TerraDave
5ever, or until 2024
I am with Pilgrim: none of this makes a bad game. Combats should be deadly. Fumble rules are fine..
For me the question is: is this enough? and what is missing? Is the problem with combat (which really doesn't sound that different from lots of D&D combat) that it takes too much of the session? Does the DM seem somehow unfair? Does it seem like he is trying to trick you? Are there never any alternatives? Or the critical failures: is it just hp loss, or is there something that really counts? Is rewards the issue? Is it more overall attitude and tone?
If the game was really out of whack with unoptimal characters, you would have had a TPK, or frequently be very close to one.
For me the question is: is this enough? and what is missing? Is the problem with combat (which really doesn't sound that different from lots of D&D combat) that it takes too much of the session? Does the DM seem somehow unfair? Does it seem like he is trying to trick you? Are there never any alternatives? Or the critical failures: is it just hp loss, or is there something that really counts? Is rewards the issue? Is it more overall attitude and tone?
If the game was really out of whack with unoptimal characters, you would have had a TPK, or frequently be very close to one.