Might as well toss my initial character stab into the fray.
Name: Ata
Male Rockbiter Dwarf (ECL 2) Monk 2/Cleric 6/Sacred Fist 10; CR 20
Alignment: Lawful Good
Height:
Weight:
Hair:
Eyes:
Age:
Str: 20 (+5) [6 points, +6 enh]
Dex: 20 (+5) [6 points, +6 enh]
Con: 20 (+5) [4 points, +2 racial, +6 enh]
Int: 10 (+0) [2 points]
Wis: 30 (+10) [13 points, +2 racial, +5 lvl, +6 enh]
Cha: 10 (+0) [4 points, -2 racial]
Racial Abilities: small, +3 natural armor, change (+5 circumstance bonus to escape artist, disguise and hide checks), immunity to fire, sun sickness
Class Abilities: unarmed strike, bonus feats, flurry of blows, evasion; fire domain (turn or destroy water creatures or rebuke, command or bolster fire creatures, 3/day), celerity domain (+10 to land speed), spellcasting, turn undead 3/day, spontaneous casting (cure spells); ac bonus +3, spellcasting, unarmed damage, fast movement +30 ft., sacred flames 2/day (+20dmg), blindsense 10 ft., inner armor 1/day (+4 sacred ac, +4 sacred saves, SR 25)
Hit Dice: 18d8+90
HP: 200
AC: 38 (+5 Dex, +10 Wis, +4 Monk, + Defl, +3 Nat, +1 size, +5 Armor)
Init: +5 [+5 Dex]
Speed: 80 ft
Armor Check Penalty: --
Saves:
Fort +23 [+13 base, +5 Con, +5 cloak]
Refl +20 [+10 base, +5 Dex, +5 cloak]
Will +25 [+10 base, +10 Wis, +5 cloak]
BAB: +15/+10/+5
unarmed +29/+24/+19 melee (2d6+11+1d6, 19-20/x2, bludgeoning or piercing)
unarmed flurry +27/+27/+22/+17 melee (2d6+11+1d6, 19-20/x2, bludgeoning or piercing)
Skills (20+12+40):
Knowledge (religion) +8 [8 ranks, +0 Int]
Concentration +15 [10 ranks, +5 Con]
Spellcraft +4 [4 ranks, +0 Int]
Tumble +24 [5+2cc+10 ranks, +5 Dex, +2 syn]
Escape Artist +17 [10 ranks, +5 Dex]
Balance +19 [10 ranks, +5 Dex, +2 syn]
Jump +18 [1+10 ranks, +5 Str, +2 syn]
Feats: Weapon Focus: Unarmed (1st level), Improved Unarmed Strike (monk 1), Stunning Fist (monk 1) (7/day, DC 34), Combat Reflexes (monk 2), Combat Casting (3rd level), Intuitive Attack (6th level), Bladed Hands (9th level), Improved Critical: Unarmed (12th level), Practiced Spellcaster (15th level), Blind-Fight (18th level)
Languages: Common, Ugruu.
Caster Level: Cleric 18 Spell DC: 20+spell level
Spells Per Day: 6/8+1/8+1/6+1/6+1/5+1/5+1/3+1
Commonly Memorized (d = domain):
0th Level: Detect Magic, Read Magic, Purify Food and Drink, Create Water, open slot
1st Level: Shield of Faith, Divine Favor, Comprehend Languages, Protection from Evil, Burning Hands, Obscuring Mist, open slot, open slot, Burning Hands (d)
2nd Level: Augury, Calm Emotions, Hold Person, Remove Paralyis, Silence, Status, open slot, open slot, Produce Flame (d)
3rd Level: Invisibility Purge, Magic Circle against Evil, Protection from Energy, Meld Into Stone, Remove Disease, open slot, Resist Energy (cold) (d)
4th Level: Restoration, Divine Power, Death Ward, Dismissal, Wall of Fire, open slot, haste (d)
5th Level: True Seeing, Plane Shift, Righteous Might, Flame Strike, open slot, Fire Shield (d)
6th Level: Banishment, Blade Barrier, Greater Dispel Magic, Fire Seeds, open slot, Wind Walk (d)
7th Level: Resurrection, Holy Word, open slot, Fire Storm (d)
Equipment:
Monk’s Belt of Giant Strength +6 (55500gp)
Ki Straps of Dexterity +6 (43500gp)
Amulet (adaptation; mighty fists +3; Wisdom & Health +6) (153500gp)
Bracers (striking +1 metalline, sure striking, molten; armor +5, 181500gp)
Cloak (Resistance +5; Wings of Flying; Minor Displacement) (126000gp)
Ring of Freedom of Movement (40000gp)
Ring of Sustenance and Endure Elements (4000gp)
Pearl of Power (two spells, 70000gp)
Spell components:
True Resurrection material component (25000gp)
Resurrection material component x2 (20000gp)
Augury focus (25gp)
Augury material component, x8 (200gp)
Destruction focus (500gp)
Divination material component, x8 (200gp)
Restoration material component, x20 (2000gp)
Shield other focus 4 pairs (400gp)
True Seeing material component x10 (2500gp)
35175gp
Appearance:
Personality:
Background: