The magic users of a party can replace most other classes by high level. A wizard can fight enemies (or summon things that can) just as, or more, effectively than the Fighter can. Likewise, they can open locks and bypass traps like the Rogue can.
The problem is, they can't do all of it at the same time. They can't hold off a group of semi-powerful enemies AND open a locked door AND avoid the trap on the door all at the same time. They could, with relative ease, hold off the semi-powerful enemies while a Rogue opens the lock and avoids the trap. Or, they could get through the door while the Fighter maintains a rearguard.
The game is about teamwork, not about making your fellow party members redundant.
It is not common in our games, and as mentioned magic has a way of making it unnecessary.
As a DM I tend to look at what skills a PC has and try to tailor something specific with that skill.
Wizard, Cleric, Druid, and Beguiler will cover every role necessary.What would be interesting is trying to run an ALL caster group.
Wizard, Cleric, Druid, and Beguiler will cover every role necessary.
Oh yeah! I forgot to mention my very favorite non-rogue way to deal with traps.It's amazing what you can do with an unseen servant dragging a bag of sand to "disarm" or locate traps.
Only if you don't know what you're doing.No doubt. Trying to play a single combat round would also take half an hour
Oh AMF with thy 10 ft radius around the caster and duration of tens of minutes.and your party would be utterly defeated by an anti-magic field.
Only if you don't know what you're doing.
Oh AMF with thy 10 ft radius around the caster and duration of tens of minutes.
How do I circumvent thee? Let me count the ways
Walls of Force and Walls of Stone
Prismatic barriers in all their glory
Orbs of Acid and Unicorn Arrows
Archery from afar, death by magically shrunk boulders dropped from above
By a flying enemy whom a man in an AMF cannot reach because AMF removes magical flight so unless he has wings he is really just a target for aerial bombing or, if in a dungeon, a prime candidate for being sealed off via a Wall spell.
You're right. It could be a rogue or bard UMDing it... or maybe even a monk! Those are really fearsome in AMFs.I think you are taking for granted that there's a caster casting the AMF...
No great challenge if you have total control over the situation.Either that or I'm a much more devious DM than I thought. I think I could probably kill most caster's of normal PC level if the entire party was relying heavily on Magic in...oh...about one round.
At least a 50/50 chance at least, depending on initiative...no NPC's needed...with them involved it becomes a certainty.
Wait... how is playing a druid or cleric as intended (and it's pretty clear that they were intended to go into melee, what with Wildshape and Divine Power) and having them in the role of melee twisting the rules? Or using the Wall of Force spell to put a barrier between a spellcaster and an opponent with AMF for that matter, as it is one of the few spells specifically called out as being unsuppressed by an AMF?It seems all the CoDzilla scenarios are based upon non-devious DM's...and/or...DM's playing by the rules AS EXPECTED (because players sometimes forget DM's can twist the rules just like they do)
This part of your post is totally irrelevant to the conversation that was taking place, which was about the ability of an all caster party to function when confronted with AMFs....OR if the players are REALLY abusing the books...EXPECT DM'S to miss the biggest rule of them all (because players forget that ever devious...rule 0 by which DM's can help non-uber PC's win the day...or munchkins bite the dust).