More realms of Orea
Gorunduu/Farreach
 The territoies east of 
D’Ensior and north of the elvin realm of 
Miralost are stretches of rocky plains and frozen tundra that extend to the edge of the Orean realms, the 
Worldcrest  mountains. At the eastern edge of the realm is the Emerald Sea. This  great expanse is called by the indigenous people and the learned of  Orea, Gorunduu. To most of the rest of Grinlia it’s referred to as 
Farreach, associating it with the farthest barony of the kingdom.
The realm is less than hospitable. Still it is home to great herds of  caribou and wooly bison, and mastedons in the northern regions. There  are also a plethora of goblinoids and other arctic predators in the  frozen foothills of the Worldcrest range, including the regular sighting  of Frost giants. It is also the traditional homelands of the Gorunduun,  the barbarian clans. After many savage centuries of inter-clan wars and  invading hordes, the Gorunduun have established a relative peace among  most of their kind and the surrounding realms. All but the exception of  the Dragon clan which still often roams on a warpath, taking what they  wish and destroying what they don’t. Trade is mostly in furs, meats, and  leathers. The friendlier of the Gorunduun clans also often act as  guides and/or guards for those wishing to traverse the territories to  get to the trading center of the free-city of Steppe. From Steppe goods  are able to be sent and received across the Emerald Sea to the 
Principalities of R’Hath, where the magic-shy barbarians do not dare to tread.  
Daenfrii: Realm of the Dragonmage
 Nestled between the Zarchan Mountains and the elvin realm of 
Miralosta, north of the Orean Plains and south of 
Goronduu is the realm of 
the Dragonmage, Daenfrii. Following the Scourge Wars, and defeat of Aishapra, the first Dragonmage and hero of the Thorn, 
Keth Dragonwing  chose the plains of Daenfrii to build his fortress to continue his  exploration of the realms of magic and his magical defense of the realms  of Orea. Over the centuries the great citadel that was built there  gathered notice and followers so that a bustling town now surrounds the  great multi-towered fortress of the Dragonmage, called simply 
Dragonwing Keep. 
Overall, the rulers of Daenfrii have been just, generous, and  compassionate. 
The territory does very little trade with the other  realms being fairly self-sufficient but does maintain strong alliances  with the throne of 
Grinlia and the realms of 
Resahd, 
Sorcerel in R’Hath, 
Hawkview, the halflings of 
The Hollow Hills, the gnomes of the Zarchan foothills, and the 
Grand Duchy of Denil.  These alliances are mostly the result of Dragonmages coming to the aid  and defense of those realms over the years. Daenfrii enjoys a  particularly strong tie with the elvin nation of the Miralostae, and the  province of Evandrial in particular. The family of the Dragonmage and  the families of elvin lords often foster each other’s children for a  time in their youth. 
Outside of R’Hath (and by some within), the Dragonmage is  considered by most to be the most powerful magic-user in Orea. With the  powers of the dragonmagic he/she wields and the fabled 
Staff of Wyr,  this is probably true. This reputation, and the dragons that seem to  frequent the area, allows the subjects of Daenfrii to enjoy a life of  relative peace and security. 
Over the years many magical creatures and  students of magic have come to reside in the Dragonmage’s realm, also  called 
Dragonwing Vale. Some of these have been integrated into  the small army that the Dragonmage maintains to serve as Keep guards,  man outposts, and patrol the realm’s borders. The current lord-mage of  Daenfrii is 
Arganor, widower of the former Dragonmagess, father to the 
Dragonmage-apparent, Montor Dragonwing and a moderately powerful wizard in his own right.  
Thole: "The Broken Lands"
In the Second Age of Men, the Empires of Seluria and Tanku rose,  conquered, and split the majority of the continent between themselves.  Then the warring began and the two nations attacked and counter-attacked  endlessly. One of the most hotly contested territories was the central  province of Seluria, called Thole. This region was once a realm of  incredible beauty and power. It held a megalithic city that was also  supposedly the center of magical study for Seluria. This city had become  the capital of the Empire in the years of the endless warring. 
As the story goes, at the climactic moment of what was to be the deciding battle of the Seluria-Tanku Wars, the 
Great Spell  was cast by the Selurians. This working of magic wrought great  destruction on the land. In the heavens, the power of The Spell sapped  the strength of the Elder Gods. 
