FormerlyHemlock
Hero
I think you made a small error.
At 5th level the damage to the 2nd creature from green flame blade is 1d8+ ability mod.
Thank you, good catch. Deduct about 20% from the Bladesinger's DPR against orcs.
I think you made a small error.
At 5th level the damage to the 2nd creature from green flame blade is 1d8+ ability mod.
1.) I'm AFB, but I believe Githyanki all have Misty Step, which kills that strategy, at least in close terrain.
2.) People on these forums get weird about melee kiting--it tends to start arguments over what the terrain is, how big rooms are, who has surprise, what visual range is, etc.
3.) Nevertheless, you are correct that 40' movement is a big advantage which is often overlooked. Even if you're already in melee with a githyanki knight as a bladesinger, you could choose to eat one opportunity attack by moving 40' away, in order to deny the githyanki his multiattack on his turn. If he didn't have Misty Step this would cut your damage taken by 50%, but since he does it instead increases your damage taken by 50%.
4.) You're right that Fire Bolt + kiting is a better strategy for the bladesinger, but that's equally true for any wizard, because Expeditious Retreat and/or Longstrider. The numbers were intended to focus on pure melee DPR, but kiting is part of that "bladesinger is a full wizard" aspect I mentioned under Additional Factors.
I see where you're coming from here. If you go for 6 encounters per long rest and equally space them with 2 short rests in the middle, you get 2 encounters per short rest exactly. However, the recommendation is not 6, but 6 to 8. When you have 7 or 8, there are extra battes in there... which may or may not require limited use abilities depending upon difficulty, but I would challenge that any battle, even an easy one, where no limited use ability is worth being used is a wasted opportunity and probably is going to be a bit boring.
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All games are different, but if you try to follow the recommended guidelines, I think you'll find a lot of 3 and 4 encounters per short rest situations.
2/short rest is the majority of encounters. But at least in my campaigns, based on the structure of the adventure, players have shifted between short rests every encounter to no short rests at all - they long rest when totally dry on daily abilities and aching for HP.Not to harp on this, but here's the break down of Daily XP Budget divided by Medium Encounter XP budget:
LvlMed/Day
16.00
26.00
38.00
46.80
57.00
66.67
76.67
86.67
96.82
107.50
116.56
125.75
136.14
145.77
156.43
166.25
176.41
186.43
196.12
207.02
And that's the flat medium XP, when a medium encounter can be anywhere between medium xp and hard xp. If you throw in hard encounters for variety, you'll end up getting less than 6 encounters per day, easily. Yes, there will be times when you can't get in a rest after two encounters. That'll hurt fighters and warlocks more than bladesingers, as the bladesinger can just "be a wizard", just like a moon druid can just "be a druid".
I feel like "2/short rest" is designer short hand for "basically every encounter".
But why would you want to melee build just to run away from melee to kite with ranged attacks. The other wizard builds do have their tricks so that they don't need to kite this knight, from the evoker would just stand where he is and cast away at the melee knight without fear of hurting himself to anyone else simply casting one expeditious retreat to keep away faster than the bladesinger's extra speed (who basically gave out a wizard specialization to save one first level slot)So by being smart, I'm somehow negating the other abilities? Every ability isn't going to apply to every situation, my friends. It was shown in the Orc battle above that the other three abilities are a great boon. Againt a Githyanki Knight? Not so much. Now add that a more traditional Wizard build can't kite this Knight close to as efficiently, and the versatility of the Bladesinger really comes out.
But not than 30' + 30' + 30' misty step at which point the bladesinger would have to have either used misty step himself or disengage next round, which would bring him in melee again after the knight's next turn. So the AC monster bladesinger spends three rounds and three spellslots and one activation of bladesong fleeing until he can finally start to kite. All the while wasting most of his bladesinger featuresUmm...double move 40' + 40' is longer than 30' + 30' Misty Step.
So the Bladesinger's just a little more gasoline on the Wizard's Tier-1 versatility fire?You also don't want to die so you adapt to the situation at hand. If that means kiting and flinging spells instead of engaging in melee then that's what you do.
In that context, just that the Wizard, like other new-Vanican casters, is already so very versatile just by virtue of being able to change out his spells daily and cast them more or less spontaneously, that the added versatility of being able to hit a 2/rest switch and be OK at melee is hardly noticeable.I guess. I don't really know much about the tiers.
But why would you want to melee build just to run away from melee to kite with ranged attacks. The other wizard builds do have their tricks so that they don't need to kite this knight, from the evoker would just stand where he is and cast away at the melee knight without fear of hurting himself to anyone else simply casting one expeditious retreat to keep away faster than the bladesinger's extra speed (who basically gave out a wizard specialization to save one first level slot)
But not than 30' + 30' + 30' misty step at which point the bladesinger would have to have either used misty step himself or disengage next round, which would bring him in melee again after the knight's next turn. So the AC monster bladesinger spends three rounds and three spellslots and one activation of bladesong fleeing until he can finally start to kite. All the while wasting most of his bladesinger features
This guy just treated that optimized Barbarian like a $2 whore and I soloed this chump with a 5th level Wizard for crying out loud!
You can do it with a first level wizard using Longstrider or Expeditious Retreat. (Longstrider only lets you attack every other round though.)
In reality though the Githyanki is unlikely to keep doggedly chasing you until you kill him. Expect him to break off, find cover, and adopt a defensive posture designed to deter you from pursuing him. He may Hide as well, hoping to get close enough to strike a decisive blow if you do pursue.