Opinions on True20

True20 is my go-to system of choice now. It incorporates the best things I like about D&D and d20 Modern, and eliminates much of what I don't like. It can do fantasy, modern, historical, horror, sci fi and more.

The True20 Pocket Player's Guide version of the damage and recovery rules, which GR has posted in their entirety as a free PDF here, as well as the Damage for Dummies PDF, an excellent one-page summary and play aid by Aazlain, made everything crystal clear for me.
 

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If you don't want to wait for the Revised, I think the Pocket edition has a much clearer layout in terms of mechanics.

I really like True20. I like that it throws much of the "optimum character build" stuff out of the window, with feat prereqs largely (I say largely) gone. I also think it does a nice job of removing some mechanical heaviness out of d20 without making it purely hand-wavey.

I really hope that with the license being thrown open, more and more products for it emerge. There are already some folks doing good work with it, including HinterWelt with Roma Imperious True 20, Expeditious Retreat with Nevermore, Paizo cross-supporting some of their products with it, and of course, Green Ronin continuing to support it with good supplements (there are a growing number of companies providing support for it--I named just a few for starters).

In terms of being a good "toolkit" system while giving players nice customization options while retaining some of the best familiar bits of d20, True20 is aces.
 

Not only do I love the system, but I have to second the love of the message board. whatever, WHATEVER you're trying to house rule, or figure out some mini-system for, or even adapt from some other media source, you'll find somebody who's either tried it, has something close, or will help you get there.

And if the wide-open nature bugs you, do look for the Fantasy Paths supplement, and also the paths laid out in the sample settings.
 



takyris said:
Barsoomcore: anything about shields, and what they let you do with respect to ranged stuff? Either clarification or new abilities? I'd love to make the Parrying Specialist guy, but not using parrying against ranged attacks just seems un-fun.
Not sure what you're asking, taky. I have NO inside info on any new rules coming up in the revised edition. There may well be some proposed revisions on the discussion forum but you should be easily able to search around and find stuff.

Sorry if I'm misunderstanding the question. Feel free to clarify.
 

jezter6 said:
And, although the rules may seem weird and stuff right out of the gate, resist the urge to house rule until you've seen it in play. Some dig it, some don't, but don't discount the mechanics without a solid playtest, as most people find that after all the house rules, the core really tends to work well enough in the end.
Yup. The problem isn't that the rules are bad, it's just really hard to figure out what they actually are.

That said, there's a damage track revision that to my mind, is what really elevates T20 into a superior game design. Much simpler, much more consistent, and tons o fun.
 

zacharythefirst said:
If you don't want to wait for the Revised, I think the Pocket edition has a much clearer layout in terms of mechanics.

I really like True20. I like that it throws much of the "optimum character build" stuff out of the window, with feat prereqs largely (I say largely) gone. I also think it does a nice job of removing some mechanical heaviness out of d20 without making it purely hand-wavey.

I really hope that with the license being thrown open, more and more products for it emerge. There are already some folks doing good work with it, including HinterWelt with Roma Imperious True 20, Expeditious Retreat with Nevermore, Paizo cross-supporting some of their products with it, and of course, Green Ronin continuing to support it with good supplements (there are a growing number of companies providing support for it--I named just a few for starters).

In terms of being a good "toolkit" system while giving players nice customization options while retaining some of the best familiar bits of d20, True20 is aces.

My company - Reality Deviant Publications - has produced the Blood Throne campaign setting, which first appeared in Worlds of Adventure. We just released Technothrillers, a true20 Espionage toolkit. The book is in need of a few revisions, but overall it's a great book, IMHO.

For the future, we have a TON of products planned; Vehicles, Cyberpunk, more Blood throne supplements (Blight Elves is very nearly finished and will be released in February), and very possibly a Cthulhu supplement!

So, if you want more True20 products, you should definitely keep an eye on RDP in 2008.
 
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Urizen said:
My company - Reality Deviant Publications - has produced the Blood Throne campaign setting, which first appeared in Worlds of Adventure. We just released Technothrillers, a true20 Espionage toolkit. The book is in need of a few revisions, but overall it's a great book, IMHO.

For the future, we have a TON of products planned; Vehicles, Cyberpunk, more Blood throne supplements (Blight Elves is very nearly finished and will be released in February), and very possibly a Cthulhu supplement!

So, if you want more True20 products, you should definitely keep an eye on RDP in 2008.

Oh, believe you me, I am. ;)

Cool news about Land of the Crane! I thought Dark Quest was doing that, but their web page doesn't look...updated. :heh: That'll be one I'll be waiting to check out.
 

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