Optimize my 7th level wizard for Ravenloft

joela

First Post
I currently play in an EtR campaign playing a multi-classed 2nd druid/3rd wizard human. My DM just said that, if I want, I can optimize him into a full 7th level wizard. 32 point build with 8,000 gold for equipment and magic items.

Uh, help? :heh:
 

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I concur. Caster/Caster multi-class is generally viable only as an attempt to get into a Prestige class that allows both spell casting lists to go up.

But what you need is Mystic Theurge. You need one more druid level to qualify at 7th level. Here's the pre-reqs:

Skills: Knowledge (arcana) 6 ranks, Knowledge (religion) 6 ranks.
Spells: Able to cast 2nd-level divine spells and 2nd-level arcane spells.

http://www.systemreferencedocuments.org/35/sovelior_sage/mysticTheurge.html

So it's Wizard 3/Druid 3/Mystic Theurge 1. And once that gets rolling, you'll never run out of spells. You won't get access to wildshape, but you weren't going to get access at the rate you were going anyway, so presumably that's not a big loss.
 

Arcane Hierophant is of the same ilk as Mystic Theurge, only better. Your animal companion gains the benefits of being a familiar as well, for starters.
 


joela said:
I currently play in an EtR campaign playing a multi-classed 2nd druid/3rd wizard human. My DM just said that, if I want, I can optimize him into a full 7th level wizard. 32 point build with 8,000 gold for equipment and magic items.

A versatile no-brainer: Diviner (Glimpse Peril variant class feature from PHB2) 5 / Divine Oracle 2. Drop Evocation, the Conjuration school has enough damaging spells.

Feats:
Human: Skill Focus (Knowledge: Religion) - prerequisite for Divine Oracle
Start: Spell Penetration
Wiz 1: Scribe Scroll
Lvl 3: Extend Spell
Wiz 5: Craft Wondrous Items
Lvl 6: Craft Wand

Abilities: Str 09 Dex 14 Con 15 Int 17 Wis 12 Cha 08, put that stat increase at level 4 into Int and your upcoming level 8 increase into Con. Alternative would be Str 08 Int 18 Wis 10, but the other set of stats better suits the flavor of a diviner IMO.

Gear: Headband of Intellect +2, Cloak of resistance +1, a few wands (Spider Climb, Levitate and Shield come to mind).

Basically your saves will look like Fort +4 Ref +4 Wil +9, and your Glimpse Peril grants you +2 Insight on any save you make as an immediate action Int mod times per day. You have 5d4+2d6+14 HP, average 33 (or 35 if you max your first HD) and 20 AC with Shield and Mage Armor active. Not great, but as I said: versatile.

Skills: you need 8 ranks in K:religion to enter Divine Oracle. Max Spellcraft and K: ARcana and take at least 1 rank in any other knowledge skill. Given your high Int mod it's always worth a try. Alternative would be taking 1 level of Dragonfire Adept somewhere and take the Draconic Knowledge invocation.... up to you.

Spells: you need 2 Divination spells to enter Divine Oracle, but they're the easy part. Otherwise, focus on being a problem-solver: boosts, battlefield controls (Grease, Summon, etc.), utility (Rope Trick, Unseen Servant, and the like), and a few offensive spells just in case (Orbs of..., Acid Arrow, Hypnotism). You're not worth much on your own, but you're a boon to any party.
 

Kat' said:
A versatile no-brainer: Diviner (Glimpse Peril variant class feature from PHB2) 5 / Divine Oracle 2.

Aren't many divinations hugely nerfed in Ravenloft?

I was thinking more of Wiz 5 / Sor 1 / Ultimate Magus 1. Wiz 5 for the bonus feat.
 



Wizard in Ravenloft

I am currently in a Ravenloft camapign with a Ultimate Magus. I started with 1 lvl of Belguiler, followed by 1 lvl of Conjurer. I followed that with 3 lvls of Elf Paragon before entering the UM prc. With this build I have been giving the DM nothing but fits.
 

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