Talaeden_Denthiir
Explorer
True... To your point above, the decision on what traits stack with multitasking, I believe, are a balance issue. Not to make sure that characters are balanced within a group, or even between groups, but to what level of balance do you want to encourage single classing over multiclassing. What's in the PHB is what the designers felt was a good baseline, so yeah... that would be reflected
in their organized play program.
Honestly, I don't disagree with them. My first take on the multiclassing rules were probably similar to yours... it didn't make much sense why, if all classes get ASI, not just decouple them from the class levels. Or if a number of classes get a bonus attacks at level 5, let that stack across those classes. But seeing some of the talk on this and other boards about the tough choices that are made to stray of a single class concept, the more I think the designers hit it pretty close to the mark, as I'm still seeing plenty of good multiclass options, even on the martial side.
Right now, it appears that characters need to make sacrifices and difficult choices on how expand outside their wheelhouse, which I think is great. I'd much rather the tough choice over the obvious one.
I agree with you once again about tough choices. My issue aren't the tough choices, it's that the choices aren't fair an equitable across the board. The following are two examples I'll reprint here that I posted earlier in this post, so you don't have to shift through:
If all classes are relatively balanced, why is Ftr Str OR Dex, Mnk Dex AND Wis, Pal Str AND Cha, Rgr Dex AND Wis, and all other classes are just one Stat?
Ftr being 'either/or' implies it's easier to MC into.
Mnk, Pal, Rgr being 'and' implies it's harder to MC into those classes.
I just feel that having ability score boosts being tied to level and giving the Ftr and Rog bonus boosts would've came to the same conclusion without gimping the MC rules.
I.E., if Fighters get bonus stat boosts at levels 6 and 14 and Rogues at level 10, give everyone based on level boosts at levels 4, 8, 12, 16, and 19, then give Fighters class bonus boosts at levels 6 and 14 and Rogues at level 10.
And don't tell me it's a, "balance issue", cuz' spellcasters don't get nerfed. Heck, there is even a whole chart on page 165 of the PHB, to make sure they don't get nerfed.
The figters and rogues still get ability score bonuses and the MC'ers don't get nerfed. Win - Win!