LordVyreth
First Post
The Mob subtype, for those who don't know, was first published in Dungeon #113, and basically worked as a variant of the Swarm subtype for larger creatures, albeit smaller numbers of them. Basically its default size is a twenty by twenty square of forty Small or Medium-sized creatures. I like the overall concept, but have some problems with the concept, both logically and gameplay-wise. Logically, it doesn't seem to make sense that such a small group of creatures would gain so much additional power in terms of hit points and attack strength. One good fireball should theoretically wipe them out, not just do 50% more damage to their collective hp. Gameplay-wise, it seems to make relatively small groups of creatures too strong. I'm almost reminded of the infamous overbearing "mobs" of ten beggars from the old Knights of the Dinner Table comics. Has anyone ever used this subtype in play? Do you think it would work better if the default was hundreds or even thousands of individuals, taking up a much larger space? And if you don't like the template, how have you handled mobs in your game?