Opinions on EVE-Online?

CarlZog

Explorer
Just saw an ad for this MMORPG. I'd heard the name before, but that was it. I love the look of it.
Has anybody here played in this?

Carl
 

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I played a fair bit when it first came out. It is very, very deep. I didn't have the time to immerse myself in it to the extent it really required, especially at first. It still sits in the back of my head and calls to me -- someday I may go back.

I suspect now there are better on-line guides and tutorials, as well, to make it more approachable for the newbies. I've played computer games and MMORPGs for a long time, and this was the first one where I ever felt completely lost for a while.
 


CarlZog

Explorer
jonesy said:
And that's a total understatement:
http://www.escapistmagazine.com/print/19/23
The word deep doesn't even begin to cover it. ;)

That's astounding!

While reading that piece makes this game sound incredibly enticing, it also makes it crystal clear to me that I do not have the time to get involved in this. I wish I did though; my heart's pumping faster just contemplating that type and level of action in a game.

I'd largely dismissed MMORPGs 'til now, but I think this has given me a new appreciation of the potential of the medium. Unbelievable.

Carl
 

Zappo

Explorer
I love it. It's very different from most other MMORPGs, so be ready.

First of all, you don't need to kill mobs to advance. Character advancement in EVE takes the form of skills; you select a skill to train, and it will gain a level after a certain amount of time. Time that you spend offline counts, so you technically don't even need to play. This makes it great for people like me that don't have much time to play!

You need to purchase advanced skills and better equipment, so you want money. You can get money by killing NPCs, like in any other game. Or, you can mine, trade, manufacture, kill PCs, do scientific research, do transportation services. These are all viable playing styles in EVE; after training enough combat skills to safely deal with NPCs in mid-security areas, I'm doing research on electromagnetic physics, but since it's been fruitless for now I'm training production skills. It's been months since I've last had a fight. You can do this on your own, or for other PCs, or for NPCs as missions/quests. For example, I might need some 100000 m3 of tritanium transported from a station to another; if I don't have time to do it myself, I can set up a transportation mission with a reward and someone else will do it.

Obviously, having more time to play means more money which means better equipment which means a more powerful character. However, skill (not character skill... your skill) in your chosen profession can and will trump gametime.

The game is also so flexible that people find new things to do all the time. Some players explore systems to set up bookmarks, which can be used to speed up navigation and thus are highly valued. Others steal the ore other PCs are mining in asteroid belts, through quick action but without bloodshed. Some pirates, instead of just killing you and hoping for salvage, will jam your warp drive and demand a ransom. A couple of guys have even set up a web-based casino which you pay in ISK!

EVE, as the article describe, it's brutally realistic. The death penalty (meaning, what you lose if you get killed) is steep; you definitely are not going to just respawn and get back into the fray ala World of Warcraft. Any scam that doesn't rely on game bugs is allowed and considered part of the setting. There are huge no-PvP areas, but they won't protect you from scams and some of the high-end content can only be deployed and used in low-security space.

EVE is the only MMORPG AFAIK that has a true player-driven economy. The vast majority of items are manufactured and sold by PCs (NPCs sell stuff, but it is overpriced). The market is quite cut-throat, competition is harsh, and fortunes are made and lost daily. Organization is the key.

EVE plays much slower than the average MMORPG. You'll spend a lot of time travelling, especially if you are not into combat (but in that case, chances are you'll need that time to keep yourself updated on market trends and whatnot from the various in-game browsers). Combat with NPCs isn't too frantic either. PvP, of course, is another matter entirely.
 



jonesy

A Wicked Kendragon
Cthulhu's Librarian said:
Reading that makes me happy that I don't play online games. I would hate a game where the whole point seems to be to scam everyone else.
Those two sentences together fill me with puzzlement. I get the feeling there should be a long pause between them. After all, there aren't that many games where it's possible to legally and within the spirit of the game to scam everyone else.
 

jonesy said:
Those two sentences together fill me with puzzlement. I get the feeling there should be a long pause between them. After all, there aren't that many games where it's possible to legally and within the spirit of the game to scam everyone else.

I guess what I was trying to say is that the fact that there is even a game out there that is designed to allow (and encourage) people to screw other people over is disturbing. I don't want to play a game with people who would find this to be enjoyable. So I'm glad that I have no interest in playing something like this game, so I don't have to deal with people like that. Reading the article and the links from it to the descriptions of the scams that people pulled, and enjoyed pulling, leaves me feelinging a bit empty. Wow, they f;):cool:ked someone over. Go them. :\
 

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