paragondragon
First Post
Don't know how you guys feel about this book, but I think alot of the spells in it are well overpowering. And I have this one example that I want to here some other DMs responses on it and see what you guys think. Alright, I can't recall the spell at the moment, but it's a low level one, like 0 or 1, that will draw weapons to the caster in the area. It's a real silly spell because the save is so low that it's pretty easy to make for most characters, though a bad roll is a bad roll. This player, an elven lich wizard incantrix, is the main min-maxer in the party. Anyways, he utilized that spell along with about 200 daggers and telekinesis to basically generate like 200 attacks on the target and then draw the daggers right back to him to do it again. I'd overcome him, but I had to use Simbul Skeletal Deliquence on them, which he protested, saying wouldn't effect him because he was undead. I didn't see how this was so, being DM and to continue the game dismissed it. I still don't see how. Another example of over power for spells is the 3rd level Mystic Fulcrum. The same player used it to cast persistent Mindblank on the whole party because of some feat he'd found that turns personal spells into touch spells...so I had to put a level cap on that spell. Anyways, I prefer not to use that book if at all possible, but since we're a democratic party and not the dictatorship that I always push for, I'm forced to endure it's presence game after game...so that's that and we all enjoy a good spat especially when a black eye or bloody nose is the result...like the ritual of blood that have in the Andes mountain to give blood to the gods so that they'll bring the rains...yeah, blood for rain. Kind of like blood for oil.