OOC Twisted Infinity


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Wrahn how about some compromise.

Why all the changes? They really make it a one trick per day kind of class with your changes, as well as penalizing almost any ability that isn't 1/day. It's just frustrating on my end when neither of us have seen the class played.
 

Pyrex said:
Sorry, w/o access to the book I really can't help sort out balance issues w/ HoM.

No problem, not your issue to sort out. Just generally frustrated with the suggested changes which really dumb the class down.
 
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Ferrix-

I can sympathize with your position, I really can. No matter how I change the class to make it more in line with other classes (or my view of other classes) you aren't going to be happy with it (as it was balanced in your view), perhaps trying to compromise here is a mistake as it is apparently only going to lead to hard feelings.

How about this: Instead of us arguing over this, you play the Dwarven Defender.

Beyond that, try and stay focused on what you want out of the class, if you think I have been overy punitive, give me a counter proposal and I will listen to it. Right now if you want all those abilities I would suggest taking the Cleric BAB version, It does not hurt you overly much (-3 to hit essentially).
 

Might as well toss my initial character stab into the fray. ;)

Name: Ata
Male Rockbiter Dwarf (ECL 2) Monk 2/Cleric 6/Sacred Fist 10; CR 20
Alignment: Lawful Good
Height:
Weight:
Hair:
Eyes:
Age:

Str: 20 (+5) [6 points, +6 enh]
Dex: 20 (+5) [6 points, +6 enh]
Con: 20 (+5) [4 points, +2 racial, +6 enh]
Int: 10 (+0) [2 points]
Wis: 30 (+10) [13 points, +2 racial, +5 lvl, +6 enh]
Cha: 10 (+0) [4 points, -2 racial]

Racial Abilities: small, +3 natural armor, change (+5 circumstance bonus to escape artist, disguise and hide checks), immunity to fire, sun sickness

Class Abilities: unarmed strike, bonus feats, flurry of blows, evasion; fire domain (turn or destroy water creatures or rebuke, command or bolster fire creatures, 3/day), celerity domain (+10 to land speed), spellcasting, turn undead 3/day, spontaneous casting (cure spells); ac bonus +3, spellcasting, unarmed damage, fast movement +30 ft., sacred flames 2/day (+20dmg), blindsense 10 ft., inner armor 1/day (+4 sacred ac, +4 sacred saves, SR 25)

Hit Dice: 18d8+90
HP: 200
AC: 38 (+5 Dex, +10 Wis, +4 Monk, + Defl, +3 Nat, +1 size, +5 Armor)
Init: +5 [+5 Dex]
Speed: 80 ft
Armor Check Penalty: --

Saves:
Fort +23 [+13 base, +5 Con, +5 cloak]
Refl +20 [+10 base, +5 Dex, +5 cloak]
Will +25 [+10 base, +10 Wis, +5 cloak]

BAB: +15/+10/+5
unarmed +29/+24/+19 melee (2d6+11+1d6, 19-20/x2, bludgeoning or piercing)
unarmed flurry +27/+27/+22/+17 melee (2d6+11+1d6, 19-20/x2, bludgeoning or piercing)

Skills (20+12+40):
Knowledge (religion) +8 [8 ranks, +0 Int]
Concentration +15 [10 ranks, +5 Con]
Spellcraft +4 [4 ranks, +0 Int]
Tumble +24 [5+2cc+10 ranks, +5 Dex, +2 syn]
Escape Artist +17 [10 ranks, +5 Dex]
Balance +19 [10 ranks, +5 Dex, +2 syn]
Jump +18 [1+10 ranks, +5 Str, +2 syn]

Feats: Weapon Focus: Unarmed (1st level), Improved Unarmed Strike (monk 1), Stunning Fist (monk 1) (7/day, DC 34), Combat Reflexes (monk 2), Combat Casting (3rd level), Intuitive Attack (6th level), Bladed Hands (9th level), Improved Critical: Unarmed (12th level), Practiced Spellcaster (15th level), Blind-Fight (18th level)

Languages: Common, Ugruu.

