D&D 5E Optimal Multiclassing

The counterpoint to the value of multiclassing gimping martialcharacters, is that at 5th level , anyone but the Fighter has all the multi-attack they are ever going to get.

Once you get to 5th level in Barbarian, Monk, Ranger, or Paladin you can dip all you want without impeding your attack progression.
 

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Love the multiclassing in 5th, cool flavours and for those who love to make powerful characters you can coax small advantages out at higher levels with synergies but nothing game breaking. In past editions multi/prestige classing could be much more unbalancing! Powerful combos often only emerge at later levels in 5th, so multiclasses can be a bit less powerful than singles for 1/2 the campaign, and maybe a bit more powerful for the other 1/2. Either way, pure classes kick ass and are by no means outshined. So far, these combos appeal to me!

Like others have said, paladin/warlock/fighter/sorc/bards mutli well together.

Vengence Paladin 6/dragon sorc 14: 2 attacks, advantage on one baddy, wings, sweet saves from aura, shield spell, endless smites with plethora of spell slots, 9th level slot, heavy armor. Twin spell haste for you and a friend! Combine greatweapon fighting style, divine smite, searing smite, elemental affinity fire, elemental adept fire for a cool nova attack: 2d6+5d8+9d6+5+5, with rerolling all 1s and 2s, and the 1s on the searing smite count as 2s. So maybe around 80-100 damage for spending a 9th and 4th level slot? On a crit. reroll 2d6+9d6+5d8 for another 70-80!

Similar, but more crit. dependent (saving smites for crits) is fighter 4 (champ)/paladin 6/sorc 10. Trade off less slots for +1 AC, action surge and 19-20 crit.

Warlock2/fighter1/sorc17 is nice to, for flying death from above eldritch blast master than can nova well with higher level spells when needed, plus roll around with a sweet 28 AC (fulplate, shield, defense mastery, haste, shield spell).

Sorc or Wiz 18/ Tempest cleric two for the super chain lightnings, healing, and heavy armor and overall coolness!

Fighter 1/bard 19 can make a sweet arcane archer
Paladin 12/bard 7/fighter 1 finesse fighter can be super tough with 28 AC (34 once per round with defensive duelist), shield mastery, aura of warding, and still do nice attacks with haste/improved smite/duelist feat

Its hard for any single or multiclass not to seem cool.
 
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In fairness, most complaints seem to be directed towards martial multiclassing.

Do you have any showcase MC builds that does not involve spellcasting classes, pluto?
 

From what I've seen the biggest beef is with martial characters no longer stacking multi-attack. If it really bothers you its easiest enough to House Rule.
 

From what I've seen the biggest beef is with martial characters no longer stacking multi-attack.

And to this, I am reposting:
The counterpoint to the value of multiclassing gimping martialcharacters, is that at 5th level , anyone but the Fighter has all the multi-attack they are ever going to get.

Once you get to 5th level in Barbarian, Monk, Ranger, or Paladin you can dip all you want without impeding your attack progression.

Does this mean that all the complaining is really only about Ranger 4/Barbarian 4 builds?

Would it really kill those concepts to focus on reaching five levels of one class first? A Rng2/Brb2 taking three levels as Ranger straight before returing to Barbarian?

If this is really there is to it, I definitely understand why that proviso from the playtest MC rules - that you need 5 levels of one class or 8 levels total to gain your second attack - was dropped. Way too complicated for such a tiny corner-case.

But there might be more to it...?
 

In fairness, most complaints seem to be directed towards martial multiclassing.

Do you have any showcase MC builds that does not involve spellcasting classes, pluto?

There are some nice ones, like the crit meister in OP!

I like half orc 3 fighter/17 barb a lot. Great weapon fighting style, action surge, Crit on 19-20 from fighter, which works GREAT with Brutal critical 3 and half orc critical, doing an extra 5d12 reroll 1s and 2s on crits.

12 Paladin/8 fighter is nice for the improved divine smite, lots of ability score increases, extra fighting style and crit range or superiority dice.

half orc Rogue assassin 3/frenzy barb 17 is great to, since it makes for a nice surprise round with auto crits, but too bad about needing a finesse weapon for sneak attack.

Rogue Assassin 8/Paladin 12 is cool, again with the hell of a first round doing 1 attacks of (1d8+5D8+4d6)x2, +7 and another 2 attacks with of (1d8+5d8)x2, +7. Thats ~89 damage for first attack, and ~61 from the other two, breaking 200 damage in the surprise round!

or Assassin 4/Paladin 16, for less sneak attack, no evasion or expertise, but more smites and a sweet paladin oath feature.

I like Ranger/rogue combos too, like 5 ranger/15 rogue, or 17 ranger/3 rogue

Paladin 14/Fighter 3/Assassin 3 for duel wielding crit range goodness works, also has a killer first round (self hasted/action surged 6 attacks all autocrits!), but few ability score increases.

Disappointed with monk multiclass combos though, seems like its best to stay pure on that one.
 
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The counterpoint to the value of multiclassing gimping martialcharacters, is that at 5th level , anyone but the Fighter has all the multi-attack they are ever going to get. Once you get to 5th level in Barbarian, Monk, Ranger, or Paladin you can dip all you want without impeding your attack progression.
Just your stat and feat progress... because horrible rules. Making these class abilities rather than level abilities was so stupid. Rarrr, I'm a pure paladin, I'm stronger than the barbarian/fighter/paladin because stupid rules, rarrr!
 

Just your stat and feat progress... because horrible rules. Making these class abilities rather than level abilities was so stupid. Rarrr, I'm a pure paladin, I'm stronger than the barbarian/fighter/paladin because stupid rules, rarrr!

Meh. It's essentially the only down side to multiclassing, aside from diluting spellcasting, so I'm not sad about it. Besides it's unlikely you'll actually be weaker since you should cap strength within one or two stat advances. And multiclassing fighter might actually put you ahead of a pure pally on stat advances, and only a pure barb is ever going to be stronger than a 20 in the end.
 

Just your stat and feat progress... because horrible rules. Making these class abilities rather than level abilities was so stupid. Rarrr, I'm a pure paladin, I'm stronger than the barbarian/fighter/paladin because stupid rules, rarrr!

This, again, sounds exactly like something FFSAA would say. Is that you, FFSAA?
 

Rarrr, I'm a pure paladin, I'm stronger than the barbarian/fighter/paladin because stupid rules, rarr!

...because I've actually focussed on building my strength instead of hopping between professions, working on building my stamina (Second Wind), my recklessness (Reckless Attack), and exploring my masculinity through poor anger management (Rage).

Yeah, this is working exactly as intended. Rarr.
 

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