I usually DM, but now I'm facing a bit of option overload as a player.
Playing an eventually to be 8th level dex paladin oath of devotion.
Human (variant)
Stats (thanks to a generous 32 point buy):
Str: 12 Dex: 18 Con: 12 Int: 10 Wis: 12. Cha: 16
Feat: shield master (not optimal with the 12 strength, but it's actually served quite well with the high dex)
Trying to decide on 8th level ability increase or feat.
Seemingly obvious choice:
Max Dex to 20: Provides +1 to all attacks all the time and +1 to AC, also +1 to dex saves and skills (trained in stealth, slight of hand and thieves tools).
Also tempting:
Cha to 18: +1 to all saving throws (total +4 to me and to those around me), +1 to Cha skills (persuasion and deception trained) +1 to sacred weapon, which seems to come up decently often. Also concentration checks have been coming up A LOT, and I'm somewhat regretting the "only" 12 CON. This is one way to mitigate that.
Also possible:
Con to 14: I could really use the extra HPs and the +1 Con save will come on handy, that's about it though.
But there are good feat options too!
Warcaster: advantage on Con saves will definitely come in handy. Casting with hands full hasn't been an issue. Casting a spell instead of opportunity attacking is likely a very small benefit, since when it comes up, I'd usually rather smite and can do that anyway.
Resilient (con): would push con save to +7, making concentration checks much easier, and con saves in general much more likely.
As I said, option overload!
Thoughts? Suggestions?
Playing an eventually to be 8th level dex paladin oath of devotion.
Human (variant)
Stats (thanks to a generous 32 point buy):
Str: 12 Dex: 18 Con: 12 Int: 10 Wis: 12. Cha: 16
Feat: shield master (not optimal with the 12 strength, but it's actually served quite well with the high dex)
Trying to decide on 8th level ability increase or feat.
Seemingly obvious choice:
Max Dex to 20: Provides +1 to all attacks all the time and +1 to AC, also +1 to dex saves and skills (trained in stealth, slight of hand and thieves tools).
Also tempting:
Cha to 18: +1 to all saving throws (total +4 to me and to those around me), +1 to Cha skills (persuasion and deception trained) +1 to sacred weapon, which seems to come up decently often. Also concentration checks have been coming up A LOT, and I'm somewhat regretting the "only" 12 CON. This is one way to mitigate that.
Also possible:
Con to 14: I could really use the extra HPs and the +1 Con save will come on handy, that's about it though.
But there are good feat options too!
Warcaster: advantage on Con saves will definitely come in handy. Casting with hands full hasn't been an issue. Casting a spell instead of opportunity attacking is likely a very small benefit, since when it comes up, I'd usually rather smite and can do that anyway.
Resilient (con): would push con save to +7, making concentration checks much easier, and con saves in general much more likely.
As I said, option overload!
Thoughts? Suggestions?