Orcs on the Rampage - Tales from the Broken Lands(Updated 25-May-06)

About this time, I started posting the Broken Voice, Campaign Newsletter. Here are some excerpts, that might give readers, ideas why the warband might go some of the directions they do.

Every Orc should know this stuff.
The Broken Lands are divided among ten hordes under the powerful orcish chief, King Thar. Humanoid hordes are equivalent to human nations, each being under the horde chief’s command. Hordes break down into a multitude of autonomous tribes obeying the Horde chief, each containing several racial clans.(Goblins, Orcs, Ogres, Hobgoblins etc…)

Rumorz –n- Tails
- King Thar is possessed by a demon that causes him to act crazy and change his mind
- Kuo Toa warriors have taken up residence in Lake Gum, and have begun raiding in lower Red Orcland
- A Dragon has taken control of an Orc tribe
- The Seeress Megdlen can enchant armor for added strength and protection, for a price
- The Ogre Chieftain Butor, is seeking revenge upon the Vile runes tribe for killing his favored warband
- Ugoora Redscale, Queen of the Kobolds, has different mates, to increase the powers of her progeny
- An Elven war party is slowly making its way into Kobold lands to find a lost Elven temple
 

log in or register to remove this ad

Return to In Search of the Unknown part 12 “Orcs vs. Undead, yeah right.”

Gorga looks around at the aftermath of the battle, and Sharraxtharkul performs some healing on his wolf companion. Snig is hurting pretty badly, having suffered alongside Magrax at the rending hands of the half troll kobolds. After Snig is bandaged up some, Gorga sends Rhgl out front to scout again. Picking up on Rhgl’s little comments through the power of his earring, Gorga watches for others to take the goblins attitude. It would not be good to have the warband turn on him because they are dissatisfied. So far morale is high, especially with the addition of Drigka to the warbands’ ranks.

Pointing the way for Rhgl, the warband finds its’ way back to the door found earlier. Ignoring the red warning paint, Iirkh and Hobna, rip the door open. The smell of death and decay billows out from the room, causing some coughing among the orcs. In the darkness, twelve of the walking dead begin shambling forth, almost eager at the change to their routine, of waiting dormant, for orders that stopped coming long ago.

Sharraxtharkul begins shouting and cursing at the undead to return to death, but it does little to deter them. With verbal reprimand not working, he calls forth another flaming sphere to burn them. One zombie is burned badly, but continues towards the orcs.

Shglsnor is shaken somewhat at the sight. "Um, Gorga, it's on fire and still coming at me!"

Drigka begins pounding out a song about the sacking of Ardelphia in the Darokin lands, and the Orcs are emboldened by the tune.

Gorga, Hobna, and Shglsnor have trouble doing much damage to the undead, but Iirkh, using his greatclub, smashes through one, driving his weapon on into the next zombie; disintegrating both. Swords and daggers seemed to have little effect on the creatures born of negative energy and the bodies of the dead. Rhgl manages to hurl some daggers in-between his companions, but none stick and harm the creatures. The goblins conspire to create a new game called Zombie Darts, but first they need to convince Iirkh to hold a zombie down so they can paint a target on its’ face.

Gorga takes a clubbing and Shglsnor as well. Iirkh fends off the questing zombie hands, with little trouble. Drigka weaves some magic into his song, inspiring Gorga but to little effect, as he just can’t seem to finish off more than a single zombie.

Feeling a bloodlust, Gilnak slashes his hand and flings blood at one of the zombies hoping to attract its’ attention. Soon, room is made in the warband for him to come forward and combat the zombies toe to desiccated toe. Gilnak does manage to put two of the zombies to dust with his Axe, and between Iirkh and Sharraxtharkul, the rest are smashed or burned.

Sharraxtharkul begins marking the bodies that remain, and cursing to the spirits that summoned them to unlife. He finds the finger bone of one, and wrapping it in some rags feigns putting a spell upon it, for the good luck of Iirkh. Iirkh proudly takes the charm and attaches it to his hide armor.

Out of Iirkh’s earshot, Rhgl quips “For those hard to reach places.”

