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Opinions need on spell use

Werewolf_26

First Post
I was reading through spells for an evoker that I plan on using rather soon (this weekends game). I found Leomund's Tiny Hut as an interesting option.

However, I'm not certain if it is proper usage of the spell as I'm thinking about using it.

As far as spell information is concerned, it is a 20 ft radius (40 feet in diameter) sphere of force that exists in a complete sphere (meaning it exists both above and below ground if you cast it on a normal surface, like a woodland floor or plains). Up to nine other Medium sized creatures can exist within the sphere with you (total of 10 Medium sized creatures, although it says nothing about the caster being medium). These 9 others can pass freely in and out of the sphere, but if the caster leaves the sphere, the spell disapates/dispels/ends. It has some nice temperature control effects, to make staying in the hut tolerable for the lengthy amount of time it is up (2 hours a level, dispellable at will). It also states that missiles, weapons, and most spells can pass through the sphere with no problem, although the sphere has interesting qualities pertaining to shooting in and out of the hut. It appears opaque to all those outside of the hut (giving those on the inside total concealment) while those on the inside can see just fine (as the sphere is transparent from within).

Now for the hypothetical part of the discussion.

The hut allows only the 9 extras besides the caster into the sphere. This means that more than that number of occupants does one of two things; voids the casting or hedges out extra people. If cast with more than the normal quanity of people, i would more than likely rule that it voids the spell at the time of the casting, BUT if the spell was cast with the right number of people around, I would more than likely believe that it hedges out extra people as that is the nature of force spells (for example wall of force prevents travel through it, because its a wall of force, where the hut is a special sphere of force).

Here is where I'm going with this; if a spell caster cast the hut in preparation to a group of people advancing upon his position, had a few trusted guards, maybe a cleric, or some archers with him, so that the total of people within the sphere filled up the limit, Would you agree that the aggressors could not enter the sphere itself to attack?

This would make the spell a little more useful in combat situations, as the defending party (ranged specialists would benefit from this strategy) could hold off the attacking parties melee advances using the Hut as protection, but both parties could fire, attack, nuke the other side. If used like this, the Hut creates a bunker for the spellcasters and artillery to fire from without problems of melee guys rushing up and cleaving them, but it does pin them down to a small area, in which enemy spell casters could be devastating (some cloud spells or fireballs could really lay waste to the force inside the hut).

However, if at any time, the number of people changes within the sphere (archers run out of arrows and charge, barbarians get tired of waiting, enemy spell casters reduced the number of living defenders sufficiently) the melee guys could rush into the sphere.

What do ya'll think? Is this just a creative use for the spell, or does this strategy suggest a need for a higher level spell that achieves the idea I'm going for here?

Ya'lls opinions are always appreciated. Looking forward to the responses.

Werewolf_26
"Red Warrior needs food badly."
 

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The hut allows only the 9 extras besides the caster into the sphere. This means that more than that number of occupants does one of two things; voids the casting or hedges out extra people. If cast with more than the normal quanity of people, i would more than likely rule that it voids the spell at the time of the casting, BUT if the spell was cast with the right number of people around, I would more than likely believe that it hedges out extra people as that is the nature of force spells (for example wall of force prevents travel through it, because its a wall of force, where the hut is a special sphere of force).

Yup, thats about right.


...so that the total of people within the sphere filled up the limit, Would you agree that the aggressors could not enter the sphere itself to attack?

Yes, extra biosigns wont be able to enter.

However, if at any time, the number of people changes within the sphere (archers run out of arrows and charge, barbarians get tired of waiting, enemy spell casters reduced the number of living defenders sufficiently) the melee guys could rush into the sphere.

Yup, thats about right. Note: its probably best to leave 1 spot open to allow 1 attacker to enter the sphere at a time. That way you've got 9 fighters and 1 opponent....

It would also be intresting to see the look on your opponents faces when one of their mates enter the sphere... but they cant... and then moments later, the body gets thrown out.

(Can you say fear! Should scare the bejebus out of em. Only spell casters would be knowledgable enough to know whats happening... hence, immune to the shinzola effect of seeing your dead m8 getting dun by a big ball of doom).

Its obvious tho, that any spellcaster will try and cast dispell magic. So beware enemy spellcasters. They may just circle you and then dispell magic. (You'll have put yourself in a 'defensible' position, however, if you're outnumbered and surrounded, you've got a fight on your hands.).

I usually award experience for running from encounters in which players are outnumbered and should obviously run. Dont cast the spell if you're obviously outnumbered... and they have lots of spellcasters (one will have dispel magic). It isnt a tank.

Otherwise, a creative use for an abstract spell.

Cool.

-Tim
 

There's nothing in Leaomund's Tiny Hut that says it hedges out other people. It doesn't do anything that could stop anyone.

I'd say that any more people than that would be able to go into or leave the Hut at will, but they would recieve no protection from it.

Or, if in a meaner mode, I would say that harbouring more than ten (including the caster) persons ruins the hut.

(Shouldn't this be in Rules, by the way?)
 

Personally? I would nix the "9 persons" line and just say that when the caster leaves it vanishes, but others can come and go as they see fit, including those outside.

The idea that only up to 9 people can enter and it hedges out more than that seems bizarre. Why would a wizard create a spell with such strange limitations? Why not create it so that nobody other than the caster can get in? We already know that there is nothing to stop missiles and other material objects passing through the sphere, so why should living creatures be hedged out, especially since the spell never specifically mentions this (and I think it would if they had any intention of it!).

I don't think you should try to read more into a spell than it states - after all, that is where all the "aha, I'll slice them with my edge-on wall of force spell" ideas come from :)

Simply as stated it the spell has the useful property of providing total concealment to your archers, while allowing them free reign when shooting. This is a super benefit on top of the normal basic use of the spell for a secure and comfortable camp-site.
 


It seems to me that the 9 medium person limit merely describes what physically fits within the sphere. While the radius is 20 ft, only about 15 ft of this radius is actually tall enough for a normal sized person to stand and move comfortably. On the edges, your body might be in the sphere while your head and shoulders are sticking out. Of course, using a 5' grid and assuming a 15' usable radius, then the total number of squares available would still be more than 9. Hmmm.

Not sure where that takes this discussion, but I thought I'd throw it out there to see if that jostled any ideas loose.
 

The spell description says, "Up to nine other Medium-size creatures can fit into the field with the character." It doesn't say the sphere won't allow others; it just says that's all you can fit. If your party is made up of kobolds or pixies or gibberlings, more of you could fit inside.

In no circumstance would I allow this spell to hedge out opponents. It provides concealment, and protects against weather. That's all.
 

Thanks for ya'lls input. I just wanted to see if others thought that the spell might be a bit too powerful if used like that.

Perhaps a higher level version of the spell might produce such a magical bunker as I was thinking about.

It is interesting to come up with new uses for old spells, provided they are still fair and legal.



Werewolf_26
"Red Warrior needs food badly."
 

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