That's different from IRL how?
In D&D this behaviour is a lot more socially accepted.
That's different from IRL how?
It's NOT! That's the hilarious thing.
Example:
A group of young people have been given guidance by both their god directly and the leaders of their community to journey across the ocean and destroy an evil empire, any way they can. "The world will be in peril, and evil will claim it if you fail," they've been told. Readying their weapons, they set off, making plans, content in their faith and the fact that they KNOW what they're doing is good and right.
Now, am I describing adventurers? Or am I describing a terrorist cell?
Belkar is showing some chinks in his acting ability, I think.
Now, am I describing adventurers? Or am I describing a terrorist cell?
A group of young people have been given guidance by both their god directly and the leaders of their community to journey across the ocean and destroy an evil empire, any way they can. "The world will be in peril, and evil will claim it if you fail," they've been told. Readying their weapons, they set off, making plans, content in their faith and the fact that they KNOW what they're doing is good and right.
Now, am I describing adventurers? Or am I describing a terrorist cell?
It's NOT! That's the hilarious thing.
Example:
A group of young people have been given guidance by both their god directly and the leaders of their community to journey across the ocean and destroy an evil empire, any way they can. "The world will be in peril, and evil will claim it if you fail," they've been told. Readying their weapons, they set off, making plans, content in their faith and the fact that they KNOW what they're doing is good and right.
Now, am I describing adventurers? Or am I describing a terrorist cell?
A group of young people have been given guidance by both their god directly and the leaders of their community to journey across the ocean and destroy an evil empire, any way they can. "The world will be in peril, and evil will claim it if you fail," they've been told. Readying their weapons, they set off, making plans, content in their faith and the fact that they KNOW what they're doing is good and right.
Now, am I describing adventurers? Or am I describing a terrorist cell?
Um, how about:Top Reasons to Murder Someone in D&D:
1. My god(s) told me to!
2. You're different from us! You don't even speak COMMON!
3. You've been doing things that I disagree with!
4. You have something I want/need!