After Sharraxtharkul is finished with his rituals to keep the dead, dead, and some healing is called upon for Gorga, the warband moves on to explore the remaining caves. One cave is found with a pool of water and all fill up their water skins. Many drink directly from the water as well.

With Snig injured, and Rhgl somewhat injured as well, Gorga decides to scout ahead for a time. He finds a large cavern, with a beam of light coming from high up on the far wall. There are sounds coming from the room, as if a large number of small creatures has been disturbed. Moving back to the warband, with thoughts of rats in mind, Gorga asks Sharraxtharkul to investigate.

Moving to the cavern, Shar brings about magic that allows him to speak with animals. From a short conversation, he is able to find out that there are a large number of bats in the cave, and they want to be left alone. He quickly searches for tracks, and finds some left behind by kobolds, who did not leave return tracks. They have been obscured by guano and are at least a week old. Shar returns to Gorga and reports his findings.

“It would be better to investigate when it is night outside. The Bats will be hunting then. There are two old sets of tracks left by kobolds.”

Gorga nods at the information, and directs the warband to move on to another cavern for exploration. Still scouting ahead, Gorga manages to dive clear, and avoid falling into a covered pit, as it opens below him. Within the next few minutes, black-tongue kobold bodies are found, and looted. These are the ones who tried to swing on ropes, down to safety. Soon after, a cave is found with a statue, pointing to the wall in the Northeast end of the room. To the North in this cave, a strong Iron-bound door is found. Attempts to listen at the door are foiled by the two kobold younglings strapped to Iirkh and Gorga. They are silenced, quickly, if not mercifully, and the bodies tossed aside.

With nothing heard, even after the kobolds were silenced, Gorga turns to Rhgl, thinking to have the goblin check out the door. "Can you do anything about this door?"

Rhgl looks at the door, and at Gorga. "Of course."
He turns to the warband, and points to the door, calling out "Iirkh!"

Iirkh smiles and moves toward the door.

Gorga shakes his head, as the Half-Ogre goes about the noisy business of bashing in the reinforced door. The large cavern on the other side, is devoid of any creatures. If there had been, the bashing at the door, may have been encouragement enough to leave by other portals.

Expecting to find something here, the warband spreads out and searches the walls. Gorga is the one that finds a secret door, activating it with Rhgl looking on. All of the Orcs are dazzled for a minute as the secret door opens to sunlight. At least the sun is going down. Gorga steps out to look around, and in moments the door closes behind him. There is no latch to be found on the outside, on the ledge. Gorga finds himself on a ledge, hundreds of feet above the rocky bottom of a canyon.

“Let me back in, there is no handle out here.”
Rhgl contemplates his position a moment, before activating the catch, and letting Gorga back in. He receives a quick glare for his trouble, as Gorga comes back in.

Noting the location of the alternate exit, the warband moves on to the remaining cave to be explored. The one covered over in webbing.

Gorga leads the warband in, with a torch at the ready. Moving in slowly, he burns away a section of webbing, to allow for passage. Reaching a turn in the cave, he is suddenly struck by a stream of the sticky stuff, spun at him, by an enormous spider. Rushing forward, the large spider bites Gorga, weakening him greatly. Seeing his warband leader in trouble, Iirkh rushes in to engage the creature. Following the path that Gorga burned through the webbing, Iirkh steps forward with a mighty swing of his Greatclub, squashing the creature with a single mighty strike, proving again that he is a great asset to the warband and to Gorga in particular.

Gorga is not weakened so much that he doesn’t still have a sick sense of humor.

"Next time we make dinner, we need to use Iirkh's club to season the soup."

Iirkh smiles and holds up the recently freshened Greatclub.

With all of the known caves explored and secured, Gorga is eager to complete this mission, and send for an occupying force. He decides to send Sharraxtharkul, Margrax, Hobna, and Shglsnor back to the Home Tribe.

“Return to the Vile Runes, and report to Gynk Lip-Biter. He will send a warband or two to defend this place. Avoid the Elven woods, travel as often and quickly as possible.”

