ooc - Underdogs
covaithe said:
I'm confused about the math again in round 4. In Assaq's attack, I assume 16+7+11=24 should be 16+7+1=24, but I can't figure out where the +1 comes from. Also, there seem to be 2 overkill missing in that attack (which is all right, though, since the owlbear somehow acquired an extra -2 penalty against Mogro's attack).
Correct. It should be +1. First I wrote the post with Mogro fighting defensively. Then with Mogro charging, then with him being charged when I realised the owl-bear moved first. Along the way there were a few changes to the math, and sometimes I got a bit addled.
The +1 comes from ... point blank shot. I knew there was something.
And correct. There is +2 overkill missing. Which would give the owl-bear 18 wounds at the end of the round. One -2 comes is a result of charging, the -2 AC in the regular rules. The other -2 comes from its wounds. Wounded characters get penalties on all attack and defence rolls, ability checks, skill checks, and saving throws. So currently (with 18 wounds) the owl-bear is at -4 to rolls.
1-5 wounds: Lightly wounded, no penalty to rolls
6-10 wounds: Moderately Wounded, -1 to rolls.
11-15 wounds: Severely Wounded, -2 to rolls.
16-20 wounds, Critically Wounded, -4 to rolls.
covaithe said:
I hope I'm not being a pain about the math. I'm still trying to make sure I've got this GnG thing figured out. Also, that kind of detail really helps me figure out how different circumstances and tactics affect the outcome, which I think are things that it's appropriate for my character to be paying attention to.
No worries about the questions. That's why I posted the crunch. When players are asking questions, I know they are interested enough to read it. I get more worried when no one is asking any questions.
DEFCON, I have both 1H and 2H attacks listed as +7 damage ( have been using the 2H attacks so far. But you are right, the 2H atatck should have a higher (1.5) dam bonus. If my brain was working, I could work it out.
doghead
aka thotd