There are definitely times where simple is best, having additional switches so that you can go between them as needed would be a nice addition to the game, even just a little more choice as your character grows would be nice.Yep. I think the 5e warlock is about perfect in terms of customizability and user-friendliness. Of course, I understand that it is too many decision points for some players, so I think it’s good to have simpler options you can just pick once and forget about. But just like it wouldn’t be very satisfying for those players to only have one option for a simple class, it is not very satisfying for me and many others to have the warlock as the only class with what feels like a meaningful degree of customizability.
13th Age, waving from the corner of the bar...I turned my attention to it when they announced PF2. Followed its development pretty closely. Then in turned out it was still a cumbersome, fiddly, user-unfriendly system. Is a game with streamlined math and interesting character build options really so much to ask??
DMs just need to have more confidence in themselves and realize they are more than capable of creating/giving out new abilities to their players while simultaneously balancing them against each other and the enemies they will put up against them. They need to stop relying and waiting on WotC to do all the heavy lifting for them if they have things they feel their game needs.
Figure out and learn how D&D balanced design works, see what other people have done in their own created game mechanics, and then make what you want for your players to be able to take. WotC is never going to be able to give you exactly what you feel you need... so don't sit on your hands waiting for it. Make it yourself and start playtesting it with your players right now.
That would be me. I switched to 5E for the sake of my players, but switched back after a few years. Now I play a little 5E but mostly 4E and seeing the flaws in old 4E, wish 5E was just 4.5You know what I don't see? 'Gee, I wish 5e was more like 4th.'
Well, yes. 4th did a lot of things right, and 5e sacrificed a lot of great design ideas at the altar of appeasement.
I like 13th Age ok, but it doesn’t quite capture the feeling of D&D for me. It is certainly in the neighborhood of where I’d like customizability and complexity though.13th Age, waving from the corner of the bar...
It absolutely has, and with good reason. I even prefer it over 4e, and I was an enormous fan of 4e. But I think it would be a mistake to assume that its success relative to 4e is due solely to the design ideas from 4e that it didn’t include, or that it couldn’t have been even more successful had it included more of them.Given the relative popularity and growth patterns of 4th and 5th edition, I believe 5E has accomplished something 4E never did.
Very, very little was ported over from 4e, and most of what was ported over has been majorly flanderized from its original design purpose, and/or poorly disguised to obfuscate the 4e influence.Some of the concepts of 4E were ported over, others were not.
The thing is, the players surveyed at the time are no longer representative of the 5e player base, thanks to the afformentioned growth patterns. There are a lot of design decisions that were made at the time because lapsed players from past editions made up a significant voting block (possibly the most significant voting block) that are far less popular with the current fan base which is made predominantly of new players, that WotC has been trying to address without invalidating any existing material. Moreover, popularity is not always a strong indication of quality. I think embracing more of the things 4e did well would have resulted in an overall higher quality game, which would still be as successful, if not more successful today.If by "altar of appeasement" you mean "had more positive responses from the play test where they solicited feedback from thousands of players" then I guess you're correct.