The rest of the warband is given a chance to rest and heal, before working to make sure the stronghold stays clear of wandering creatures.

Over the next few days, Gorga investigates the cave of bats during the night. Thousands of bats are observed leaving the cave at night. With the bats out hunting, they offer no problems for the warband, other than walking through their droppings. Within the cave, a small set of stairs leads up to a short room, only a shin high, and several shin’s back. The goblins move to investigate, and hands reach from far off, and grab Rhgl by the neck, choking him. Quickly Snig moves up the stairs, and renders the small rubbery creature quite dead. Nothing of value to the Orcs is found in the room, and they return to the task of keeping the stronghold secure.

Several days later, Shar and company return with the Hawk warband, lead by Mugluk Scar-Snout.
“Greetings Gorga Man-Hunter, Gynk Lip-Biter sends his warrior’s salute.”

Gorga recognizes the least favored warband in the tribe with a small sneer, and begins showing them around the stronghold. It takes nearly a day before Gorga is satisfied that the Hawks will keep up the tasks he feels important, such as feeding the Carrion Crawler some kobold bodies every few days to help it heal, and making sure the zombies stay dead, and burning out the rest of the spider webs.

The Eagles begin preparations for the return march, and Sharraxtharkul shares the experiences of the return trip to the tribe. Most notable, was the fly over by a pair of Wyverns. The Orcs hid, until they were no longer in sight, and continued moving. They were not seen on the return trip.

Packed up, rested and healed, Gorga calls for the march back to Vile Runes home territory. Not two days into the trip, the warband is attacked by a pair of Wyverns.

Next Up: The Warband Earns a new Name

Footnotes:

* Shins are equivalent to 5 Knucks, or about the length of an Ogre’s Shinbone
** Knucks are equivalent to feet, Ogre Knuckles as a unit of measure
*** Boar – Measure of time it takes to skin a boar, about one hour. Spits are also used as a measure of time. A boar on a spit is turned over a fire 6 times in about a minute. So a spit is ten seconds.
 
Last edited:

The Second Broken Voice came out around this time in the game. Below are some excerpts from it.

Every Orc should know this stuff.
The Immortal Wogar led his goblins and Orcs to the Known World before reaching immortality. Wogar, also called Maglubiyet, was a great war leader and the best wolf handler ever seen. His Shamans are reputed to have the ability to change into werewolf hybrid form once per moon. Wogar is the patron immortal of the Vile Runes tribe, and many others in Red Orcland. Wogar is not exclusively worshipped by the Orcs of Orcland, Goblins to the North and East worship him as well.

Rumorz –n- Tails
* There is a great civilized city of orcs, hidden somewhere deep underground.
* King Thar has a Palanquin that is carried by 4 Ogres, which he uses during large campaigns.
* Hoolg Redmane is actually a vampire, who drinks the blood of Orcs.
* Wizards in Glantri capture Orcs, Ogres, and Trolls to use as slaves and for experiments.
* The art of riding wolves to battle is all but lost to the Red Orcs and Goblins. There is an old trainer in the sacred cavern who can help return the ability to the horde.
* Undead creatures abound in the Grand Duchy of Karmiekos to the South and East.
 

Gorga turns to Rhgl, thinking to have the goblin check out the door. "Can you do anything about this door?"

Rhgl looks at the door, and at Gorga. "Of course."
He turns to the warband, and points to the door, calling out "Iirkh!"

:lol:

Oh man. This was classic. I loved that part. The shear look on Gorga's face..

He was thinking either "Duh, I coulda done that." or "Fricken usless goblin, just you wait.."
 

snotling said:
:lol:

Oh man. This was classic. I loved that part. The shear look on Gorga's face..

He was thinking either "Duh, I coulda done that." or "Fricken usless goblin, just you wait.."

I would have to say both. The player was quite flustered too.

GW
 

The Warband Earns a new Name

Gliding low over the trees Ringscale looked over at his mate and hunting partner. A look is exchanged, as if to say, “I told you the goblin and Orcs would bring us a bigger meal.”

