sword-dancer
Explorer
Bump
Ace said:
Heavy armor just makes it very hard to get a solid blow in.
Sounds like D&D to me.Ace said:Yes. Heavy armor just makes it very hard to get a solid blow in.
Kamikaze Midget said:The geniality of the creators alone is a good add for this.
And realistic combat that flows quickly does sound like everything a grim-n-gritty GM could possibly desire.![]()
Ace said:
It is. But be warned TROS combat can be deadly. Armor helps (a lot) Shields help (a lot) but if you fight, well there is a good chance you die.
It sin't like D&D where fighting often is the plot, in Riddle you avoid combat and work on what your character believes in.
Kind of a nice change if you can get players to cooperate.
If that's all you want though, you can just not hand out extra Hit Dice in D&D. There's quite a bit more difference between the games' mechanics than just deadliness.But be warned TROS combat can be deadly. Armor helps (a lot) Shields help (a lot) but if you fight, well there is a good chance you die. It sin't like D&D where fighting often is the plot, in Riddle you avoid combat and work on what your character believes in. Kind of a nice change if you can get players to cooperate.