Not at all- to the first part. Twofold Pact (which I erroneously called Twin Pact before) is another virtual must-have feat, though, because it's essentially a multiclassing feat that has almost no downside.
What I'm saying is you need to figure out what you want from your warlock, knowing that the class has certain weaknesses in the striker role (range, DPR).
As noted, a Starpact Warlock suffers from sort of needing 2 high stats, plus a third for his rider effects. The rules alleviate this somewhat in that you can pick any warlock power- you just won't get all the pact related riders. Plus, it IS the most accurate of the Warlock pacts.
At one point, my plan WAS to use Twofold Pact to add Infernal to my mix, and play that "Suicide Black" design I mentioned before (as I recall, Sacrifice to Caiphon has Star Pact as a prereq). However, over time, my concept has morphed a bit. Because I multiclassed into Psion, I'm probably going to take the Dreamwalker (Psion) Paragon Path and so Fey Pact seems more appropriate.
So, ask yourself: what kind of high-Con stuff do you want to do?
If it's central to your character's identity that he's ultra-tough, the Infernal pact might be better for you as your primary pact, adding another (Star, Vestige, Sorc-King, whatever) at Paragon.
If your concept is strongly linked to the Star Pact's flavor and he happens to be tough, stick with it. Aim for feats like StC, Tougness, Durability and so forth.
With your second high stat being Int (for riders?) as opposed to Cha, it would seem to be a natural thing to MC into another Con-centered class or an Int-based class (Wiz, Psion?) that gets you some new tricks. If you do so, check out what Genasi racial feats might help you with BOTH classes.
More specifics: I didn't go with Killing Curse, instead going for Improved Fate of the Void. While KC improves DPM, certainly, but FotV improves accuracy...and any other D20 roll you'd make after your boon triggers, and IFotV doubles it. Since you can have your curse on multiple opponents at the same time, this can add up.
While you can't do curse damage to all of them, you CAN get your pact boon for all of them (if they're all dropped to 0 HP before your next action). Unlike other pact boons, FotV is ALWAYS useful (unlike multiple moves from Fey Pact). It always stacks (unlike THP from Infernal Pact). As you move through the combat, cursing everyone you can, you can get a cascade effect- getting a +8 to hit before you unleash your Daily is a nice thing to have.
So KC is more dependable damage, but IFotV can make a single attack a near guaranteed hit. Or help you make a critical save. Etc.
What I'm saying is you need to figure out what you want from your warlock, knowing that the class has certain weaknesses in the striker role (range, DPR).
As noted, a Starpact Warlock suffers from sort of needing 2 high stats, plus a third for his rider effects. The rules alleviate this somewhat in that you can pick any warlock power- you just won't get all the pact related riders. Plus, it IS the most accurate of the Warlock pacts.
At one point, my plan WAS to use Twofold Pact to add Infernal to my mix, and play that "Suicide Black" design I mentioned before (as I recall, Sacrifice to Caiphon has Star Pact as a prereq). However, over time, my concept has morphed a bit. Because I multiclassed into Psion, I'm probably going to take the Dreamwalker (Psion) Paragon Path and so Fey Pact seems more appropriate.
So, ask yourself: what kind of high-Con stuff do you want to do?
If it's central to your character's identity that he's ultra-tough, the Infernal pact might be better for you as your primary pact, adding another (Star, Vestige, Sorc-King, whatever) at Paragon.
If your concept is strongly linked to the Star Pact's flavor and he happens to be tough, stick with it. Aim for feats like StC, Tougness, Durability and so forth.
With your second high stat being Int (for riders?) as opposed to Cha, it would seem to be a natural thing to MC into another Con-centered class or an Int-based class (Wiz, Psion?) that gets you some new tricks. If you do so, check out what Genasi racial feats might help you with BOTH classes.
More specifics: I didn't go with Killing Curse, instead going for Improved Fate of the Void. While KC improves DPM, certainly, but FotV improves accuracy...and any other D20 roll you'd make after your boon triggers, and IFotV doubles it. Since you can have your curse on multiple opponents at the same time, this can add up.
While you can't do curse damage to all of them, you CAN get your pact boon for all of them (if they're all dropped to 0 HP before your next action). Unlike other pact boons, FotV is ALWAYS useful (unlike multiple moves from Fey Pact). It always stacks (unlike THP from Infernal Pact). As you move through the combat, cursing everyone you can, you can get a cascade effect- getting a +8 to hit before you unleash your Daily is a nice thing to have.
So KC is more dependable damage, but IFotV can make a single attack a near guaranteed hit. Or help you make a critical save. Etc.
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