The Younger Gods, long appalled by the  devastation that their Elders permitted on the world of Ahl & Zho,  rebelled against their progenitors. Led by Astar, Antas’ son, a great  battle of divinities ripped apart the world of Orea and eventually, the  Younger gods were victorious. These were the cataclysms of 
the Godswar that forever changed the realms of Orea.     
It is said, that the power of these furies fell to Orea at Thole  and rent the beautiful realm to a barren waste of ash and fire. Great  mountains burst from the green meadows encircling the land, sharp shards  jabbed into the sky and great chasms opened to the infernal depths. The  lush fields and woods were turned to black rock and the ancient cities  were swallowed by the earth. The rivers and lakes boiled away. The soil  hardened and cracked. So, in time, the realm became known as The Broken  Lands. 
In the aftermath, the forces of evil found their way to Thole and  claimed it as their own. Countless bands of goblinoids, evil dragons,  demonic creatures, and monsters of all kinds can be found in the Broken  Lands, battling among themselves, in the service of dark masters, and  raiding into surrounding territories. During the Scourge Wars, the  waning forces of Aishapra were greatly bolstered by the legions of  Thole.  
It is rumored that a great stronghold of evil is hidden within  Thole. The Order of Karos, dark wizards, and other powerful evil beings  convene there as the 
Society of the Crimson Skull  to plot their subjugation of the Orean realms. There are also purported  to be dimensional gates to the Elemental planes of Fire and Shadow and  various other Infernal levels.
 
The Aeiri Kros
 East of the woods of 
ShiStaliir and west of the 
Daegun Mountains, beyond the northern boundary of the realms of 
Mostrial is the bleak rocky terrain of the Aeiri Kros. 
The Kros runs along the entire eastern border of the ShiStaliir  as far north as the Onyx Hills. Over the ages, the Aeiri Kros has been  the site of many great battles, including several during the Ages of  Elves with the dark forces that rampaged Orea before rise of Men and the  Age of Order. With the rise of the Selurians, the Kros was again the  sight of war as the ShiStaliiri elves fought repeatedly to stave off the  advances of the Selurian Empire. 
From that shadowed past the plains of the Aeiri Kros have  maintained a sinister reputation of death and sorrow. For many ages the  wastes have housed a variety of sinister creatures including large bands  of goblins and orcs, making travel through them hazardous. Most all  traffic between the kingdom of Mostrial and the Grand Duchy of 
Denil takes place by ship specifically to avoid the Kros. 
The southern portion of the Kros was once a part of the  ShiStaliir kingdom that was laid to waste during the Scrouge Wars. The  evil that destroyed the woods has also prevented its rebirth so the  charred skeletal remains of the forest serve as the warning barrier that  one is entering the "Plains of Blood."   
The Dragonreach Mountains
 The range of Dragonreach is one of the newer ranges of the world. As  the legend goes, the mountains were raised during the cataclysms of the  Godswar by the Elder god Oor to stop the Arm of Tyris from flooding the  whole of the world. The range begins in the south at Allanaan Peak  (which existed as a solitary mountain prior to the Godswar) and extends  north all the way to the druidhold of Starglen. The peaks were named  because they are taller and steeper than any other mountains in Orea and  because of  some of their first residents. 
Since their creation, the mountains have become home to a number  of powerful residents. As the name suggests, the treacherously high and  difficult to reach summits attracted a variety of the great wyrms and  other creatures that value solitude. It is also known that the southern  peaks of the Dragonreach, particularly 
Allanaan, house a number of tribes of the reclusive winged folk, the 
Zepharim. The proximity of the mountains to 
Thole  have also made them a favorite breeding ground for the servants of  evil. The gorge between Thole and the Dragonreach range is some of the  most dangrerous terrain in all of Orea. Even with these deterrents, since  the range sprouted up in what was once the middle of the Seluria  Empire, there are numerous tales of lost cities and tombs attracting the  adventurous with their ancient magics and treasures from  the once mighty Selurians. 
The Dragonreach are, perhaps, best known for the 
Temple of the Rising Moon that was built shortly after the mountains creation. The Monks of the  Rising Moon are devotees of the Elder god, 
Sorilorr, the All Knowing.  It is said these monks possess a strong connection with their god and  have access to knowledge and lore well beyond the scope of normal men.  All of this they record in their sacred scrolls. It is believed that the  answer to all questions are contained within the temple halls. Their  knowledge is available to all, one need only ask, if one survives the  perilous journey through mountains to the secluded temple.