Elfblood returns the look with one of her own. She is slightly larger than the male, and brooks little backtalk from him. They will have Orc meat today, with a little goblin and Ogre thrown in. Using the tree line for cover, the pair of Wyverns swoops in for the kill.

-------------------------------------------------

Moving along at an easy pace, the warband is alert in lands so near the Elven forests to the south and kobold tribes to the north. Darkhunt, Hobna, and Sharraxtharkul all notice the Wyverns flying in over the trees.

Hobna calls out “Dragons!” as Darkhunt begins to growl. The warband is alert for trouble as the Wyverns dive in to attack.

Rhgls’ yell is lost in the sound of spells, Wyvern roars, and battle preparations.
” Not me, me small, get him (points to Iirkh) he big!”

Iirkh readies his greatclub as Hobna manages to release an arrow. Sharraxtharkul quickly casts a spell, causing a misty vapor to rise up for 4 shins around the goblin, obscuring sight for Margrax, Rhgl, Gilnak, Gorga, and Snig.

Ringscale flies in, thinking to take out the biggest threat, Iirkh. He is sorely surprised when he receives a crushing blow from the Half Ogre’s greatclub. He barely manages to rake a claw over Iirkh and stay aloft long enough to continue flying past.

Gorga steps out of the mist and releases two arrows at Elfblood eliciting a shriek of rage from her as they bite deeply. Swooping in with rage, the Orc easily avoids the grasping claws. Snig runs wildly off to a nearby hill, and Rhgl, obscured by the mist, begins digging a hole.

Gilnak steps from the mist into the path of Ringscale, and suffers a vicious bite as he leaps up to deliver a deeply cutting strike to a wing, nearly severing it from the Wyverns’ body. Ringscale manages to land on his feet, and avoid an attack from the goblin Snig.

Elfblood flies on and turns to attack again, not realizing the danger she is in. Gorga and Hobna plant three more arrows in her in the blink of an eye. When she falls to the ground, Iirkh is waiting for her, putting an end to her hunting days with a quick powerful finality.
“Who’s your Ogre? Who’s your Ogre?”

Meanwhile, Rhgl continues to dig.

Gorga announces that the battle is over, and Sharraxtharkul ends the mist spell, as everyone turns to see Rhgl rapidly digging a hole. Rather convincingly, he tells the warband without shame.

“I knew we would win, this is a fire pit. Rhgl was not hiding. Let’s roast some dragon.”

The warband begins chanting “Eagles, Eagles, Eagles…” in celebration of the victory over the Wyverns. Gorga decides that they will make use of the fire pit, and the warband makes camp. Drigka begins playing a victory chant accompanied by his battle drums. Sharraxtharkul and Gorga oversee the grisly job of cutting up the Wyvern bodies for meat and trophies. The warband feasts into the night, with a large fire in the pit. If any eyes are watchful from the Elven forest or the kobold lands to the north, they know well enough not to mess with a warband that has just taken down two Wyverns on the hunt. In the morning the remainder of the meat and trophies is packed up in the skins for transport back to the Home Tribe.

The remainder of the trek home is uneventful for the warband. Cutting across a few miles of kobold lands, and the Fat Lip Orc territory the Eagles are back in Vile Rune tribe lands within a few more days of hustling.

The Eagles come back to the Vile Runes tribe home with their chests puffed up; bearing gifts for the tribe. The whole tribe turns out for the presentation of the Wyvern hides and meat. At the direction of the tribe shaman, Hargul Wolf-tongue, the women take the meat for preparation, and two of his apprentices take up the remaining claws, horns, skulls skins and various viscera that won’t be eaten. As Garnash One-Tusk exits the main tribal cave, Drigka is asked to give a tale of the Eagles’ adventures.

Taking the high ground near the tribe cooking pit, Drigka tells a stirring tale of the defeat of the two Wyverns at the hands of the Eagles warband. Pounding his drums to set up the feeling of the battle, he weaves a masterful tale of the warband setting up the Wyverns for a quick downfall by pretending to be unaware of their approach, and springing a trap of magic and arrows upon them, chopping them from the sky with axes when they came further into the trap. A point is made in the story to describe Rhgls’ masterful preparation of a feasting pit for the cooking of the dragon meat after the battle was sure to end in a glorious vanquishing of the two Wyverns.

