see in a campaign so that I could build a world with elements informed by my players' interests.
Folks were interested in...
...an epic tale that encompasses exploration, battle and introspection.
...meaningful conflict between the PCs (not PvP, rather that the PCs aren't necessarily a homogenous will).
...Dragons!
...questions of identity and heritage that are integrated into the story.
...playing a goblin in a Sparky-DMed game.
Other elements mentioned...
...a big dungeon crawl (later, because the coolest critters are higher level)
...Warforged.
...Truly quick advancement to get the PCs up into the Pargon level relatively quickly.
...An adventure inside a ginormous creature.
...really exploring the other-ness of D&D's fantastic races, even the 'common' ones; including a character's role (Nature Priest) in a way that IS the story, rather than is relegated to simply being a class feature.
All of these things were considered as the world of Toranthar came together. I also recruited the players to pitch in as well where they were interested and had them make Mythic PCs (Paragon or Epic tiers) who were notable figures in the distant past and informed the events of history. The world that emerged is old. Dragons were its first inhabitants. And the servitor creatures they brought with them to Toranthar eventually rose to supremacy when the dragons fled the world or descended into a brutish animal existence. Some of D&D's core pantheon existed before Toranthar was created, others were born on Toranthar and ascended.
The adventures begin in a centuries-cloistered Dwarven city called Naedur...
IC Posting Guidelines
Pretty standard stuff, some guidelines to keep the IC thread tidy and readable.
Speech - In quotes. Not a huge deal if you leave them off, but it makes a better contrast with thoughts.
Thoughts - In italics. If you choose to write your character's thoughts, they should be in italics.
Languages and OOC - In different colors per language. The default language at the campaign start is Dwarven which is rendered in Sienna. In the color dropdown in the posting interface, Sienna's 'coordinate' is row A, column 2 (to the right of Black). Both the color name and coordinate are listed (some are not default colors and will not have coordinates).
Abyssal [DarkRed, B1] - Demons, gnolls, sahaugin
Deep Speech [Indigo, A7] - Mindflayers, githyanki, kuo-toas
Draconic [Cyan, D5] - Dragons, dragonborn, kobolds
Dwarven [Sienna, A2] - Dwarves, azer
Elven [Green, B4] - Elves, eladrin, formorians
Giant [Olive, B3] - Giants, orcs, ogres
Goblin[YellowGreen, C3] - Goblins, hobgoblins, bugbears
Nerthyr(Common) [Gray, C8] - Humans, halflings, tieflings
Primordial [DarkSlateGray, A8] - Efreets, archons, elementals
Supernal [Teal, B5] - Angels, devils, gods
Arcane [RoyalBlue, C6] - Spells for Warlock, Wizard
Divine [Gold] - Prayers for Clerics, Paladins
OOC Text[Font Size 1, DimGray, B8] - Rolls, actions, tactics,
questions, light table talk
Links
Current IC Thread: Chapter I: Dark Harvest
Map (At the Shards)
Recruitment/Inspiration/Wool-Gathering Thread
Toranthar Wiki