the Jester
Legend
So what do you think about this idea?
ORGANIZATION POWERS
Certain organizations can teach their members new or unique powers. When a member of the organization gains a power of the appropriate level, the organization’s power is an additional option for the character. Pcs that are not members of the organization are not eligible to take these powers.
SAMPLE ORGANIZATION POWER:
THE FRATERNITY OF BATTLE: The Fraternity of Battle is an organization of warriors devoted to honorable battle. This whole idea came up because I made this in the quest to come up with interesting rewards for the pcs imc, and I thought I'd have one of them approached by these guys.
Honorable Pause--- Fraterntiy of Battle Utility 10
You step away from an enemy for a moment, giving up the advantage you had in the name of honorable victory. That honor gives you an edge against your foe.
Encounter--- Martial
Standard Action; Close burst 1
Targets: You and one creature that you have combat advantage against.
Effect: You shift 2 squares away from the target creature. Until the end of the encounter, you gain +2 to attacks and AC against that creature.
ORGANIZATION POWERS
Certain organizations can teach their members new or unique powers. When a member of the organization gains a power of the appropriate level, the organization’s power is an additional option for the character. Pcs that are not members of the organization are not eligible to take these powers.
SAMPLE ORGANIZATION POWER:
THE FRATERNITY OF BATTLE: The Fraternity of Battle is an organization of warriors devoted to honorable battle. This whole idea came up because I made this in the quest to come up with interesting rewards for the pcs imc, and I thought I'd have one of them approached by these guys.
Honorable Pause--- Fraterntiy of Battle Utility 10
You step away from an enemy for a moment, giving up the advantage you had in the name of honorable victory. That honor gives you an edge against your foe.
Encounter--- Martial
Standard Action; Close burst 1
Targets: You and one creature that you have combat advantage against.
Effect: You shift 2 squares away from the target creature. Until the end of the encounter, you gain +2 to attacks and AC against that creature.