The entire tribe hoots and yells at the story. Gorga is summoned before Gynk Lip-biter, and Sharraxtharkul is invited to participate in a ritual with the Shaman. Hobna presents a scroll case with scrolls to the Shaman and requests some form of magical protection. After studying the magic within, Hargul nods to Hobna.
“I will use the ritual tomorrow to create a protective token for you.”

There is a celebration and the tribe eats heartily of dragon meat. Drigka tells tales of the Eagles conquering the kobold tribe in the stronghold to the East, and the death of his former warband the Owls. During the gathering of the tribe, Garnash One-tusk calls for silence.

“We have Wyvern killers in our tribe now, and tribe killers.”

A cheer goes up from the tribe.

“This calls for a new name straight from the tribe chief. I give the Eagles a new name. One that will be feared throughout King Thar’s lands. I give you the Wyverns.”

Uproar unlike many the tribe has seen begins in the tribe, most are cheering for the new name, and the power it holds. The newly named Wyverns puff up their chests with pride, and endure many back slaps and similar congratulations for some time. Garnash calls out to the tribe again,
“This feast is in honor of the Wyverns, they will bring glory to the Vile Runes.”

A few within the tribe are not so happy about this turn of events. The Wyverns have been elevated to the top of the pecking order, from near the bottom, in the hierarchy of warbands. The Wolves warband takes umbrage at this, and a look and nod is exchanged between all of the members. The wolves are lead by Droom Stomp-Foot and the rest are: Akrum, Billet Weird-O, Fibern Bug-stomp, Gunduk Hammer-Head, Igniss Arrow-Kill, Kleenk Squint-eye, Krinzt Orc-Blood, Mustuk Red-eye, and Skeebs Trip-Trap. The time has come to put these punks in their place.

A sucker punch from Akrum the Ogre goes awry and Iirkh is nonplussed. Who is this, and why is he trying so poorly to hit Iirkh while Iirkh is trying to get food?

Gorga is soon set upon by Droom, “You Eagles have been strutting about like pea*****s!'”

With a fist back at Droom, Gorga yells “And now you will see why!”

Two others gang up on Sharraxtharkul. A hand-to-hand unarmed melee ensues, with the Ogre barely able to land a fist on Iirkh. Shglsnor, Hobna, Drigka, and Gilnak take down Gunduk and Igniss, and Drigka comes to Rhgls’ defense. Rhgl looking for a chance to avoid the brawl mistakenly runs by the Ogre within reach, and is knocked unconscious by a back-handed blow from the brute. Seeing this, Iirkh redoubles his efforts at the Ogre and knocks him to the ground in a daze. Proud of his showing in the fight with the Ogre, Iirkh announces his skills, “Dodge like a puny Goblin, smash like an Ogre.”

Garnash’s Ogre guards laugh at Akrum’s inability to take out the Half-Ogre, regardless of how his mixed heritage has somehow enhanced his strength.

Meanwhile, Sharraxtharkul has taken offense at a figure in control of magic being grappled by unclean hands. He brings fire into the fight, and burns the hapless goblin in multiple places. Margrax gets into the act and the Goblin is soon unconscious and dying. The Tribe members witnessing this call out for a fair fight, no magic. Gorga calls out from his battle with Droom,

“Leave it to the Wyverns to bring magic to a fist fight.”

Iirkh moves on to a new foe, and Igniss is not too happy about it. After a huge fist catches him in the temple, he yells out in frustration.
”CRAP! Where's Akrum?!? “

Fibern Bug-stomp is unable to effectively engage with Margrax biting and growling at him. All Vile Runes respect and will not try to hurt ally wolves of any sort. The tribe shaman moves over to heal the injured Goblin smiling wickedly.

Seeing a chance to enhance the mystic reverence of a shaman of the tribe, Hargul calls out to the tribe,
“See what happens when you lay hands upon a Shaman?”