Caster Level: Cleric 18 Spell DC: 20+spell level
Spells Per Day: 6/8+1/8+1/6+1/6+1/5+1/5+1/3+1
Commonly Memorized (d = domain):
0th Level: Detect Magic, Read Magic, Purify Food and Drink, Create Water, open slot
1st Level: Shield of Faith, Divine Favor, Comprehend Languages, Protection from Evil, Burning Hands, Obscuring Mist, open slot, open slot, Burning Hands (d)
2nd Level: Augury, Calm Emotions, Hold Person, Remove Paralyis, Silence, Status, open slot, open slot, Produce Flame (d)
3rd Level: Invisibility Purge, Magic Circle against Evil, Protection from Energy, Meld Into Stone, Remove Disease, open slot, Resist Energy (cold) (d)
4th Level: Restoration, Divine Power, Death Ward, Dismissal, Wall of Fire, open slot, haste (d)
5th Level: True Seeing, Plane Shift, Righteous Might, Flame Strike, open slot, Fire Shield (d)
6th Level: Banishment, Blade Barrier, Greater Dispel Magic, Fire Seeds, open slot, Wind Walk (d)
7th Level: Resurrection, Holy Word, open slot, Fire Storm (d)

Equipment:
Monk’s Belt of Giant Strength +6 (55500gp)
Ki Straps of Dexterity +6 (43500gp)
Amulet (adaptation; mighty fists +3; Wisdom & Health +6) (153500gp)
Bracers (striking +1 metalline, sure striking, molten; armor +5, 181500gp)
Cloak (Resistance +5; Wings of Flying; Minor Displacement) (126000gp)
Ring of Freedom of Movement (40000gp)
Ring of Sustenance and Endure Elements (4000gp)
Pearl of Power (two spells, 70000gp)

Spell components:
True Resurrection material component (25000gp)
Resurrection material component x2 (20000gp)
Augury focus (25gp)
Augury material component, x8 (200gp)
Destruction focus (500gp)
Divination material component, x8 (200gp)
Restoration material component, x20 (2000gp)
Shield other focus 4 pairs (400gp)
True Seeing material component x10 (2500gp)

35175gp

Appearance:

Personality:

Background:
 
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Ashy,

I think you forgot to add your size bonus to AC.

I am not sure what inuitive attack and practiced spell caster are, but I suspect I know. I am guessing here, that Intuitive attack is Wisdom bonuse to hit in place of Strength and Practice Spellcaster is the +4 caster level feat.

I will need to read those before I make a decision. Also could you please detail how you got the 2d8 damage for your hand to hand attacks.

Bracers (striking +1, metalline, sure striking, molten; armor +5)

I know where the armor and molten are from, but Metalline and striking +1? Could you give me a sourcebook or detail the what they do.
 

metalline is from Underdark (it's a +2 enhancement that allows the weapon to act as if the various metals, you can change it once a round i think)

sure striking is from players guide to faerun (+1 enhancement) that lets you bypass damage reduction based on the four alignments.

intuitive attack is from Book of Exalted Deeds (wisdom to hit in place of strength)
Practiced spellcaster is from Complete Divine (adds +4 to caster level for purposes of determining level effects and sr penetration)

2d8 unarmed damage comes from monk and sacred fist levels stacking and the monks belt

i'd rather play the hammer of moradin, guess it seems the bab change is the best offer you've made so far, i'll think of anything that might balance it otherwise but that's probably what i'll go with *shrugs*

oops just noticed you meant 'striking +1' not sure striking, striking is the type of bracer (from magic of faerun i think, it is the bracer that lets you enhance your unarmed attacks like weapons as a double weapon, and the +1 is the minimum required before adding special abilities.)
 
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Ferrix-

Thanks for the information.

Ah, I see, I think you are missing the small modifier, a small 17th level monk does 2d6. Or am I just being oblivious about something?

Glad we could come to something which we both didn't hate, hope to see your character soon.
 


Wrahn said:
Ferrix-

Thanks for the information.

Ah, I see, I think you are missing the small modifier, a small 17th level monk does 2d6. Or am I just being oblivious about something?

Glad we could come to something which we both didn't hate, hope to see your character soon.

Ah... I completely forgot about him being small. I helped Ashy with his character creation, and thinking dwarf I forgot that the rockbiters were small size. Thus the lack of a bonus to ac from size and the reduce in unarmed damage.
 

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