Soon after this, Gorga takes out the wolves’ leader without a minute to spare. His strength was beginning to ebb with each blow from the raging Droom. At this the Wolves throw up their hands in defeat and the tribe cheers for the new top warband, “The Wyverns”.

[OOC:
”My rolling is just atrocious.” The DM in rolling frustration.
”Thank you.” Gorga’s player

I couldn't roll a too-hit for the NPC's to save my life. I tried to make the combat one that could have gone either way, and the Wyverns win or lose prestige in the tribe. They won.]

Next Up: A Wyvern is lost in battle
 

Excellent!

Nice work---I finally found some time to read the latest (mumble, mumble, bloody beginning of the semester, grumble, mumble...)
 

Mr. The Axe, glad you liked the updates. Sadly I've been de-railed again. Last week a player posted he wouldn't have time to play any more,(he is really busy.) Another posted that he won't be playing, because he isn't enjoying playing with us. So this week, the remaining players and I, plan to have a good beer, and play some old school Starcraft together. Then the search will be on for new players I imagine.

Understandably or not, my will to persevere is limited at the moment, and I'm concerned that with only 3 players, our group will break up completely. We'll see. Even if the group breaks up totally, I'll find a new group, but I intend to finish out the story, one way or the other.

Does anyone require a resume when searching for new players? :)

GW
 

G-ELM

I just wanted to chime in here, after finally catching all the way up to the current post, to say I really like your take on a non-human political structure. Very good job o bringing that to life and making it vibrant and a driving plot force.

I find it fascinating that there are so few story hours where the main protagonists are "monsters", and yours is extremely well done.

A question for you, My game features "monsters" as well (2 hill giants and a minotaur) do you find it easier when writing out dialogue (since they probably don't speak like that in game) to start with emotions and push from that end? Or start at something more primal? For me it's difficult portraying high WIS but low INT creatures interacting with civilization.

As far as your fears about your game breaking up, I was also down to just 3 players just this past summer. I now have 8 (and still no humans), so I believe your game will persevere (as it's wonderful, looking in from the outside) and you'll be lamenting the time when you only had 3 players to entertain at once. :D
 

Hairy M. thank you for the comments. I can't take all of the credit for the political structure, but I like to think I've made the old Broken Lands gazetteer from the Mystara or Known World setting, more personalized to our game.

I wanted to give it a few days to think about a good response to your question about dialogue. I start by reading the notes from the session, submitted by players, and the session outline that I wrote up and posted on our website for comments. I then have a good feeling, along with memory, of the tone-feeling-atmosphere of the game. For the most part, the players have firmly established their characters' behaviour patterns, and if I don't have a "quoted statement" from my notes, or player notes, it is not too far of a stretch for me to extrapolate what might have been said between say, Rhgl the reluctant rogue, and Gorga the warband leader. Our game group is often in a chat room during the day or evening, while we are online for work, or fun, and I will sometime ask "What would Iirkh say here?" I did this, for the last update, and got back something different than what I would ha e picked, but still within the character's character. I am several months behind in updating the story, vs where we are in the game. The update I am currently working on is from December of 04.

So, I use a combination of quotes, notes, player reference, and extrapolation from past characterization. The players try hard to roleplay their stats, as well as established characteristics.

As far as the group goes, we had 8 people at one time, alternating between a FR game, and this one, every other Friday night. I'm more sad than anything, for anyone that wasn't having fun, and didn't work with me to try to change that. Other than that, I look forward to recruiting others for the game. It may be harder for me to let go of characters than players sometimes. But I've managed to deal with it in terms of the story and the game so far. I've tried to keep the game and warband kind of dynamic.

For those interested, I'll try to have the players post their characters in the rogues gallery thread I started. Gonna be posting some more of the NPC's from the next encounter there, after I post the next update.

Again thanks for the comments,

GW

PS I've been reading up on your story hour off and on for a bit, I haven't caught up to present yet, but I'd be interested in reading some background information on your world if you have it posted somewhere.
 

Remove ads

Top